I get the feeling that I either wrote the OP in such a way that no one gets what I'm saying or that people just see me complaining about grabbing and assume my problem.
I'm not saying I have a problem grabbing other people, I'm not saying that people grab me all the time, I'm not saying that I have problems with characters that shield, I'm not saying that the grab is useless, I'm not saying that she doesn't have anything OoS, etc.
If you are playing Fox, Falco, Shiek, Marth, Peach, Falcon, Dr, Ganon, Jiggly, IC's, etc. and someone puts pressure on your shield, you can grab them out of it in most cases. If you approach and attack practically any character's shield, they can simply grab you out of it. One more time for good measure: You are playing a non-Samus character and someone does an aerial, dash attack, f/d/u smash, or anything else that hits your shield. You simply press A and nab them, even out of the air before they even have a chance to land, for free punishment. On top of that, the grabs don't last so long that, if the shield grab misses, punishment is guaranteed.
Due to the wind-up time on Samus' grab, it makes it hard to simply shield grab like, basically, any other character can in the same situation. This forces her to either UpB, WD back, Jab, Tilt, or anything else OoS except grab. Meaning, a player that puts effective shield pressure on you can lock you in a position of perpetual defense if you aren't careful. I wanted to present this observation and see if other people agreed with it, disagreed with it, gave alternatives to avoid it, and so on.
I'm not saying I have a problem grabbing other people, I'm not saying that people grab me all the time, I'm not saying that I have problems with characters that shield, I'm not saying that the grab is useless, I'm not saying that she doesn't have anything OoS, etc.
If you are playing Fox, Falco, Shiek, Marth, Peach, Falcon, Dr, Ganon, Jiggly, IC's, etc. and someone puts pressure on your shield, you can grab them out of it in most cases. If you approach and attack practically any character's shield, they can simply grab you out of it. One more time for good measure: You are playing a non-Samus character and someone does an aerial, dash attack, f/d/u smash, or anything else that hits your shield. You simply press A and nab them, even out of the air before they even have a chance to land, for free punishment. On top of that, the grabs don't last so long that, if the shield grab misses, punishment is guaranteed.
Due to the wind-up time on Samus' grab, it makes it hard to simply shield grab like, basically, any other character can in the same situation. This forces her to either UpB, WD back, Jab, Tilt, or anything else OoS except grab. Meaning, a player that puts effective shield pressure on you can lock you in a position of perpetual defense if you aren't careful. I wanted to present this observation and see if other people agreed with it, disagreed with it, gave alternatives to avoid it, and so on.
I like that; I'll bear that in mind. Thanks.you LITERALLY can just mix up wavedash back down smash/any-tilt a bunch of times
with
wavedash back grab (AFTER conditioning them do this)
you can't react to it you have to expect it. Their reaction time to grab btw also slows down considerably to the grab after they are SURE you won't do it (by conditioning them)