Good job, I've always been to lazy to make this thread myself. However, your idea for his moves are definitely lacking enough originality, here's more along the lines of what could happen in order to fully implement the features of MM...
Start off with Young Link. All of his standard moves are similar to Link, however much weaker and shorter range, possibly even worse than he was in melee. His standard moves can go as follows...
Up B: A form of spin attack, maybe same as in melee, simply because this is a signature move of all Links for the longest time.
B: Bombchu. Travels along the ground until it times out or hits someone/thing. Then it goes boom.
Side B: Could be a number of things, maybe if they want him to have the bow or boomerang again, or give him the slingshot, which will be a little more appropriate in order to refer to OoT as well. (These can be switched to be the standard B and bombchu's be side) Or it could
be a bottle, and you can pick up items and save them for later, and even capture enemies for a short time. Deku Nuts are highly likely as well to slightly stun opponents.
Aside from down B, all the specials could remain the same, just be weaker and shorter range, but Young Link can be more agile, of course.
Down B: Mask Transformation. Similar to Pokemon Trainer, Young Link puts on a different mask and transforms into a completely different character.
Deku Scrub: A very weak character, with limited range attacks. Very small target and decent flying ability. Can hop on water for a short time.
Up B could be similar to when the Deku scrub jumped out of the flowers and started flying arount with the petal propellors.
B or Side B: Magic Bubbles, the more you blow it up, the farther range and more damage it does.
Other Special: Hard Body Shield. In the game, when you used your shield in this form, you would be covered by a nut shell or very hard wood, so yeah, protection.
Goron: A really heavy and strong creature. Slow, big target, not very good jumping, and cannot swim at all, as opposed to the new option for being able to swim for a short period of time.
Side B is most definitely his rolling attack, similar to rollout and egg roll.
Standard B could be a powder keg, for big big blasting power, it has a timer though, so you have time to run away, unless you hit it and set off, just hopefully you are using something like an arrow.
I don't have an idea for his Up B being used for recover, but, in order to help balance the character, this form could just not have a recover move, but maybe hurl rocks similar to how Yoshi throws eggs.
Zora: Speedy character, weaker attacks. Attacks with a guitar with excellent reach. Can swim?
Standard B: Would be his Zora Shield he got when you used shield in the water, just now you don't have to be in water.
Side B: Fires the fins off of his forearms just like the game, and they act kind of like duel boomerangs, and can hit multiple targets more easily.
Up B: could be like a dolphin jump, for in the game if you swam really fast to the surface, you would jump like a dolphin. Nifty effect and decent distance.
And of course, Final smash is Fierce Deity/Oni Link, which is essentially Link on five different steroids, every swipe of the sword send a blast of energy across the stage, and he just looks freakin awesome.
Now, in reference to a Cel Young Link, I think that is just as likely as well, however, I don't believe it as likely, and it won't really provide a fighting style that can really be different. Sure you can change the specials, but those don't define a character alone. So, my bet is if there is another Link in the game, the most likely candidate is MM, however I would love to see both, though if we don't have 40 characters, then that may be pushing it.
vesperview said:
now why would they even consider adaptating Young Link to Majora's Mask if they didn't do it in Melee when it was still fresh
I don't know. Hey would have something to do with the exact same reason why there were clones in the first place? Because they only had ten months to work on it, and rather than have new moves that are unbalcnced due to not enough time to test, they would rather have had clones that they could tweak a little bit and still have those six extra characters.