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Olimar Advance Techniques/Strategies *updated*

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BossNasty73

Smash Cadet
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Aug 8, 2007
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Okay. So I have been playing with him exclusively since it came on Friday. So far I have found a few things that could up the Olimar Metagame.

1. Try to use the right pikmin in each situation.
-This is obvious but should be stated. When I first started playing I didnt really pay attention to which pikmin were up in line and I did fine with the exception of coming up short with a purple pikmin fsmash. Now I tried to see which ones work best in each situation. For general attacking like fair, and smashes I try and use the reds and yellows. I have actually gotten most of my kills with the yellow. For purple and white I save exclusively for throwing. The reasoning for this is because the purple have knockback when thrown and can keep and opponent away while i cycle through pikmin. The white do good damage when attached to the opponent and for everything else...they suck. The do have a very good grab range but a poor throw so I try to only use a down thrown with them if I accidently use them to grab since this can lead to a fair or nair combo. The most important of the pikmin, I find, are blue. The reason is they have an EXCELLENT throw compared to the others. Whenever I really need a kill, I cycle to the blue and go for foward and back throws. This is so effective that my friends start yelling to each other when I have a blue up next in line. ( the say "in the chamber" lol).

2. Run, whistle and back fsmash
-This one isnt really a technique as much as it a mindgame. What I do is a run in one direction, whistle and immediately fsmash in the opposite direction. The whistle animation makes the fsmash hard to see coming since the whistle colors cover fsmashing pikmin. This has worked alot for me but it will only work until the opponent figures out whats going on. Everytime my friends see the whistle they back up. This is still good since it gives me space and cycling room.

3. Whistle Armor
-This was a good discovery. The Whistle has super armor. I think it only last during the first half of the whistle animation ( while his head is back). An example of this in use is when my friend used Charizards Fsmash. He Fsmashes and I whistle, switching a white to a much better yellow. I take no knockback and I immediatley fsmash, killing him, and winning the match. Hell Yeah. It was awesome. The timing is very hard and Im not sure its THAT useful. At first i thought i could use it when falling into and upsmash, that way i could dsmash them and they couldnt do crap bout it but I realized that its better to just airdodge. So im not sure how often this could be used.
Edit: This is a GREAT Move! very useful now that I have used it a bit. I can just sit there and take Ike's fsmash all day and counter before he moves.

4. Pikmin Chian Attacking
-This one comes from Pyrnight. He uses it for Anti-air from the ground. My take on Up-B is that it is useful for attacking but the knockback is iffy at best. I believe that the power of the Up-B comes from which ever pikmin is at the hilt of the chain. As in, if you do the Up-B and you hit the person with a white one but Olimar is holding the chain by a red one, your opponent takes fire damage. I usually only use Up-B to finish a combo like Nair, double jump, Uair, Up-B. You have to be at the right angle but it works out pretty well.

5. Pikmin Cover
-One awesome thing about your B-foward is that the Pikmin have hitboxes when thrown. Lots of people are saying you should hold them and not throw them in order for them to flower which makes them stronger and this is a good strategy but thowing them offers a lot as well. Pikmin Cover is when you throw a Pikmin at somebody so that the Pikmin take damage instead of you from certain attacks. An Example of this when, my friend maining Snake started spamming grenades. I started throwing Pikmin and the grenades would bounce of them and go right back at my friend. Hell Yes. Make sure to try and whistle before they die. Something even more useful about the Pikmin Hitboxes is that they stop some peoples charging foward attacks( I wasnt sure what to call these attacks). Examples of these are Falcons Raptor Boost and whatever Ikes foward b is ( I think it's "Quick Draw") What happens is when Ike charges quick draw, I just toss a Pikmin on him. He release the Quick Draw and goes nowhere, hitting the pikmin on him instead of dashing across the screen and hitting me. So you can use this against Ikes Foward B recovery.

6. Pikmin Chain Spike
-I have done this on accident but I think its a viable technique to try and practice and Im going to try it out today. So, I was falling down and my opponent was trying to Up-B to the stage before me to edgehog me and ***** kill me (Im sure plenty of you know that Olimar's recovery when someone is edgehogging sucks ***, its like he does even try!) Anyway, I use Up-B in an attempt to get there before him. What happens? My chain hits him on the his way up and stage spikes him. This has happened alot. So what I am thinking is that when I am edgehoggin somebody but I know they are going to make it back, what I can do is let go of the ledge(by going back, not down) and time my Chain so it hits them on their way up and I get back to the stage. If all goes well, I should stage spike them or at least hit them away from the edge. Like I said, not sure cause I haven't tested it too much, but by tonight I will have the answer.
Edit: Did it twice tonight...It works but I dont think its worth it. His recovery is just way too bad. If you are knocked off just get back to the middle of the stage as soon as possible and try and get a hit out of it.

7.Pikmin dash cancel
-running around with 5 pikmin seems like a bad idea. Wrong! When running you can use the pluck to immediately cancel your movement. This is faster than shielding! If you already have all six, Oli will whiff the pluck and the dash cancel wont work.

(Side Note: Analysis of Moves and recovery)
Smash Attacks- Fsmash is a very good move for Olimar. The best thing about this move is its incredible range. The range often throws people off. One thing to watch out for is accidentally spacing wrong for a purple pikmin fsmash. Another good thing about the fsmashes and all of his smashes in general is there speed. You can do mulitple fsmashes very quickly and this comes in handy when someone is chilling inside their shield. Just space them out and fsmash them till they quit. Fsmash is also good for edgeguarding since the pikmin fly off the stage when you do it. Dsmash hits on both sides at one time like fox's or peach. this move has very good knockback and for some reason i have the most kills with it when I use the yellow pikmin. The knockback is horizontal like shiek's fair so its very useful. one thing to note is that the dsmash does not go over the edge so use fsmash for edgeguarding. Now my favorite of Olimar's smashes is Upsmash. I get the most kills with this and it seems that it has the best knockback. It might just be that i am better with upsmashes in general but whatever. UpSmashes range is the least of all Olimar's smashes but it also has hitboxes next to Oli.

Aerials-His Nair has lots of priority and this is what I approach and combo with. It takes no Pikmin so you can use it immediately after respawn. It also does lots of hits, so there is always a chance of getting through someone who times letting go of their shield wrong. Oli's Fair and Bair are both very good and should be used often. These use pikmin so the damage is dependent on the pikmin. Both Bair and Fair are generally good with every pikmin cept White. Since he uses the pikmin to attack he might have a disjointed hitbox...Not sure. Anyway, Up-air is my other combo move. It does multiple hits with the last hit being most powerful ala links up-b in the air. Sometime the last hit doesn't connect so try and space it correctly to really sink it. Dair is a spike if hit correctly. Sometimes the opponent goes to the side. Not sure if its a true spike or just a meteor but nobody has recovered from it yet. Make sure you have Red or Yellow since these seem to get the spike more oftenrather than knocking the opponent to the side.

Throws
-Down Thrown can't chain grab Falcon so I assume it cant chain throw much of anybody. I'll update this later. Use blue pikmin for all throws!

Recovery- I hate Olimar's recovery. Plain and simple. Its not good and possibly the worst in the game. Now some of you might be saying that i just dont know how to use it but I can assure you that I do. The problem is, Olimar only has a double jump for movement. His Up-B gives him a very slight lift but not nearly enough. The biggest problem in competion is when someone edgehog's you. Simply put, your ****ed. Best thing you can do is just try and hit people with the Up-B. You still wont grab on (O_o) but you might get a kill. Another thing you can try is to throw a purple pikmin at the edgehogger. I try not to resort to this because it shortens the chain (unless you have enough time to whistle and grab on before they take the edge back, which in that case your friends arent good enough or you are too amazing!). I have a great fear that this will make Oli suck in tourney but we will have to wait and see. Best thing I can say is try to play aggressively or super defensive but defensive generally isnt good. People can set up force choice situations on you and eventually you will get thrown or hit off. So just try and get enough kills before they get you off and keep a big lead on lives. oh and you can only use olimar's chain 3 times off the stage. after that it stops working and you...you die.*sigh*

ok, thats it for now. Discuss, or flame if realy feel like you %#$@ need to. Keep checking back cause im updating this **** often.
 

HeroXL

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Good info man thanks. Don't think I would call them advanced techniques (except for maybe the last one), just smart pikmin playing.
 

BossNasty73

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Its true, they arent exactly Adv. Techniques but I didnt want to say smart playing since that would make me sound like I know everything about how to play him :) . but thanks for the comment!
 

SmashBro99

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These are more like Olimar strategies then "Advanced techniques" but whatever, good stuff, thanks.
 

GenG

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I loved Olimar. I noticed you can use the whistle when recovering just in cause you have any Pikmin still attached to someone somewhere.
 

IllidR

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"Pikmen" Forever!
These are more of strategies as Smashbro said, but these definitely are good. The whistle to cover your Pikmin sounds very good, and could definitely mind game an opponent. As well, I didn't know Olimar got super armor during his whistle, and this is a great piece of information. It could certainly help a lot just as you said, take the damage of the F-smash but follow with a Purple F-Smash.
 

pyrnight

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Good find. I find a good technique is dashing and throwing up the shield, which mostly cancels your momentum, followed by a downsmash.

I've been playing just about everybody so far, and I've had the game since saterday, and I'm so far liking Olimar the most. I love his downsmash the way he plays, although his recovery is kind of weak.

Good find on #3 and #2 there, I'll try that out a bit tonight. #1 is obvious but yeh, most ppl don't even think about rearanging. Somtimes I just throw the white ones off the stage ahaha. For the lulz.


not really a technique but maybe #4 could be UP-B attacking. When people are trying to come at me aerials, i jump around with them, and if they're to fast for me, I'll airdodge to the ground, and up-b. With enough pikmin, it has quite the range, not that much knockback, but its decent.

Fsmash is fun to use because of the range, but seriously check out how fast the downsmash comes out, and massive sideways knockback. Can kill at 100 if they don't DI or use the niagara crew's AMC technique.

As for Olimars throws, sometimes i really have to pay attention to see if i grabbed or not, but I wasn't wearing my glasses and the pikmin are very small :D
 

Oceanborn

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Hold on, "Whistle Armor"? Did you confirm this, Boss Nasty? That sounds too awesome to be true, haha. Although I just want to get it straight - for a split second, the whistle acts as a counter a la Marth's or Lucario's down+B?
 

travis.luckiest

Smash Apprentice
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boss's olimar is a ***** ..the easiest way for me to get a kill off of him is easy edgehog skills ..watch out for ppl to roll to the edge to get ready to hug
also i just saw him play a marth player ..he whistle cancelled a tipper then killed the marth with a dsmash ftw

and to oceanborn from boss nasty:
it's not a counter like marth's or lucario's ..it doesn't counter for you ..it's just a quick burst of superarmor(like in the ending part of ike's up-b described on dojo) used to cancel knockback
but it can be used to counter (taking the hit with superarmor then using a smash while they are affected by ending-lag)
 

ShumPenPo

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That's GREAT! Ive been hoping that his pikmincall would have super armor so now knowing that is does gives great opportunity for increasing olimar's game. It can be great to get them to atk you and lag while switching to the right pikmin for a counter atk. I just wonder if it would be viable to take advantage of the super armor while recovering since trying to go for the ledge can screw you over easily.
 

BossNasty73

Smash Cadet
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In response to ShumPenPo: I have used the whistle armor while coming back to cancel a Falcon knee and then I tethered back so yes it's viable while recovering. I have to warn you though that once people see the faults in Oli you wont be using it often. Everybody will simply edgehog you. Nothing more nothing less. If they are confident enough to try and hit you while off the stage, however, then yes you could use the whistle armor. I would just air dodge though.
 

fadam

Smash Rookie
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Oct 30, 2005
Messages
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Go into training mode and try to chain the down throw on heavy characters.

I don't know if it's just me, but I think I can chain a good 50 or so damage on anyone medium-heavy weight. Anything above that and they bounce too far away to keep it up.

This is also my first post I guess :p
 

BossNasty73

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Im not sure who counts as heavy but Falcon use to be a Fast Faller and I know for a fact that you cant chain grab him even once. This is just part of the game. No real stun. You cant even combo an arial from a dthrow. It DOES set it up well so you will get a hit often but they CAN escape from it.
 

DruDru

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I'm so pumped about the Superarmor thing. And the cancelling. A lot of times I'll dash and just get smashed before I can shield or dodge. I'll try cancelling and f-smashing or d-smashing to give em a suprise, haha!

I really love Olimar's play style. Very different, almost like combining Ice Climbers and Peach together. I'm excited to try some of the things I learned from this. Thanks!
 

pyrnight

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Relating to #5, those attacks are meat-blockable... I wonder if that could be used to cancel Ikes and opponent Olimars recoveries. It would be hard to aim, especially against another Olimar, but it may be a plausible strategy, I'll try it out soon.
 

Rhubarbo

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Good thread! I was thinking that the Pik Chain should have had this effect:

When using it, you can tilt up on the control stick and the Pikmin move Olimar to the top part of the chain and throw him onto the stage. The re-precussion of this is that you lose all your Pikmin.

It would have certainly improved his recovery. The shame with Olimar is that he isn't coherent.
 

Oceanborn

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The edgehog problem is tricky.. I guess we P&O players are going to have to adapt to either spiking properly or just finding the right momentum in the worst situations. There has to be an effective way around it...
 

GenG

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The whistles uses:
· It makes all Pikmin alive on the stage to come besides you. This is useful for recovery.
· It reorders your Pikmin in colors.
· It also changes the color of your first Pikmin in this order: Red > Yellow > Blue > Purple > White > Red, etc. So if you have 3 red pikmin, 1 blue and 2 yellow, if the first one if blue, using the whistle again puts the 3 red ones first, and if you use it again the 2 yellow will come first.
 

icy_icicle

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How did this thread fall so far? I think it should stay near the top. Anyone with Brawl willing to test the whistle-shield for more specific information?
 

S2

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Great find on the whistle super armor.

I wasn't expecting Olimar to be one of my favorites when I first tried him, but man is he fun. Even if Olimar doesn't end up being big in tournaments, man he's playstyle really is a blast.
 

kafke

Smash Apprentice
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most of the "advanced techniques" in the first post are mostly just stratagies. But they are still good ideas.
 

Fautor Animus

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Well, about his recovery, if you di toeards the stage, you can throw one of your pikmen, assuming you have six, at the person edge-hogging you, and they will let go of the stage, so that you can still use your up-b, and therefore be able to recover. I did not come up with this technique, I first saw it being used by Echo in the video of his olimar versus a Metaknight.
Also, I was wondering, as a possible advanced tech with Oli, to get past the diminishing returns issue, he could: a) jab, f-smash, dash canceled jab, f-smash, rinse and repeat, or proceed to do whatever you want. I call this one the Oli Shuffle (after Muhammed Ali)
b)As a mind game that will do damage: Latch, F-smash, Latch, grab, strike spam grab jab, and then continue to kill. (Mainly U-smash) I don't know what i call it yet, but it could be likened to a flurry of blows. (Why is olimar so much like a boxer?)
Since I don't have the game, maybe someone could check the effectiveness of these techniques, and help improve them.
 

Mule50

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Have you seen any difference in knockback/damage when using a flower pikmin compared to the normal ones?
 

ConeZone

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my buddy says that olimar is a terrible character because its all luck based on which pikmin you pick up out of the ground...how can i counter his argument
 

yawg

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whistle to reorder the pikmin. if you dont like what you get, dispose of them? (throw offstage?)
 

Oceanborn

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whistle to reorder the pikmin. if you dont like what you get, dispose of them? (throw offstage?)
That made me laugh. But to add on to that list, you switch Pikmin everytime you use an air attack (except for neutral) and a grab, if I remember correctly, so that would be like what now, over 6 ways of re-ordering your Pikmin. I'm probably missing some other ways too. I believe some (if not all) smashes do that as well.

In short, you can rotate your Pikmin palette as much and as quickly as you want.

I'm sure some of the faqs have that info. Gotta remember to check those first.
 

Catmurderer

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Is it possible to use the whistle to cancel the lag of any of his moves? Such as when Olimar throws a pikmin, can he recall it midair?
 

Savvy

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Is it possible to use the whistle to cancel the lag of any of his moves? Such as when Olimar throws a pikmin, can he recall it midair?
I dont really see how that could be useful at all. It would be so much faster to pluck a new one.

I agree these things are good to know but are out dated for AT's i assume most olimar mains or alts know these.
 

DarkPikmin

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I dont really see how that could be useful at all. It would be so much faster to pluck a new one.

I agree these things are good to know but are out dated for AT's i assume most olimar mains or alts know these.
You just bumped a 21 month old thread... how does that make you feel?
Also this is some good info... That whistle F-smash thing could be a good mixup
 
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