BossNasty73
Smash Cadet
- Joined
- Aug 8, 2007
- Messages
- 43
Okay. So I have been playing with him exclusively since it came on Friday. So far I have found a few things that could up the Olimar Metagame.
1. Try to use the right pikmin in each situation.
-This is obvious but should be stated. When I first started playing I didnt really pay attention to which pikmin were up in line and I did fine with the exception of coming up short with a purple pikmin fsmash. Now I tried to see which ones work best in each situation. For general attacking like fair, and smashes I try and use the reds and yellows. I have actually gotten most of my kills with the yellow. For purple and white I save exclusively for throwing. The reasoning for this is because the purple have knockback when thrown and can keep and opponent away while i cycle through pikmin. The white do good damage when attached to the opponent and for everything else...they suck. The do have a very good grab range but a poor throw so I try to only use a down thrown with them if I accidently use them to grab since this can lead to a fair or nair combo. The most important of the pikmin, I find, are blue. The reason is they have an EXCELLENT throw compared to the others. Whenever I really need a kill, I cycle to the blue and go for foward and back throws. This is so effective that my friends start yelling to each other when I have a blue up next in line. ( the say "in the chamber" lol).
2. Run, whistle and back fsmash
-This one isnt really a technique as much as it a mindgame. What I do is a run in one direction, whistle and immediately fsmash in the opposite direction. The whistle animation makes the fsmash hard to see coming since the whistle colors cover fsmashing pikmin. This has worked alot for me but it will only work until the opponent figures out whats going on. Everytime my friends see the whistle they back up. This is still good since it gives me space and cycling room.
3. Whistle Armor
-This was a good discovery. The Whistle has super armor. I think it only last during the first half of the whistle animation ( while his head is back). An example of this in use is when my friend used Charizards Fsmash. He Fsmashes and I whistle, switching a white to a much better yellow. I take no knockback and I immediatley fsmash, killing him, and winning the match. Hell Yeah. It was awesome. The timing is very hard and Im not sure its THAT useful. At first i thought i could use it when falling into and upsmash, that way i could dsmash them and they couldnt do crap bout it but I realized that its better to just airdodge. So im not sure how often this could be used.
Edit: This is a GREAT Move! very useful now that I have used it a bit. I can just sit there and take Ike's fsmash all day and counter before he moves.
4. Pikmin Chian Attacking
-This one comes from Pyrnight. He uses it for Anti-air from the ground. My take on Up-B is that it is useful for attacking but the knockback is iffy at best. I believe that the power of the Up-B comes from which ever pikmin is at the hilt of the chain. As in, if you do the Up-B and you hit the person with a white one but Olimar is holding the chain by a red one, your opponent takes fire damage. I usually only use Up-B to finish a combo like Nair, double jump, Uair, Up-B. You have to be at the right angle but it works out pretty well.
5. Pikmin Cover
-One awesome thing about your B-foward is that the Pikmin have hitboxes when thrown. Lots of people are saying you should hold them and not throw them in order for them to flower which makes them stronger and this is a good strategy but thowing them offers a lot as well. Pikmin Cover is when you throw a Pikmin at somebody so that the Pikmin take damage instead of you from certain attacks. An Example of this when, my friend maining Snake started spamming grenades. I started throwing Pikmin and the grenades would bounce of them and go right back at my friend. Hell Yes. Make sure to try and whistle before they die. Something even more useful about the Pikmin Hitboxes is that they stop some peoples charging foward attacks( I wasnt sure what to call these attacks). Examples of these are Falcons Raptor Boost and whatever Ikes foward b is ( I think it's "Quick Draw") What happens is when Ike charges quick draw, I just toss a Pikmin on him. He release the Quick Draw and goes nowhere, hitting the pikmin on him instead of dashing across the screen and hitting me. So you can use this against Ikes Foward B recovery.
6. Pikmin Chain Spike
-I have done this on accident but I think its a viable technique to try and practice and Im going to try it out today. So, I was falling down and my opponent was trying to Up-B to the stage before me to edgehog me and ***** kill me (Im sure plenty of you know that Olimar's recovery when someone is edgehogging sucks ***, its like he does even try!) Anyway, I use Up-B in an attempt to get there before him. What happens? My chain hits him on the his way up and stage spikes him. This has happened alot. So what I am thinking is that when I am edgehoggin somebody but I know they are going to make it back, what I can do is let go of the ledge(by going back, not down) and time my Chain so it hits them on their way up and I get back to the stage. If all goes well, I should stage spike them or at least hit them away from the edge. Like I said, not sure cause I haven't tested it too much, but by tonight I will have the answer.
Edit: Did it twice tonight...It works but I dont think its worth it. His recovery is just way too bad. If you are knocked off just get back to the middle of the stage as soon as possible and try and get a hit out of it.
7.Pikmin dash cancel
-running around with 5 pikmin seems like a bad idea. Wrong! When running you can use the pluck to immediately cancel your movement. This is faster than shielding! If you already have all six, Oli will whiff the pluck and the dash cancel wont work.
(Side Note: Analysis of Moves and recovery)
Smash Attacks- Fsmash is a very good move for Olimar. The best thing about this move is its incredible range. The range often throws people off. One thing to watch out for is accidentally spacing wrong for a purple pikmin fsmash. Another good thing about the fsmashes and all of his smashes in general is there speed. You can do mulitple fsmashes very quickly and this comes in handy when someone is chilling inside their shield. Just space them out and fsmash them till they quit. Fsmash is also good for edgeguarding since the pikmin fly off the stage when you do it. Dsmash hits on both sides at one time like fox's or peach. this move has very good knockback and for some reason i have the most kills with it when I use the yellow pikmin. The knockback is horizontal like shiek's fair so its very useful. one thing to note is that the dsmash does not go over the edge so use fsmash for edgeguarding. Now my favorite of Olimar's smashes is Upsmash. I get the most kills with this and it seems that it has the best knockback. It might just be that i am better with upsmashes in general but whatever. UpSmashes range is the least of all Olimar's smashes but it also has hitboxes next to Oli.
Aerials-His Nair has lots of priority and this is what I approach and combo with. It takes no Pikmin so you can use it immediately after respawn. It also does lots of hits, so there is always a chance of getting through someone who times letting go of their shield wrong. Oli's Fair and Bair are both very good and should be used often. These use pikmin so the damage is dependent on the pikmin. Both Bair and Fair are generally good with every pikmin cept White. Since he uses the pikmin to attack he might have a disjointed hitbox...Not sure. Anyway, Up-air is my other combo move. It does multiple hits with the last hit being most powerful ala links up-b in the air. Sometime the last hit doesn't connect so try and space it correctly to really sink it. Dair is a spike if hit correctly. Sometimes the opponent goes to the side. Not sure if its a true spike or just a meteor but nobody has recovered from it yet. Make sure you have Red or Yellow since these seem to get the spike more oftenrather than knocking the opponent to the side.
Throws
-Down Thrown can't chain grab Falcon so I assume it cant chain throw much of anybody. I'll update this later. Use blue pikmin for all throws!
Recovery- I hate Olimar's recovery. Plain and simple. Its not good and possibly the worst in the game. Now some of you might be saying that i just dont know how to use it but I can assure you that I do. The problem is, Olimar only has a double jump for movement. His Up-B gives him a very slight lift but not nearly enough. The biggest problem in competion is when someone edgehog's you. Simply put, your ****ed. Best thing you can do is just try and hit people with the Up-B. You still wont grab on (O_o) but you might get a kill. Another thing you can try is to throw a purple pikmin at the edgehogger. I try not to resort to this because it shortens the chain (unless you have enough time to whistle and grab on before they take the edge back, which in that case your friends arent good enough or you are too amazing!). I have a great fear that this will make Oli suck in tourney but we will have to wait and see. Best thing I can say is try to play aggressively or super defensive but defensive generally isnt good. People can set up force choice situations on you and eventually you will get thrown or hit off. So just try and get enough kills before they get you off and keep a big lead on lives. oh and you can only use olimar's chain 3 times off the stage. after that it stops working and you...you die.*sigh*
ok, thats it for now. Discuss, or flame if realy feel like you %#$@ need to. Keep checking back cause im updating this **** often.
1. Try to use the right pikmin in each situation.
-This is obvious but should be stated. When I first started playing I didnt really pay attention to which pikmin were up in line and I did fine with the exception of coming up short with a purple pikmin fsmash. Now I tried to see which ones work best in each situation. For general attacking like fair, and smashes I try and use the reds and yellows. I have actually gotten most of my kills with the yellow. For purple and white I save exclusively for throwing. The reasoning for this is because the purple have knockback when thrown and can keep and opponent away while i cycle through pikmin. The white do good damage when attached to the opponent and for everything else...they suck. The do have a very good grab range but a poor throw so I try to only use a down thrown with them if I accidently use them to grab since this can lead to a fair or nair combo. The most important of the pikmin, I find, are blue. The reason is they have an EXCELLENT throw compared to the others. Whenever I really need a kill, I cycle to the blue and go for foward and back throws. This is so effective that my friends start yelling to each other when I have a blue up next in line. ( the say "in the chamber" lol).
2. Run, whistle and back fsmash
-This one isnt really a technique as much as it a mindgame. What I do is a run in one direction, whistle and immediately fsmash in the opposite direction. The whistle animation makes the fsmash hard to see coming since the whistle colors cover fsmashing pikmin. This has worked alot for me but it will only work until the opponent figures out whats going on. Everytime my friends see the whistle they back up. This is still good since it gives me space and cycling room.
3. Whistle Armor
-This was a good discovery. The Whistle has super armor. I think it only last during the first half of the whistle animation ( while his head is back). An example of this in use is when my friend used Charizards Fsmash. He Fsmashes and I whistle, switching a white to a much better yellow. I take no knockback and I immediatley fsmash, killing him, and winning the match. Hell Yeah. It was awesome. The timing is very hard and Im not sure its THAT useful. At first i thought i could use it when falling into and upsmash, that way i could dsmash them and they couldnt do crap bout it but I realized that its better to just airdodge. So im not sure how often this could be used.
Edit: This is a GREAT Move! very useful now that I have used it a bit. I can just sit there and take Ike's fsmash all day and counter before he moves.
4. Pikmin Chian Attacking
-This one comes from Pyrnight. He uses it for Anti-air from the ground. My take on Up-B is that it is useful for attacking but the knockback is iffy at best. I believe that the power of the Up-B comes from which ever pikmin is at the hilt of the chain. As in, if you do the Up-B and you hit the person with a white one but Olimar is holding the chain by a red one, your opponent takes fire damage. I usually only use Up-B to finish a combo like Nair, double jump, Uair, Up-B. You have to be at the right angle but it works out pretty well.
5. Pikmin Cover
-One awesome thing about your B-foward is that the Pikmin have hitboxes when thrown. Lots of people are saying you should hold them and not throw them in order for them to flower which makes them stronger and this is a good strategy but thowing them offers a lot as well. Pikmin Cover is when you throw a Pikmin at somebody so that the Pikmin take damage instead of you from certain attacks. An Example of this when, my friend maining Snake started spamming grenades. I started throwing Pikmin and the grenades would bounce of them and go right back at my friend. Hell Yes. Make sure to try and whistle before they die. Something even more useful about the Pikmin Hitboxes is that they stop some peoples charging foward attacks( I wasnt sure what to call these attacks). Examples of these are Falcons Raptor Boost and whatever Ikes foward b is ( I think it's "Quick Draw") What happens is when Ike charges quick draw, I just toss a Pikmin on him. He release the Quick Draw and goes nowhere, hitting the pikmin on him instead of dashing across the screen and hitting me. So you can use this against Ikes Foward B recovery.
6. Pikmin Chain Spike
-I have done this on accident but I think its a viable technique to try and practice and Im going to try it out today. So, I was falling down and my opponent was trying to Up-B to the stage before me to edgehog me and ***** kill me (Im sure plenty of you know that Olimar's recovery when someone is edgehogging sucks ***, its like he does even try!) Anyway, I use Up-B in an attempt to get there before him. What happens? My chain hits him on the his way up and stage spikes him. This has happened alot. So what I am thinking is that when I am edgehoggin somebody but I know they are going to make it back, what I can do is let go of the ledge(by going back, not down) and time my Chain so it hits them on their way up and I get back to the stage. If all goes well, I should stage spike them or at least hit them away from the edge. Like I said, not sure cause I haven't tested it too much, but by tonight I will have the answer.
Edit: Did it twice tonight...It works but I dont think its worth it. His recovery is just way too bad. If you are knocked off just get back to the middle of the stage as soon as possible and try and get a hit out of it.
7.Pikmin dash cancel
-running around with 5 pikmin seems like a bad idea. Wrong! When running you can use the pluck to immediately cancel your movement. This is faster than shielding! If you already have all six, Oli will whiff the pluck and the dash cancel wont work.
(Side Note: Analysis of Moves and recovery)
Smash Attacks- Fsmash is a very good move for Olimar. The best thing about this move is its incredible range. The range often throws people off. One thing to watch out for is accidentally spacing wrong for a purple pikmin fsmash. Another good thing about the fsmashes and all of his smashes in general is there speed. You can do mulitple fsmashes very quickly and this comes in handy when someone is chilling inside their shield. Just space them out and fsmash them till they quit. Fsmash is also good for edgeguarding since the pikmin fly off the stage when you do it. Dsmash hits on both sides at one time like fox's or peach. this move has very good knockback and for some reason i have the most kills with it when I use the yellow pikmin. The knockback is horizontal like shiek's fair so its very useful. one thing to note is that the dsmash does not go over the edge so use fsmash for edgeguarding. Now my favorite of Olimar's smashes is Upsmash. I get the most kills with this and it seems that it has the best knockback. It might just be that i am better with upsmashes in general but whatever. UpSmashes range is the least of all Olimar's smashes but it also has hitboxes next to Oli.
Aerials-His Nair has lots of priority and this is what I approach and combo with. It takes no Pikmin so you can use it immediately after respawn. It also does lots of hits, so there is always a chance of getting through someone who times letting go of their shield wrong. Oli's Fair and Bair are both very good and should be used often. These use pikmin so the damage is dependent on the pikmin. Both Bair and Fair are generally good with every pikmin cept White. Since he uses the pikmin to attack he might have a disjointed hitbox...Not sure. Anyway, Up-air is my other combo move. It does multiple hits with the last hit being most powerful ala links up-b in the air. Sometime the last hit doesn't connect so try and space it correctly to really sink it. Dair is a spike if hit correctly. Sometimes the opponent goes to the side. Not sure if its a true spike or just a meteor but nobody has recovered from it yet. Make sure you have Red or Yellow since these seem to get the spike more oftenrather than knocking the opponent to the side.
Throws
-Down Thrown can't chain grab Falcon so I assume it cant chain throw much of anybody. I'll update this later. Use blue pikmin for all throws!
Recovery- I hate Olimar's recovery. Plain and simple. Its not good and possibly the worst in the game. Now some of you might be saying that i just dont know how to use it but I can assure you that I do. The problem is, Olimar only has a double jump for movement. His Up-B gives him a very slight lift but not nearly enough. The biggest problem in competion is when someone edgehog's you. Simply put, your ****ed. Best thing you can do is just try and hit people with the Up-B. You still wont grab on (O_o) but you might get a kill. Another thing you can try is to throw a purple pikmin at the edgehogger. I try not to resort to this because it shortens the chain (unless you have enough time to whistle and grab on before they take the edge back, which in that case your friends arent good enough or you are too amazing!). I have a great fear that this will make Oli suck in tourney but we will have to wait and see. Best thing I can say is try to play aggressively or super defensive but defensive generally isnt good. People can set up force choice situations on you and eventually you will get thrown or hit off. So just try and get enough kills before they get you off and keep a big lead on lives. oh and you can only use olimar's chain 3 times off the stage. after that it stops working and you...you die.*sigh*
ok, thats it for now. Discuss, or flame if realy feel like you %#$@ need to. Keep checking back cause im updating this **** often.