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Ocarina Warp stage IDea please comment

Sinvoid

Smash Apprentice
Joined
Sep 5, 2007
Messages
145
Ok well heres my idea well ill start off with the basic stage right here-

The ocarina will be there and will be floating as if in the background, that stage has nothing special its basically a flat stage now say every now and then the ocarina will play a song 1 of 3 being, Minute of Forest, Bolero of Fire, or Serenade of Water. Now after playing those the stage will warp, The timing on the ocarina will be random but above 45 seconds. Now to show and example well start in song order.
~Minute of Forest~
This tune will play and bring along a stage that is forest like and will look like this-

Now the ocarina will be in that spot as the same in the normal stage, but the twist is the background will change along with the the stage, Now the stage has 2 Deku as you notice that will Do 3 things, One thing they will do is whenever you are near them they will attempt to bite you and then toss you forward. This wont be insane damage but it will be decent. Another thing they will do is Eat items that have been dropped near them or even thrown at them. The best thing they do is drop items that could be anything at random. Now to move on to the next stage
~Bolero of Fire~
As with the Minute of Forest the stage and background will change and this one will be a lil more dangerous then the last one. When the Bolero of fire song plays the stage will change to something like this-

Now the only effects on this stage is the lava running in the back along with the platforms you are on have a chance to fall into the lava at random and they will start slowly and then increase with speed. The last effect on this stage will be fire balls falling down at random well molten rocks from the stream of lava that will do decent damage with a pretty good knock back. Now for the last and final song-
~Serenade of water~
Now this stage will start off with a boat and a platform behind it and will look like this-

As the stage starts the water will run from those ducts and will start to increase and the boat will eventually float and it will be rushing water as in the donkey kong level on melee. Now with a low water level the water wont ko you to fall in but as it increases and the boat begins to move it will. The boat and platform stay together at all times and the speed increases as the water level increases. The water level wont go to the top or anything like that it will be decent. Now the final way for the stage to return to normal is if the Ocarina plays The song of Time, at that time the stage can go to normal. The stages will be completely random by the ocarinas song so theres a 25% chance for each stage to appear.
I really put a lot of work into this idea drawing rough sketches for the stages and thinking of what can happen and how so please comment and Constructive criticism is appreciated thats constructed not angry hatred though. THank you for opions pm me for ideas or to give me opinions it would be greatly appreciated.
 

Kaburii

Smash Apprentice
Joined
Sep 9, 2007
Messages
157
Location
Boston - Call me Yoshi
Well, we might see a Wind Waker inspired stage in Brawl, since it was the next to latest game that came out since Melee.

Hyrule was an amalgamation of temples, and Great Bay was from Majora.
 

Sinvoid

Smash Apprentice
Joined
Sep 5, 2007
Messages
145
The ability to select songs before picking a stage totally eats this idea for lunch sadly...
The ocarina just plays the tune and the stage changes. It doesn't continueously play the the toon.
 
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