• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Opinions on possibly adding footstool out of air dodge?

Footstool out of Air Dodge?


  • Total voters
    15

Kolbin

Smash Cadet
Joined
Mar 30, 2014
Messages
36
Location
Houston
I was thinking about this earlier, and I think it would be a good add. It's a high risk high reward way to break momentum, would be a silly way to turn around a glory-kill gimp, and most importantly it would be a subtle way to make the footstool a more viable option since most people have completely forgotten about it.

Opinions anyone?
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
Footstool while YOU are airdodging?
Or to footstool someone who IS airdodging?
I assume the former, so nay.

However, if it had been footstool someone who is IN an airdodge, then I would say yes. That is, to have it actually affect them. Personally I think footstools should affect the footstooled regardless of what their animation is, it seems silly that nothing happens to them because they are doing an attack or w/e. Any other attacks/specials/grabs do not differentiate between the last frame of endlag on ftilt (or w/e the move is) and the first frame of idle after that, why should footstools? They are situational to land anyways and ordinarily you wouldn't be able to get that close to an opponent in the air in the first place without being able to hit them or without getting hit, so what exactly would be threatened to change? If anything it just does a little bit to open up some character's punishment game, it wouldn't have any effect on WHEN you can punish them. We can already footstool shielding opponents, at this point it kinda functions as an aerial grab that doesn't actually do damage, has awkward placing, and causes knockdown if airborne or nets you a hit of another move you could have landed from that position anyways.
 

WIZRD.Pro

Smash Apprentice
Joined
Feb 13, 2014
Messages
186
Footstool out of airdodge huh? Sounds interesting.

On one hand it would add a more interesting recovery game for many characters and punish thoughtless gimps.

On the other hand it could be abused by using it whenever someone tries to gimp you.

I guess it'd be okay if a footstool out of gimp had maybe a freeze of a couple frames that the footstooled can attack out of before being launched.

You know, if you footstool without airdodging it'd occur as normal, but with airdodging it gives the opponent time to attack you to cancel the airdodge, but it'd be too quick to simply notice the airdodge and react. Instead there would only be enough time to attack if you can predict it and be ready for it.
 

Kolbin

Smash Cadet
Joined
Mar 30, 2014
Messages
36
Location
Houston
Footstool while YOU are airdodging?
Or to footstool someone who IS airdodging?
I assume the former, so nay.

However, if it had been footstool someone who is IN an airdodge, then I would say yes. That is, to have it actually affect them. Personally I think footstools should affect the footstooled regardless of what their animation is, it seems silly that nothing happens to them because they are doing an attack or w/e. Any other attacks/specials/grabs do not differentiate between the last frame of endlag on ftilt (or w/e the move is) and the first frame of idle after that, why should footstools? They are situational to land anyways and ordinarily you wouldn't be able to get that close to an opponent in the air in the first place without being able to hit them or without getting hit, so what exactly would be threatened to change? If anything it just does a little bit to open up some character's punishment game, it wouldn't have any effect on WHEN you can punish them. We can already footstool shielding opponents, at this point it kinda functions as an aerial grab that doesn't actually do damage, has awkward placing, and causes knockdown if airborne or nets you a hit of another move you could have landed from that position anyways.
I agree that footstools should also actually affect an opponent doing a move. I think it's silly that they don't and another reason it never gets used. I would love to footstool characters with up-b recoveries like Bowser and DK, but since its only a jump and with no meteor, what's the point?

But the idea of being able to land a footstool out of an air dodge is very situational, but gives more options. If Ike is chasing off stage for a gimp, there are several characters whose aerials will not outspace that giant fair. If you could airdodge up and into Ike though, then get a nice little jump reset off him, its possible to save an otherwise lost stock. Not at all saying it would be easy though.
 
Top Bottom