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Notable AI changes

archedmaid

Smash Apprentice
Joined
Oct 14, 2013
Messages
166
I don't know if its been discussed before, but were there any notable changes in the AI in 3.5 besides Fox and Falco. Mostly im asking because im curious if Ganon knows how to use his new moves.
 
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KingClubber

Smash Ace
Joined
Nov 15, 2010
Messages
969
Location
In a dark underground base in the middle of L.A
@ Narpas_sword Narpas_sword - it's fine, helps me keep up with the community easier really.

@ archedmaid archedmaid - There was a few other changes but not many off the top of my head
- Fixed nana's throw range from 20 to 30 distance unit (each block on the training stage equals '10' distance units
- Two character's recoveries (can't remember who)
- anything else i can't remember

You see i wanted to get a lot of stuff done but man, doing my own coding and bug testing with little to no back up takes up a lot of time. Just yesterday i was working on Roy's recovery, that alone took me well over ten hours and its still not perfect; just good enough. I should be working on more roy stuff but i'm just so worn out on trying to figure out what i'm doing wrong from yesterday so i've been lying in bed watching youtube video's while thinking about what i'm going to do next.
 

Lopson

Smash Cadet
Joined
Jun 15, 2014
Messages
41
Location
Portugal
Programming.txt at its best. Sleeping does wonders to your coding skills. I'm sure you know that by now. :)
 

archedmaid

Smash Apprentice
Joined
Oct 14, 2013
Messages
166
Im still curious if ganon is programmed to use cape deflect instead of warlock punch. Cause I watched a handfull of videos and noticed a really nice set of players hover stomping and that would be so crazy to see an ai do. Plus mew twos neutral hover chase.

I try and keep up on ai related forums.
 
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