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Oklahoma Monthlies (NOMs)

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
Melee, Brawl, Arcana Heart 3
April 30th, 2011 (Saturday)
Norman, OK
Welcome Oklahoma to the first Oklahoma Monthlies. Probably calling these the University Oklahoma Monthlies (since thay are at the university) I also like NOMs (Norman Oklahoma Monthlies) because we know that a good helping of smash does a smashing body good. But I don't want people to think that we are focusing on Norman, these events hope to reach statewide.
The purpose of monthlies is threefold.
1. To improve our game in state and prepare for tournaments.
2. Encourage an active scene of amateurs and professionals.
3. To generate a small income that will help our players travel out of state.
After this first month, we plan to add an amateur Melee bracket and some power ranking updates going, and maybe get a little more fighting game action going on the side.

These will be hosted that insane crazy Hazy Goose and Your liberator! Your luminary! Your leader and beacon! The one who vanquished the tyranny of the user those many cycles before! Sooooooolidus.

Brawl should be going down with some hehlp from that Illustrious LCD Elite..
Triforce of Chozo


Location
Sooner Room in the Oklahoma Memorial Student Union at the University of Oklahoma
900 Asp Ave # 428
Norman, OK 73069-4849
Free Parking on Saturday
[collapse=Expand for map of building interior]

[/collapse]Time
Registration & Setup 12:00 PM
Registration Closes 1:00 PM
Tournaments Begin 1:30 PM (Arcana 2:00)

Fees
$5 Community Fee (Waiver of $2 if you bring a Smash setup/ all $5 for a capture setup)
$10 Smash Singles
$10 Smash Teams (per team, $5 per player)
$5 Arcana Heart 3

Payout for all Tournaments
<16 entrants = 70/30
>17 but <24 = 60/30/10
>24 = 55/25/15/5
17-24, top 4 25+



Melee (Singles and Teams)
These rules will be subject to change on a monthly basis for the purpose of preparation for tournaments Oklahoma plans to host or attend.
[collapse=Melee Rules]
Stage List

Singles

Starter Stage List:
  • Dream Land: Fountain of Dreams
  • Past Stages: Dream Land
  • Special Stages: Final Destination
  • Special Stages: Battlefield
  • Yoshi's Island: Yoshi's Story

Counter Stage List:
  • Kanto: Pokemon Stadium
  • Planet Zebes: Brinstar
  • Mushroom Kingdom: Rainbow Cruise
  • Past Stages: Kongo Jungle

Teams

Starter Stage List:
  • Kanto: Pokemon Stadium
  • Past Stages: Dream Land
  • Special Stages: Final Destination
  • Special Stages: Battlefield
  • Yoshi's Island: Yoshi's Story

Counter Stage List:
  • Planet Zebes: Brinstar
  • Mushroom Kingdom: Rainbow Cruise
  • Past Stages: Kongo Jungle


General Rules

  • Items are set to off.
  • Stock and Time are set to 4 stock and 8 minutes respectively.
  • Regular sets are best of 3 matches until Loser's/Winner's/Grand Finals which is 3/5 games.
  • The Tournament Host is the arbiter of all disputes.
  • Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
  • Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
  • Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
  • Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.

Additional Rules for Teams Play
  • Life Stealing is allowed
  • Set team attack to ON

Counter Pick System

  1. Blind Picks character selection.
  2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
  3. The first match is played.
  4. Winning player of the preceding match bans a stage.
  5. The losing player of preceding match picks stage for the next match.
  6. The winning player of preceding match picks character.
  7. The losing player picks character.
  8. The next match is played.
  9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
[/collapse]

Brawl (Singles and Teams)
[Collapse=Brawl Rules]

Starter Stage List:

  • Battlefield
  • Final Destination
  • Lylat Cruise
  • Smashville
  • Yoshi's Island (Brawl)

Counter Stage List:

  • Battleship Halberd
  • Brinstar
  • Castle Siege
  • Delfino Plaza
  • Frigate Orpheon
  • Pictochat
  • Pokemon Stadium 1
  • Pokémon Stadium 2
  • Rainbow Cruise

General Rules
3 Stocks
8 Minute Time Limit
Items set to "Off" and "None"
All infinites are legal.
Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.

Additional Rules for Teams Play
Team Attack set to "On"
Life stealing is allowed.
In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.[/collapse]

Arcana Heart 3 Mini-Tourney
[Collapse=Arcana Heart 3 Rules]
Round Time: 60 seconds
2/3 games until Loser's/Winner's/Grand Finals which is 3/5 games.
4:3 Resolution
Simple Mode: OFF
[/collapse]

Were adding some Arcana Heart 3. Why? Because this game has a burgeoning scene and is honestly one of the best most interesting fighters to be released since Melee in 2001 or Guilty Gear in 2002. Most of our Melee scene is playing it right now, and I want to have a place where they can play all the games they love at once. I encourage others to check the game out and play some friendlies! (When PSN comes back up and you can ****ing buy it)

Finally, Witchita Falls, Midwest City, and Tulsa people, I hope to see you at these.

I also would like everyone to provide me and Hazy directly with input, and encourage the use of the facebook group.
 
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