SmashBeatsALLFGC
Smash Rookie
- Joined
- Aug 24, 2013
- Messages
- 5
Put back Fox, Falco, and Wolf Shine INVINCIBILITY and lasers back to melee....Why was this made in the first place? If I SHINE and grab wins that should NOT ever work.... first off all... in any fighting game ANY ATTACK BEATS GRABS ALWAYS but in smash its the only one that this doesn't make sense, it's already bad that this is how this game is but if SHINE Doesn't' beat a grab then then whats the point of L- Canceling to a Shine or any attack if Grab is TOP TIER MOVE if timed correctly Grab Will ALWAYS WIN. Also if that's the case then give Fox his original lasers like in ssb64 aka Falco Lasers now for some dumb reason he has it. I wouldn't mind the 1% or worst the 0% the farther it gets but at least let it be used as an approach like Falco has it. Let me melee veterans as they were and if you want... just buff the people that need it.... But DON'T Nerf the original cast.... Hell just buff everyone. This is suppose to be melee game play with brawl people right?
For Fox, Falco, and Wolf Shine or Reflector here's a thought if he reflects the projectile he can wavedash out of reflecting the projectile kinda like waveshining a projectile and go on the offense so he is NOT stuck reflecting the projectile. Example if Mario uses fireball projectile and Fox Reflects it then he can wavedash as soon as he reflects the Fireball so he can keep the pressure going and attack back at Mario same thing goes with if Falco Short Hop Lasers ect.
Also let Wario Air shoulder bash longer like in the ground and also move at an angle upward and downward angle like exaggerate it more.. I know you can already move it up or down but its barely shown and it barely moves upward or downward at the angle it should be. So he can recover with it besides Up - B. Also let Shoulder Bash beat all projectiles ground or in the Shoulder Bash in the air since he has no projectiles so Wario can get in and NOT be projectile spammed. Great job on the Wario Bite and Forward tilts as the longer you hold it the stronger it gets which is good... I don't mind that you shorten the down smash range that's fine I suppose... I think you should make the down air NOT a hit or die tho or if he misses he is able to Up-B recover instantly so he doesn't die but that's just me....
Also Shorten Ivysaurs razor leaf length it is way to long it can cover final destination from end to end, that is way to long....
Now Mario Cape hit box should only cape from the front not from the bottom of the cape.... example: Fox tries to recover with Firefox angles from final destination to the edge and mario's cape should not make Fox turn around unless he hits the cape from the front of the cape... Not if Fox is still Firefox angles to the stage still.
Mario air Fireball recovery is way to fast. I've had a Level 9 and a Mario Main shoot 4 fireballs from the end of Final Destination to the other side which I was on I couldn't dodge them all I was so shocked at how many he can do before reaching me on the other side of Final D.
Also Mario should Not have the ability to wall jump from an Up- B. Only wall jump if you jump to the wall. If that is the case then everyone that has a Up- B recovery or who ever has that recovery should also Wall Jump out of Up- B.... example if I'm Fox and I FireFox to the side of a stage like a wall then Fox should then Wall Jump and FireFox again or same thing with Fox Illusion vice versa ... see that doesn't make sense does it? Well maybe the Fox Illusion, if you Fox Illusion to the wall and then wall jump then Fox Illusion again or maybe FireFox to the stage. whatever..
Next is Bowser with too much armor and the earthquake from like the Down- B and Down- Air .... REALLY WHATS WITH THE EARTHQUAKE? Any Multiple attack should stop any armor because it's a Multiple hit more than 1 hit which would stop the armor...
Like for Bowser's Down Smash or anyone with a multiple attack I think if you block a multiple hit attack that you should be able to just block the one hit with the shield and release the shield and counter afterwards because if you blocked it once you shouldn't have to block the rest of the hits and just be stuck blocking or maybe if you perfect shield it you can just block it once and be able to counter while the opponent is stuck still attacking the multiple hit. It's like a reward for timing the perfect shield and Rewarding for you to attack back and punish the opponent. Example if I perfect shield Zelda Neutral B or forward smash or Bowser Down Smash or Down Air just block it the first hit then counter attack while they are stuck in those multiple hit animations. There is more if you want me to give more suggestions. Fix in 3.0 or whenever the next update is...hell just make 2.6C
For Fox, Falco, and Wolf Shine or Reflector here's a thought if he reflects the projectile he can wavedash out of reflecting the projectile kinda like waveshining a projectile and go on the offense so he is NOT stuck reflecting the projectile. Example if Mario uses fireball projectile and Fox Reflects it then he can wavedash as soon as he reflects the Fireball so he can keep the pressure going and attack back at Mario same thing goes with if Falco Short Hop Lasers ect.
Also let Wario Air shoulder bash longer like in the ground and also move at an angle upward and downward angle like exaggerate it more.. I know you can already move it up or down but its barely shown and it barely moves upward or downward at the angle it should be. So he can recover with it besides Up - B. Also let Shoulder Bash beat all projectiles ground or in the Shoulder Bash in the air since he has no projectiles so Wario can get in and NOT be projectile spammed. Great job on the Wario Bite and Forward tilts as the longer you hold it the stronger it gets which is good... I don't mind that you shorten the down smash range that's fine I suppose... I think you should make the down air NOT a hit or die tho or if he misses he is able to Up-B recover instantly so he doesn't die but that's just me....
Also Shorten Ivysaurs razor leaf length it is way to long it can cover final destination from end to end, that is way to long....
Now Mario Cape hit box should only cape from the front not from the bottom of the cape.... example: Fox tries to recover with Firefox angles from final destination to the edge and mario's cape should not make Fox turn around unless he hits the cape from the front of the cape... Not if Fox is still Firefox angles to the stage still.
Mario air Fireball recovery is way to fast. I've had a Level 9 and a Mario Main shoot 4 fireballs from the end of Final Destination to the other side which I was on I couldn't dodge them all I was so shocked at how many he can do before reaching me on the other side of Final D.
Also Mario should Not have the ability to wall jump from an Up- B. Only wall jump if you jump to the wall. If that is the case then everyone that has a Up- B recovery or who ever has that recovery should also Wall Jump out of Up- B.... example if I'm Fox and I FireFox to the side of a stage like a wall then Fox should then Wall Jump and FireFox again or same thing with Fox Illusion vice versa ... see that doesn't make sense does it? Well maybe the Fox Illusion, if you Fox Illusion to the wall and then wall jump then Fox Illusion again or maybe FireFox to the stage. whatever..
Next is Bowser with too much armor and the earthquake from like the Down- B and Down- Air .... REALLY WHATS WITH THE EARTHQUAKE? Any Multiple attack should stop any armor because it's a Multiple hit more than 1 hit which would stop the armor...
Like for Bowser's Down Smash or anyone with a multiple attack I think if you block a multiple hit attack that you should be able to just block the one hit with the shield and release the shield and counter afterwards because if you blocked it once you shouldn't have to block the rest of the hits and just be stuck blocking or maybe if you perfect shield it you can just block it once and be able to counter while the opponent is stuck still attacking the multiple hit. It's like a reward for timing the perfect shield and Rewarding for you to attack back and punish the opponent. Example if I perfect shield Zelda Neutral B or forward smash or Bowser Down Smash or Down Air just block it the first hit then counter attack while they are stuck in those multiple hit animations. There is more if you want me to give more suggestions. Fix in 3.0 or whenever the next update is...hell just make 2.6C