So, as the title implies, I want to talk about the best way to cover ledge options with Kirby. The best I can think of (and get to work in a real match) is when they've just grabbed the ledge, and I'm standing on the ledge above them, I do a full hop fast falled nair. If done correctly (like I said, I've tested this in real matches), this seems to cover get up (as well as getup into shield/dodge/etc), get up attack, and get up jump. Can Kirby cover more options while maintaining a reasonable risk/reward ratio? (Oh, I theorize that if you do the nair thing, you could immidiately SH bair to cover shorter ledge rolls, but idk if the frames allow.)