MockRock
Smash Apprentice
- Joined
- Jan 6, 2015
- Messages
- 193
These are just some general things that I've noticed about the way that Sm4sh has handled new characters. Overall, Sakurai and his team have really taken experimental routes with new additions to the roster, and seem far less afraid to introduce unique mechanics and playstyles. Even the vanilla newcomers have had this, with the likes of Mega Man, Villager, and Duck Hunt having a wide variety of unusual traits.
This trend is getting even more defined with the DLC fighters. Apart from returning veterans, every one of the DLC fighters have deviated from the "traditional" Smash Bros formula, and in a way that stays very faithful to the original games. Looking at the way that Bayonetta and Ryu move, it feels like they've been ripped right out of their original series. There has been no Ganon-ing in Smash 4, and even really weird inclusions like Duck Hunt have generally felt like their moves were inspired by their games.
Basically, I've been really impressed with the character design in this game, particularly the DLC. Sakurai and his team seem to be learning new things about creating a roster, and I sincerely hope that there's a Smash 5 at some point. I think a game developed from the ground up that embraces the "try new things" philosophy that's developed over Sm4sh's lifespan so far could be something remarkable. And considering how incredible Sm4sh has turned out to be, that's really saying something.
This trend is getting even more defined with the DLC fighters. Apart from returning veterans, every one of the DLC fighters have deviated from the "traditional" Smash Bros formula, and in a way that stays very faithful to the original games. Looking at the way that Bayonetta and Ryu move, it feels like they've been ripped right out of their original series. There has been no Ganon-ing in Smash 4, and even really weird inclusions like Duck Hunt have generally felt like their moves were inspired by their games.
Basically, I've been really impressed with the character design in this game, particularly the DLC. Sakurai and his team seem to be learning new things about creating a roster, and I sincerely hope that there's a Smash 5 at some point. I think a game developed from the ground up that embraces the "try new things" philosophy that's developed over Sm4sh's lifespan so far could be something remarkable. And considering how incredible Sm4sh has turned out to be, that's really saying something.