• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

online play region specific?

errtu

Smash Apprentice
Joined
Nov 26, 2005
Messages
129
i found this article

HTML:
http://www.thehylia.com/index.php?subaction=showfull&id=1176512085&archive=&start_from=&ucat=4&
about an interview with the developer of mario strikers for wii. Maybe they will do the same with smash brawl?? 'cause smash bros. sure is very "twitch-based and reactive".

I think it's not that bad if they apply the same philosophy with brawl considering we wil have a decent online experience that way, lag free. Even if you only brawl with people from the same region.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
Well I guess there'll be no online for me then, unless they include my country in the North or South Americas region. I guess would be better than randomly putting people from all over the world together.
 

keko_keko

Smash Cadet
Joined
Jan 1, 2007
Messages
38
I think this could actually be a good thing for randomly generated match-ups, as they will be alot faster and more reliable. (If it's random, it doesn't matter where they're from right?). But, i'd like to also see them implement friend codes along with this, so if you do actually want to break the international borderline to verse mates from another region and risk lag, you're also welcome to.
 

DarkFr0g

Smash Apprentice
Joined
Sep 10, 2006
Messages
100
Location
Chicago, Illinois
There will most likely be TWO options. One for International, and one for Regional, just like it was in Mario Kart DS. It's all going to be against random people, anyway, besides your friends that you specify, so why does it matter? You probably wouldn't be able to tell what country the guy you're playing against is from. Unless he brutally murders your *** 50-0, then he's Korean.
 

Keige

Smash Journeyman
Joined
Sep 25, 2006
Messages
462
Location
Texas
No true. I beat Japanese people on MKDS all the time and I'm not even that good. Plus Mario Kart DS let you know the person's region by the color of their username.
 

Vampirekain

Smash Journeyman
Joined
Feb 15, 2007
Messages
235
Location
Greece,Athens
Yeah I would love to play guys from all over the world! I mean i live in Greece and believe me when i say so that there are not that many players here! And if I am to play just players in Greece my online experience will be limited :/ I can only hope that I will be able to play every player from around the globe.
 

Keige

Smash Journeyman
Joined
Sep 25, 2006
Messages
462
Location
Texas
Yeah I would love to play guys from all over the world! I mean i live in Greece and believe me when i say so that there are not that many players here! And if I am to play just players in Greece my online experience will be limited :/ I can only hope that I will be able to play every player from around the globe.
I think at worst you'll be limited to Europe. Unless Nintendo keeps getting dumber and dumber.
 

DrGrimReaper

Smash Apprentice
Joined
Mar 10, 2006
Messages
176
Location
Burlington, Vermont
I myself have played a very fast-paced twitch heavy game for the past couple of years on the computer.

I have a cable connection which is one of the faster methods of data transfer by computer game standards. First I'll break down specifically how the data is handled (specifcally, not technically), then I'll just share some of my experience in playing on servers from diff. places around the World.

So its SSBB online mode, you got Gamer A & B. Depending on where the server is, or where the game is hosted, either gamer A or B will have zero to no lag. If the server or host of the game is elsewhere, like a North America East hotspot with a ton of servers, Gamers A & B will both receive lag proportionate to how far away from the server they are. This scenario would be more ideal as both players have the same disadvantage, however the first scenario would be better in terms of players battling fellow gamers closer to them in their region!

Since I'm from Vermont, California is far away, and since it is far away my lag is higher, too. Servers in New York yield much faster data transfer than servers in California. --->
If the given server/host of the match is so many miles away<-->expect this much lag.

3,000<---> 0.7seconds
2,000<---> 0.5seconds
1,000<---> 0.3ish seconds
<1000 <--->little to no lag.

7,000<---> 1.2 seconds
14,000<---> 2.4 seconds
15,000+<---> horrendous lag (in other words, matches played between players around the world are highly unlikely to work out well)

Don't get me wrong though. Specifcally in the game I play, Jedi Knight: Jedi Academy w/ JA+ 2.4R3 Mod, there are still means of playing with the lag. At the US servers every now and again we get an aussie or two coming in and tearing things up. It just takes a ton of practice vs players in far away places until you learn to cope with the lag and make all your moves a second or two ahead of time.

So, to finish, online capability would be nice, but if you want to play against people from ''Around the world'' keep in mind that it's going to be a ****load more challenging to play those people than the people closer to you!

i hope my response was helpful ^_^
 

M3tr01D

Smash Lord
Joined
Sep 7, 2005
Messages
1,345
Location
Olympia, WA
I believe your numbers are WAY WAY off. I live in washington and play n64 on a server in new york, on a rather crappy program with tons of bugs and such. for those that really have no understanding of geography, washington to new york is about 3000 miles. My ping at the server is less then 0.1 seconds of delay. And even Washington to the UK, which is about 7000 miles, my ping is less then 0.2 seconds of delay.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
I don't know how many miles Barbados is from NYC but it is laggy as hell, even Miami, which is supposed to be closer, is laggy as hell too. My ping is 140-150 on Kaillera.
 

Junpappy

Smash Lord
Joined
Sep 18, 2006
Messages
1,439
Location
aZ
Who cares about lag? By the time Brawl comes out everyone will have fiber optic.

But seriously, I think it's too soon to worry about how the online will work. I think we should just hope that there is some form of online play, as it hasn't been officially announced yet.
 

keko_keko

Smash Cadet
Joined
Jan 1, 2007
Messages
38
3,000<---> 0.7seconds
2,000<---> 0.5seconds
1,000<---> 0.3ish seconds
<1000 <--->little to no lag.

7,000<---> 1.2 seconds
14,000<---> 2.4 seconds
15,000+<---> horrendous lag (in other words, matches played between players around the world are highly unlikely to work out well)

i hope my response was helpful ^_^
It was helpful but i want to pick at it a bit =P. Mind me if i'm wrong, but it is potentially alot smaller then that, if you base it on the distance using the speed of light (which would be the max speed data could transfer).

I'm used to using metric units, so i'm a bit iffy with american units, but considering it with the speed of light as "186,282.397 miles per second"

3,000<---> 0.016 seconds
2,000<---> 0.011 seconds
1,000<---> 0.005 seconds

7,000<---> 0.038 seconds
14,000<---> 0.075 seconds

Now obviously they'll be a bit slower then this, considering data transfer between different stations, transmission to a satelitte and back, etc. (I'm not entirely certain on other aspects that would cause delay in transmission)

The average human reaction time is 0.2 to 0.27 seconds with 0.15 as the record for a consistant reaction time. So even the person with the fastest reaction time, would be laying down his moves faster then the lag for someone even 14000+.

What i'm trying to say here is that it is potentially possible to play high-speed twitch games internationally without noticable lag, although it is often not the case, i still believe ppl could play lagless smash international. But as i said in an earlier post i think it would still be best to make random matches local to ensure lag stays low, but with the added option of being able to play international, against friends or for competitions via friend codes / pre-game rooms or similar.
 

errtu

Smash Apprentice
Joined
Nov 26, 2005
Messages
129
Who cares about lag? By the time Brawl comes out everyone will have fiber optic.

But seriously, I think it's too soon to worry about how the online will work. I think we should just hope that there is some form of online play, as it hasn't been officially announced yet.
I know it hasn't been confirmed man, but if they don't include online play I think that would be a very bad mistake on nintendo's part. I mean c'mon! it is about time they start making the games online capable. Melee is great man, but it would be awesome beyond compare if it had online, don't you agree?

Even if brawl does not include online, i'l buy you'll buy it, everyone will but it's just not gonna b the same :psycho:
 

Itakio

Smash Journeyman
Joined
Aug 6, 2006
Messages
474
Location
Spokane, WA
Umm, you guys can't seriously want to play a game with someone on the world in SSBB, can you? Even if it's just tiny lag, it will still make a hell of a difference in intense games.

Edit - ****, I meant on the other side of the world.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I hope the online works like you can customize who you can play on matchmaking much like choosing one of these three options in the options

-Regional Matches/Matchmaking
-Continental Matches/Matchmaking
-Worldwide Maches/Matchmaking

As for me, I'll play regional mainly, some continental probably, and on the side worldwide matches. I just hope the SSBB online multiplayer functions like this, were you can choose, vs only playing people who live near you, or completley random with no options watsoever. Customization for the most part is a good thing, and this is no exception.

Also hopefully there will be friends and leaderboards, and maybe a ranking system, but only if there is the same # of ranked games and unranked games. Ya, if all that is in the WiiConnect24 (plus matchmaking option of courses, items, and # of players) and I'll be great off!
 

Banks

Smash Hero
Joined
Feb 17, 2005
Messages
5,861
Location
Maine (NSG)
if nintendo is not stupid as hell, they can make something decent. If they do it like metroid on DS it would be adequate, they would have to work hard to fail horribly.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
if nintendo is not stupid as hell, they can make something decent. If they do it like metroid on DS it would be adequate, they would have to work hard to fail horribly.
Ya, Metroid Prime Hunters on the DS has a awsome online system! Considering how promising the Wii24 Network and Wii Internet looks so far, I think we can expect SSBB to have easy access online, loads of customization, and a friends list, hopefully a ranking system and leaderboard. That would be pretty awsome=:) :cool: ;)
 

Banks

Smash Hero
Joined
Feb 17, 2005
Messages
5,861
Location
Maine (NSG)
even tho nintendo is an online newbie, at least looking at the DS shows they can successfully do something. obviously it wont be xbox live quality, but it'll be free and awesome. They also have to know by now, EVERYONE is expecting it to be online. They can't just deny everyone.
 

eep the defiler

Smash Apprentice
Joined
Mar 12, 2007
Messages
76
Location
somewhere on this earth
Nintendo should just make a setting where you can set the relative distance of how far away you want your connection to reach so people wont be able to blame lag, just themselves for trying to play people on the other side of the world with a bad connection
 

Rakuen

Smash Apprentice
Joined
Apr 22, 2007
Messages
76
Nintendo should just make a setting where you can set the relative distance of how far away you want your connection to reach so people wont be able to blame lag, just themselves for trying to play people on the other side of the world with a bad connection
One problem, your actual location is not actually known. The network can only probe the closest router to it for distance. So, potentially, you could choose to play people within 100 miles from you, but end up playing people 200~300 miles away because the last router on your daisy chain is that far away from you.
 

notftomearth7

Smash Lord
Joined
Aug 5, 2006
Messages
1,708
Location
On the blue planet next to the sun, can't miss it!
Yeah, most WIDESPREAD online games are region specific (Runescape) and Brawl is going to be widespread (probably) so...yeah. Unless though, it has a really really sophisticated server then it won't. The problem with that being though, you have to wait until a certain amount of people log off.
 

HideousBeing

Smash Ace
Joined
Apr 21, 2007
Messages
733
Location
Escondido, CA
I hope that Nintendo will take whatever precautions necessary to prevent lag. Brawl online would be rediculous with lag- it would ruin the entire multiplayer experience. A game this fast paced cannot afford to suffer lag inhibitions. If it means playing people only from SoCal- so be it. After all- I got Ken and Aken-Sol in my regional zone!:laugh:
 

NG7

Smash Lord
Joined
Jan 2, 2005
Messages
1,327
For some reason i read that at "religion specific" XD
 

Saimdusan

Smash Apprentice
Joined
Apr 29, 2007
Messages
92
I think you should have a choice.

This way, you can get lag free matches, and still get matches against people from overseas. Or maybe you can only battle international players who gave you their 'code'.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I think you should have a choice.

This way, you can get lag free matches, and still get matches against people from overseas. Or maybe you can only battle international players who gave you their 'code'.
LAN-within a close distance, for the best play other than live, and realitively low/no ping.
Local-Within 1-30 or 40 miles, not to be confused wih LAN of course
Regionl-Within 80 miles
State/Province-Within your state, province, or for some countries, and with a few possible players from bordering states and all that.
Continental-Continent wide
Worldwide-Need I explain=?

That is the ultimate master list, and how Brawl online regional specific should look. Any questions=? :)
 
Top Bottom