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One particular hitbox SFX not playing

I Myself

Smash Cadet
Joined
Jan 30, 2013
Messages
37
I've been playing around with PSA, editing Project M Zelda's attack graphics and sounds. So far, I've been pretty successful with my changes, but there is one thing I haven't been able to figure out: I cannot change the on-hit sound effect for her critical lightning kick for both forward-air and back-air.

I've tried changing it to Fire Huge, Explosion Huge, Explosion Large, and Slam Huge (i.e. Ike's f-smash) but the sound will not play. When I revert the sound to Magic Huge it plays just fine. I've had success with changing her other attacks to have sounds like Fire Small/Med/Large, though. I was wondering if maybe the sounds I was trying for lightning kick do not load with Zelda. I had assumed all of the sounds you can use for hitboxes were global (especially ones like Flame or Explosion). Is this not the case? Should I just keep trying sounds until I find one that works?

Any help would be much appreciated!
 
D

Deleted member

Guest
Any help would be much appreciated!
Make sure you are using Super Sawndz to convert your .WAVs and Internet Explorer's RSBE (Replacement Soundbank Engine) to load sfx ingame.
You'll need to also need to make sure you put all your sfx replacements in the sfx folder on your SD card and make sure they have the right soundbank name.

All sfx sounds that you want replaced must be of equal or lesser file size/length, or else the game becomes unstable. Keep that in mind.
 
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