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(noob question!) How important is tech and whats all the tech I should know?

AttorneyMacro

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ok so incase you can tell i'm pretty noobish and i want to play competitively, i'm not sure if i will or not but i at least want to experiment with it. I am a roy main and really the only tech i know i wave dashing and l canceling, i'm basically wondering how important it is to wave dash or l cancel and if i'm missing any major tech that i should know. if you could help id really appreciate it! thank you
 

Narpas_sword

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its important when you need it. and youll know when you need it.

play the game how you want and dont try to shoehorn adv tech till youre comfortable playing.

The player makes the technique better, not the other way around.
 
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InfinityCollision

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Tech gives you options. Being able to execute tech gives you a higher skill ceiling, but it's up to you to know when and how to properly use it.
 

WinterShorts

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ok so incase you can tell i'm pretty noobish and i want to play competitively, i'm not sure if i will or not but i at least want to experiment with it. I am a roy main and really the only tech i know i wave dashing and l canceling, i'm basically wondering how important it is to wave dash or l cancel and if i'm missing any major tech that i should know. if you could help id really appreciate it! thank you
It's very important. You can play a bit of mind games with some techs. Say for example, someone decides they want to forward smash you, but you can wavedash out of that and hit them right back. Dashdancing is also a move I personally use, and most other people who play competitively do that as well. Dashdancing is also mindgames because it gives more control to turning out of an opponent's attack and hitting them right back (I could be wrong on that and there's definitely more reasons, but trust me when I say dashdancing is useful when used appropriately.) Point is, it's very important to do these techs. Tell me, have you seen any, ANY melee player that doesn't do a single tech (or much less than usual) and is beasting at tournaments?

I'm surrounded by noobs my friends and EVERYONE ELSE AROUND WHERE I LIVE who barely give a crap about techs in melee and think things like spamming Thunder with Pikachu or just trying to be a troll by doing this other stupid thing and they challenge me to a 3-stock or 5-stock match. I either lose 1 life out of carelessness, or I don't die at all. Trust me, practice your techs. Makes it all worth it. At least you have dedication in learning these techs, and that I applaud you for.
 

AttorneyMacro

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It's very important. You can play a bit of mind games with some techs. Say for example, someone decides they want to forward smash you, but you can wavedash out of that and hit them right back. Dashdancing is also a move I personally use, and most other people who play competitively do that as well. Dashdancing is also mindgames because it gives more control to turning out of an opponent's attack and hitting them right back (I could be wrong on that and there's definitely more reasons, but trust me when I say dashdancing is useful when used appropriately.) Point is, it's very important to do these techs. Tell me, have you seen any, ANY melee player that doesn't do a single tech (or much less than usual) and is beasting at tournaments?

I'm surrounded by noobs my friends and EVERYONE ELSE AROUND WHERE I LIVE who barely give a crap about techs in melee and think things like spamming Thunder with Pikachu or just trying to be a troll by doing this other stupid thing and they challenge me to a 3-stock or 5-stock match. I either lose 1 life out of carelessness, or I don't die at all. Trust me, practice your techs. Makes it all worth it. At least you have dedication in learning these techs, and that I applaud you for.
huh guess I'm gonna have to sit my ass down for a few hours and work on that but it does seem very worth it! how long does it normally take to get the hang of tech? i tried wave dashing a little bit and i can only imagine how long it's gonna take
 

WinterShorts

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huh guess I'm gonna have to sit my *** down for a few hours and work on that but it does seem very worth it! how long does it normally take to get the hang of tech? i tried wave dashing a little bit and i can only imagine how long it's gonna take
if youre ready for it, it takes about 5 min to learn how its done, then the rest of your smash career refining WHY youre doing it.
What he said. How quick your fingers are is how good you can do techs, that's for sure.

I should also probably tell you that SHFFL (Short Hop Fast Fall L-Cancel) is a tech that is the most important of all. You see most people use this tech to pull off combos (Project M is what you're talking about right? You'll see a lot of that in a lot of online PM matches.) That's something you should practice.
 

AttorneyMacro

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What he said. How quick your fingers are is how good you can do techs, that's for sure.

I should also probably tell you that SHFFL (Short Hop Fast Fall L-Cancel) is a tech that is the most important of all. You see most people use this tech to pull off combos (Project M is what you're talking about right? You'll see a lot of that in a lot of online PM matches.) That's something you should practice.
hmm, my fingers honestly arent that fast, or i dont think they are (i dont really know what to compare too) so i guess practice will be a little harder for me :/ and thanks for reminding me about SHFFL I knew what that was i just forgot about it
 

Fortress

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Things you absolutely need when first starting

  • Short Hopping
  • Fast Falling
  • A good attitude. You are fast enough to do X tech, you do have what it takes to play Y character, don't give yourself Z excuse
Things you should learn soon after you've got a grip on that

  • L-Cancelling
  • Technicals
  • Shield Grabbing
  • DI, both survival and combo
  • At least the gist of Smash DI
  • SHFFL (Short Hop Fast Fall L-Cancel)
Stuff that's going to require you brushing up on your mindgames

  • Dash Dancing, and more importantly why you use it
  • Knowledge of what the 'neutral game' is
  • How to condition certain responses from an opponent based on your own patterns, and how to exploit those responses
  • Knowledge of why you're using all of this tech and in what situations, which is more important than simply knowing how
Anything character-specific should ideally come after your fundamentals

  • DACUS, in a sense
  • Tricks like Double Jump Cancelling (DJC)
  • Things like Link's Bomb Recovery
  • Character-specific combos specific to your character
 
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Kaeldiar

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As a Roy main, in particular, it is absolutely essential that you land all of your L-cancels! Roy's design is one that rewards solid fundamentals and HEAVILY punishes small mistakes. A slow Roy is a bad Roy, and to be a fast Roy, you need to do lots of SHFFLing (explained by Fortress and probably a billion others in the history of Smash).

SHFFLing and wavedashing were the two tricks that sort of defined the beginnings of the competitive scene as we know it today. We got where we are because of SHFFLing, and Roy has a VERY good SHFFL (very fast, great range, and several nice choices depending on the situation).

tl;dr Watch Sethlon
 

WinterShorts

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There are those Wes, Hungrybox, and Azen guys I heard about who go far on very solid fundamentals above all else. Tech isn't everything.
Well when you think about Hbox's Jigglypuff now that makes a whole lot of sense. I didn't think Westballz and Azen didn't use tech, Or at least much.

OK well most of the time tech is important. There can be some exceptions now with Jiggs and, probobably some other character, in mind.
 

Boiko

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Well when you think about Hbox's Jigglypuff now that makes a whole lot of sense. I didn't think Westballz and Azen didn't use tech, Or at least much.

OK well most of the time tech is important. There can be some exceptions now with Jiggs and, probobably some other character, in mind.
He means Wes the Samus player. Westballz is like..top five most technical players.
 

Fortress

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Knowing when and why to use technical skill > possessing technical skill

Always.

I was, for the longest time when my group first formed, the most technically-advanced player in my community. I took right to the books to figure out absolutely everything I could do with everybody on the roster, and trained to do it on a dime, but spent so much time angry at the game and at myself since I didn't have half the mind to focus on why I needed to use certain techniques or when they were even effective. My earlier videos show me just dash-dancing and wavelanding everywhere I can, but with no reason to it, and even with my superior movement and technical skill so early on I was still at a huge fundamental disadvantage.

The most I'd absolutely push to master in terms of tech skill so early on in the game are simply fast falling and short hopping. Those two skills alone will raise your skill ceiling higher and faster than anything else can. Basic control over your character and a strong fundamental foundation are going to take you much further much more quickly than knowing how to wavedash, DACUS, or what have you.
 
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Malkasaur

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Knowing when and why to use technical skill > possessing technical skill

Always.

I was, for the longest time when my group first formed, the most technically-advanced player in my community. I took right to the books to figure out absolutely everything I could do with everybody on the roster, and trained to do it on a dime, but spent so much time angry at the game and at myself since I didn't have half the mind to focus on why I needed to use certain techniques or when they were even effective. My earlier videos show me just dash-dancing and wavelanding everywhere I can, but with no reason to it, and even with my superior movement and technical skill so early on I was still at a huge fundamental disadvantage.

The most I'd absolutely push to master in terms of tech skill so early on in the game are simply fast falling and short hopping. Those two skills alone will raise your skill ceiling higher and faster than anything else can. Basic control over your character and a strong fundamental foundation are going to take you much further much more quickly than knowing how to wavedash, DACUS, or what have you.
Sounds a lot like Dark.
 

MLGF

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I dunno, how important it is for Roy (I assume roughly the same) but good Marth play demands crouching to cancel the run and then go for a different option.
Like seriously, I Played a Marth ditto where my opponent just stood still to keep all his options because he didn't know to crouch cancel, I was running circles over him and he was just overwhelmed. Learning to crouch out of a run, and grabs makes a lot of characters.
Also, dashdancing, jump cancels into grabs, and wavedashes. Get those four down and then your movement explodes.
 

victinivcreate1

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Only tech Roys should be able to do super easily is

DI properly so you can recover more easily
SHFFLs
Wavedashes back and forth, and waveland
Dash Dances (and the Dash Pivots, so you could dash, but then cancel the dash with a pivot and then fsmash or whatever)
Crouch out of a run so you can run and then crouch dtilt
 
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