Speedsk8er
Smash Champion
and he's at the very top of my secondaries list in Brawl(only behind my mains IC, GaW and Jiggz). How do I play effectively with him?
I tend to play Donkey Kong very defensively because of the huge changes he's gone through in brawl. I find that he's no longer the power-house with decent combo-ability that he was in Melee. I guess that's just because of the physics change but I still find myself sometimes trying to pull off my old Melee antics(Grab a CF, Cargo-Uthrow -> Uair -> regrab doesn't work anymore.... Up-B OoS seems unviable now.. the list goes on)
I treat DK like an fortress now, usually staying in one place and spamming his F/Dtilt more than I EVER did. Those moves are TOO GOOD. I'm almost certain there's a sweetspot on his Dtilt that can consistently trip. Is it like between his elbow and wrist?
Bair, while still a good move, doesn't seem as effective for spacing and comboing like it used to be. I used to be able to Bair -> Grab in Melee. However, it's still a beastly KO move.
Utilt is TOO GOOD. It seems to intercept ALOT of aerial approaches. Also, it seems to cover a big arc above him.
Nair seems even less useful. At least in melee, it sometimes lead into a grab. I can't seem to find anywhere to fit it.
Dair and Fair are still situational.
Should I use his jabs more often?
His Smashes are still good but JEEZ, I freaking love his Dsmash.
Donkey Punch, while the range nerf is kinda depressing, Invincibility frames are waaaay to freaking good. :O And it still kills at low percents. Not to mention, Headbutt -> Donkey Punch = best combo in the game.
Speaking of which, I use headbutt alot more often now even through the wind-up is still kinda bad. The benefits are just too good now.
I heard that I should be using Down-B alot more. Why is that? It'll take a while to break the Melee habit of "*insert move here* is a waste. Don't use it.".
Also, something that I noticed. His Gliding toss is freaking AMAZING. :O It's great to see such a big character gliding toss a banana into UH-OH! DONKEH PAUNCH! XD
I wish I had a video so I could get some critique on my playing. But what should I be doing? Also, I can't seem to play him against a projectile spamming character at all. D: It hurts to face a Toon link and Snake is one of my worse match-ups in general because he zones so effectively and he can go blow-for-blow with DK up close. He seems so different from his Melee counterpart and honestly, he feels a lot more difficult to play. He actually feels like a legit Power character now as opposed to combo character with good knock-out moves.
I tend to play Donkey Kong very defensively because of the huge changes he's gone through in brawl. I find that he's no longer the power-house with decent combo-ability that he was in Melee. I guess that's just because of the physics change but I still find myself sometimes trying to pull off my old Melee antics(Grab a CF, Cargo-Uthrow -> Uair -> regrab doesn't work anymore.... Up-B OoS seems unviable now.. the list goes on)
I treat DK like an fortress now, usually staying in one place and spamming his F/Dtilt more than I EVER did. Those moves are TOO GOOD. I'm almost certain there's a sweetspot on his Dtilt that can consistently trip. Is it like between his elbow and wrist?
Bair, while still a good move, doesn't seem as effective for spacing and comboing like it used to be. I used to be able to Bair -> Grab in Melee. However, it's still a beastly KO move.
Utilt is TOO GOOD. It seems to intercept ALOT of aerial approaches. Also, it seems to cover a big arc above him.
Nair seems even less useful. At least in melee, it sometimes lead into a grab. I can't seem to find anywhere to fit it.
Dair and Fair are still situational.
Should I use his jabs more often?
His Smashes are still good but JEEZ, I freaking love his Dsmash.
Donkey Punch, while the range nerf is kinda depressing, Invincibility frames are waaaay to freaking good. :O And it still kills at low percents. Not to mention, Headbutt -> Donkey Punch = best combo in the game.
Speaking of which, I use headbutt alot more often now even through the wind-up is still kinda bad. The benefits are just too good now.
I heard that I should be using Down-B alot more. Why is that? It'll take a while to break the Melee habit of "*insert move here* is a waste. Don't use it.".
Also, something that I noticed. His Gliding toss is freaking AMAZING. :O It's great to see such a big character gliding toss a banana into UH-OH! DONKEH PAUNCH! XD
I wish I had a video so I could get some critique on my playing. But what should I be doing? Also, I can't seem to play him against a projectile spamming character at all. D: It hurts to face a Toon link and Snake is one of my worse match-ups in general because he zones so effectively and he can go blow-for-blow with DK up close. He seems so different from his Melee counterpart and honestly, he feels a lot more difficult to play. He actually feels like a legit Power character now as opposed to combo character with good knock-out moves.