Mega Bidoof
Smash Hero
Before I start, let me say that this isn't a whining or complaining thread. This is merely me pointing out an error Nintendo makes that they never learn from. Thank you.
Throughout the years, especially the last 20 or so, Nintendo has made one continous error. If you look back on the past few consoles' history, you can clearly see a pattern that shows this error.
This error is arrogancy.
Let's go back to 1994. The Virtual Boy was just released. It was rushed to the market with very little launch titles and third party support, not to mention it had an unnecessarilly convoluted gimmick.
Naturally, it failed. Worst Nintendo system of all time.
They thought it was OK to rush it out because everyone knew them from the NES and SNES. They thought people would buy it just because it had "Nintendo" on the box.
Nintendo learned, and released the N64 a year or so later, with good launch titles and third party support. While it didn't do as well as the PS1, which had superior graphics (btw, not focusing on specs/visuals/power is Nintendo's other big flaw, but not the center of this thread), but it still did pretty well and was an overall success, and many cherish it as one of Nintendo's best to this day.
What do they do next?
They release the GameCube in 2001, with almost the same mistakes as the Virtual Boy. Little launch titles. Meh third party support.
Naturally, it didn't do that great.
It didn't do as bad as the VC, but it didn't do well.
Nintendo put a decent amount of effort into it, but not really as much as they should have. They thought people would buy it because it had "Nintendo" on the box. Albeit, they didn't completely blow it, because they knew they had some chance of failing, given that the N64 didn't dominate the market. This brings another pattern into play. They're arrogant decisions are proportionate to the success they got their arrogance from. Iwata promised it wouldn't happen again.
Let's go to 2006. Nintendo releases the Wii. It's marketing primarily to casuals and not hardcore gamers (note: that issue about the lack of stellar graphics comes up here again, as they're releasing this in an age where the competitors are in HD). The Wii did very well and became the best selling game system of all time. It's only flaw was the lack of target to hardcore gamers that were moving on to HD consoles with superior graphics.
Let's go to 2012. Nintendo releases the Wii U. It's like the Wii, except in HD, with a fancy new tablet gimmick, and more online stuff. It had horrible launch titles (the only Nintendo games were New Super Reshash Bros Go Again U, and Nintendo Land: Suprisingly Fun Tech Demo), and crappy 3rd Party Support (it costs extra money to make your games to utilize the whole GamePad thing). But most of all, it's marketing was absolute garbage. Hell, it barely even had marketing. The little marketing it had was still pushed towards casual players, but there was one problem....
We're now in an age where most casuals play games on their phones and tablets. If you only like to play games occasionally, having a phone (a necessary tool in this day and age) and being able to buy games for 99¢ a pop is a great opportunity.
These casuals won't go and buy a whole system dedicated to gaming for $300, and buy games at $50-$60 a pop. There simply is no need.
Yet Nintendo still had cringe-worthy commercials with little kids running around and doing things. Those commercials don't influence anyone's decision to buy a game. My 7 year-old sister says the Squid Kid commercial "makes her feel weird." That means, even to small chilren, it's cringe-worthy.
Remember when they had actually good commercials, like that original Smash 64 one with the mascots fighting. That's actually funny.
Not to mention, Nintendo made the name and tablet thing make the Wii U sound like an overpriced add-on to the Wii. In one commercial (note: this was a year or so after the Wii U came out, and Nintendo was well aware of the misconception) a kid asks his mom for a Wii U, to which the mom replies "But, honey, we already have a Wii." Instead of saying "But the Wii U is an entirely different gaming system," he says "But the Wii U is a total UPGRADE, Mother."
That sums up the Wii U's marketing.
Nintendo was arrogant from the Wii's success. They just made the best-selling video game system of all time. They figured they could release anything, and it would sell.
They were wrong.
The Wii U had the same mistakes as the VB and GameCube. It became the second worst selling Nintendo system of all time, only behind the VB.
It's not just with consoles.
They got lucky with the 3DS, because it had a couple decent launch titles. They just bumped up the graphics and added a 3 to the name. It shows how much launch titles matter.
It could have failed like the Wii U, since it was just their previous best-seller with added graphics, a new gimmick, and one character added to the name. They just got lucky with the launch titles.
Now, I have one last thing that fits into this whole arrogancy thing.
This year's E3.
E3 2014 was a huge success. Many said that Nintendo won E3. They had humor, and great content.
This made Nintendo arrogant.
E3 2015. It had the humor of E3 2014, but not the content. It seems as though Nintendo thought they could have the funny meme-y parts, but the actual hype content. While one could say they didn't have a lot of Wii U games because they're shifting development focus to NX, I doubt they really couldn't show off anything for Zelda U, or didn't have any new content for Splatoon they could show. I still believe they're working on Metroid U, as it's such a highly requested game, and the 30th Anniversary is next year, though I could understand if there really wasn't anything to show off. It might still be in early-ish stages.
Those are just my thoughts on the issue, and a lot is theorizing. Please share your thoughts and feelings below.
Throughout the years, especially the last 20 or so, Nintendo has made one continous error. If you look back on the past few consoles' history, you can clearly see a pattern that shows this error.
This error is arrogancy.
Let's go back to 1994. The Virtual Boy was just released. It was rushed to the market with very little launch titles and third party support, not to mention it had an unnecessarilly convoluted gimmick.
Naturally, it failed. Worst Nintendo system of all time.
They thought it was OK to rush it out because everyone knew them from the NES and SNES. They thought people would buy it just because it had "Nintendo" on the box.
Nintendo learned, and released the N64 a year or so later, with good launch titles and third party support. While it didn't do as well as the PS1, which had superior graphics (btw, not focusing on specs/visuals/power is Nintendo's other big flaw, but not the center of this thread), but it still did pretty well and was an overall success, and many cherish it as one of Nintendo's best to this day.
What do they do next?
They release the GameCube in 2001, with almost the same mistakes as the Virtual Boy. Little launch titles. Meh third party support.
Naturally, it didn't do that great.
It didn't do as bad as the VC, but it didn't do well.
Nintendo put a decent amount of effort into it, but not really as much as they should have. They thought people would buy it because it had "Nintendo" on the box. Albeit, they didn't completely blow it, because they knew they had some chance of failing, given that the N64 didn't dominate the market. This brings another pattern into play. They're arrogant decisions are proportionate to the success they got their arrogance from. Iwata promised it wouldn't happen again.
Let's go to 2006. Nintendo releases the Wii. It's marketing primarily to casuals and not hardcore gamers (note: that issue about the lack of stellar graphics comes up here again, as they're releasing this in an age where the competitors are in HD). The Wii did very well and became the best selling game system of all time. It's only flaw was the lack of target to hardcore gamers that were moving on to HD consoles with superior graphics.
Let's go to 2012. Nintendo releases the Wii U. It's like the Wii, except in HD, with a fancy new tablet gimmick, and more online stuff. It had horrible launch titles (the only Nintendo games were New Super Reshash Bros Go Again U, and Nintendo Land: Suprisingly Fun Tech Demo), and crappy 3rd Party Support (it costs extra money to make your games to utilize the whole GamePad thing). But most of all, it's marketing was absolute garbage. Hell, it barely even had marketing. The little marketing it had was still pushed towards casual players, but there was one problem....
We're now in an age where most casuals play games on their phones and tablets. If you only like to play games occasionally, having a phone (a necessary tool in this day and age) and being able to buy games for 99¢ a pop is a great opportunity.
These casuals won't go and buy a whole system dedicated to gaming for $300, and buy games at $50-$60 a pop. There simply is no need.
Yet Nintendo still had cringe-worthy commercials with little kids running around and doing things. Those commercials don't influence anyone's decision to buy a game. My 7 year-old sister says the Squid Kid commercial "makes her feel weird." That means, even to small chilren, it's cringe-worthy.
Remember when they had actually good commercials, like that original Smash 64 one with the mascots fighting. That's actually funny.
Not to mention, Nintendo made the name and tablet thing make the Wii U sound like an overpriced add-on to the Wii. In one commercial (note: this was a year or so after the Wii U came out, and Nintendo was well aware of the misconception) a kid asks his mom for a Wii U, to which the mom replies "But, honey, we already have a Wii." Instead of saying "But the Wii U is an entirely different gaming system," he says "But the Wii U is a total UPGRADE, Mother."
That sums up the Wii U's marketing.
Nintendo was arrogant from the Wii's success. They just made the best-selling video game system of all time. They figured they could release anything, and it would sell.
They were wrong.
The Wii U had the same mistakes as the VB and GameCube. It became the second worst selling Nintendo system of all time, only behind the VB.
It's not just with consoles.
They got lucky with the 3DS, because it had a couple decent launch titles. They just bumped up the graphics and added a 3 to the name. It shows how much launch titles matter.
It could have failed like the Wii U, since it was just their previous best-seller with added graphics, a new gimmick, and one character added to the name. They just got lucky with the launch titles.
Now, I have one last thing that fits into this whole arrogancy thing.
This year's E3.
E3 2014 was a huge success. Many said that Nintendo won E3. They had humor, and great content.
This made Nintendo arrogant.
E3 2015. It had the humor of E3 2014, but not the content. It seems as though Nintendo thought they could have the funny meme-y parts, but the actual hype content. While one could say they didn't have a lot of Wii U games because they're shifting development focus to NX, I doubt they really couldn't show off anything for Zelda U, or didn't have any new content for Splatoon they could show. I still believe they're working on Metroid U, as it's such a highly requested game, and the 30th Anniversary is next year, though I could understand if there really wasn't anything to show off. It might still be in early-ish stages.
Those are just my thoughts on the issue, and a lot is theorizing. Please share your thoughts and feelings below.