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Nintendo Theme Park Discussion

BluePikmin11

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THE NINTENDO THEME PARK DISCUSSION



Have you ever thought there should be a Nintendo theme park? A place where a Nintendo fan's dreams can come true? Aptly named Nintendo Land, you can come up with rides, games, and more in this thread! Let your imagination go wild!

If you have ideas for this amusement park and want to go in-depth, then become a member of PixelPasta's to share them with us, and they just might be incorporated into our final concept. If you would like to be a member, do not hesitate to ask @PixelPasta to sign up for the group.
http://smashboards.com/social-forums/nintendo-themepark-concept.1718/

Right now, in terms of possibility, we could see an actual Nintendo theme park happening soon thanks to this article:

http://mynintendonews.com/2013/03/2...ntendo-theme-park-is-certainly-a-possibility/
Miyamoto: "Certainly, with Nintendo being in the entertainment industry, there may come some point in the future where that might become a possibility. But right now we’ve got our hands full creating our digital products. Certainly, it’s not an impossibility."
If you have questions feel free to discuss with me.

Here's some of the ride creations the team has made so far:

[collapse=The Mysterious Murasame Castle]
Name: The Mysterious Murasame Castle

Attraction Type: Castle Tour

Description: The Mysterious Murasame Castle is a massive Edo era castle with up to five floors, each one being based on one of the few castles from the original game with some different aesthetics. There is an indoor and outdoor section for each area and you will see many animatronic enemies make an appearance to make the are more lively. Through the entire time, you will be guided by a woman dressed in a tradition a shrine maiden (miko) outfit to explain all about Takamaru's journey and the many special things about each "castle" in this attraction" (a different maiden explaining each floor).

In the first floor (Aosame Jo), you will see a vast Japanese forest so rounding it with sakura trees and puddles flu of koi. There will be a few animatronic ninjas hiding in certain spots and a few Bomb Shinobu to guard the outside of the castle. To the left side of the castle is a massive lake where even more animatronic ninjas are watching you from the waters (somethings rising out of them). Soon as you reach the inside, you'll be greeting with a maze like section with blue walls and many paper windows. The floor itself is wooden just like any other castle and there are stone replications of the fire breathing walls of the game in certain rooms. Ninjas will appear again with the Sword Samurai reenacting their usual defensive maneauvers. When you are near the end of each room, you'll meet a different shrine maiden that ill guide you to the next for with even more exposition of the castle's dark past. In the second floor (Aosame Jo), everything is now red with appearance of new enemies like Spear Samurai and Red Ninjas. There will be points where a Jealous Spirit "The fake princess" appears from a wall to give you a good scaring before disappearing. In the outside section of this floor, its a another garden with even more water (sometimes with wooden bridges to cross) and Tengu animatronics doing they special dance (Kabuki acting).

In the third floor (Ryokusame Jo), the inside is now green with Green Ninjas making an appearance with the notorious Fire Porters (obvious with fake flame effects surrounding it from the ground). Several rooms will contain even more ninjas ambushing you with the aforementioned Jealous Spirits appearing again. The outside section of this castle has a more jungle like theme unlike the other floors with even more vegetation and a massive marsh (complete with tall grass). There swill be some beautiful flowers to be scene of many Japanese species and more animatronic ninjas watching you. The flying Ninjas will be scene "jumping back and forth" from behind certain trees. In the fifth floor (Momosame Jo), all rooms are now bright pink with even more areas to go through (sometimes with Castle Guards greeting you with bombs in their hands). There will be even more Fire Porters and Pink Ninjas to make appears with more or less two Vengeful Sprits to ambush you at some point. The outside section has even more sakura tress that in the first floor with ninjas peeking from behind them. Peach trees are seen there as well with some replications of the game's land mines guarding them (Obviously meaning that you can't pic from them in this tour).

Last but not least, the final floor Murasame Jo being the most intense of them all with the more darker atmosphere and random enemy encounters. It has an outside section that is full of skulls and skeletons surrounding a purple lake that may have some Flame Throwers and Fire Demons "celebrating round it". The inside however has floors, walls, and everything else out of skulls like in the original game and more dreadful enemies greeting you through. The rooms will be fogging at some point with having red or black pools of water being around for sudden enemy encounters. Soon as you react the exit of the entire building (which is in the form of an elevator), you will be greater to a replica of Murasame himself as he towered above you and roars (scaring the final guide away at the last moment). To end this entire tour with a bang, Takamaru appears in the nick of time to execute an Inazuma Thunder technique to put an end to the alien creature's reign of terror. The brave samurai thanks you for taking on the castle's challenge and being brave enough to confront the beast alone. Soon as he leaves the area, you are free to take the massive elevator back to the bottom of the entire castle and leave the ride safety. [/collapse]

[collapse= Kirby's Nightmare in Dreamland]
NAME: Kirby's Nightmare in Dreamland
TYPE: Simulator Ride
DESCRIPTION: This ride would be similar to the Back to the Future ride in Universal Studios. The ride would work like this: a group of at least 14 people would go into this vehicle shaped liked Kirby's Star and basically experience Kirby's adventure as if you were there with him. This would play out kinda like a 3D movie but it would have added in physical effects. For example: if Kirby were using Tornado powers you'd feel gusts of wind hitting you, if he used water powers you'd feel water hitting you, how much water depends on how much he uses it, and if he used fire or ice you'd feel the heat or cold. Also if you were to go really fast on the star you'd feel it as well. Fire, Ice, Cutter, Tornado, Laser, Mike, Spark, UFO, and Sword powers are used in this ride.
LOCATION: Dreamland
PLOT: Kirby was enjoying his day in Dreamland. When suddenly an evil force has come to take over Dreamland! Can you help Kirby stop this evil force from taking over Dreamland in time for lunch?![/collapse]

[collapse= Kid Icarus: The Miracle of Flight]
NAME: Kid Icarus: The Miracle of Flight
TYPE: Simulator, Shooting Dark Ride
DESCRIPTION: The ride can be best described as a mixture of Soarin' from Disney World/Land, and attractions such as Toy Story Midway Mania. It's a five minute flight through the Kid Icarus universe, your in a competition to get more points than the others riding with you. You gain points by shooting enemies that appear on the screen, some are worth more than others. At the end, you get a photo, and a leaderboard will appear showing who won, with Pit and Palutena congratulating you, or insult you for a low score. The ride isn't smooth sailing, it will take all sorts of twists and turns like the flight sections in Uprising, and they'll feel pretty realistic.
LOCATION: Dreamland.
EXTRA: Pit and Palutena commentate over the ride, but to keep things fresh, they'll say different things every time you ride, giving the rider a different experience every time. Various music from Uprising will also play.[/collapse]

[collapse=Pikmin Gardens]
Attraction Type: Park
Description: A large nature reserve for guests to explore. There are paths to walk through forests and gardens, as well as peaceful areas with benches and fountains.
In the very center, there is a building that hosts a bug terrarium! Many species of insect are displayed is glass tanks, and guests can learn about each variety.
Seeds for Bacopa Cabana, commonly known as the Pikmin Flower, can be purchased here.
Buildings/Activities:
The Forest of Hope - A peaceful forest, with paths that guests can walk through.
Hocotate Gift Shop - Found in the central building, guests can purchase Pikmin-themed souvenirs.
Louie's Terrarium - The central building's main event. Guests can view and learn about a variety of insect.
Olimar's Favorite Garden - A small garden where Pikmin Flowers grow, with a gazebo in the center. Guests can rest on the benches. This song softly plays.
Brittany's Berry Picking - A small berry field where guests can pick and eat their own berries.
[/collapse]

[collapse=Pilot Wings]
Attraction Type: Simulator
Duration: 5:00
Description: Guests are seated in a compartment, and are taken in a simulated plane ride over Wuhu Island. The ride has a mechanical lift system, and a film presentation on a projection screen.
[/collapse]

[collapse=Balloon Trip]
Attraction Type: Transport Ride
Description: Guests are seated in chairlifts designed to look like Balloons. These compartments slowly travel along a thick, sturdy cable that stretches from The Village to Pokemania.
[/collapse]
[collapse=Balloon Trip]
[/collapse]

[collapse=Rhythm Heaven: Studio of Beat]
NAME: Rhythm Heaven: Studio of Beat
TYPE: Inside Educational Attraction.
AGE: Anyone.
DESCRIPTION: An indoor attraction where guests can learn how to play in rhythm with special exclusive minigames (some based on the actual RH games) in 8 levels of rhythm, each level getting transitionally harder. Guest can receive special certificates for passing all 5 levels.
LOCATION: The Village.
EXTRA: There are also special RH games and toys that you can play on to test your rhythm on also (like how you can do certain games after you ride Spaceship Earth).[/collapse]

[collapse=Brain Age Learning How The Brain Works]NAME: Brain Age: Learning How The Brain Works.
TYPE: Inside Educational Attraction.
AGE: Anyone.
DESCRIPTION: An indoor attraction, taught and sponsored by Dr. Kawashima in his floating head form in perplexing and eye-catching ways, he teaches guests on how the brain works and how you can have a fast-paced brain and ways to concentrate.
LOCATION: The Village.
EXTRA: N/A.[/collapse]

[collapse=vs. Ridley]
Ride Type: Steel Roller Coaster
Age Range: Teen/Adult
Duration: 3:20
Speed: 90 mph
Drop Height: 295 ft
Description: Guests are seated in cars designed to look like Samus' Gunship. These cars travel up twisted purple tracks designed to look like Ridley's scaly tail. As they go up, past two giant pairs of wings, they enter the gaping mouth of Ridley, which is followed by a steep, fast drop.
Music:
Ridley Battle
[/collapse]

[collapse=Metroid Spazer Tag]
Ride Type: Inside Attraction
Age Range: General
Duration: 7:00
Capacity: 15 persons per game
Description: Guests are invited to play a game of Laser Tag, only they have their own arm-cannon that shoots a beam of light to freeze opponents to score the highest.
Music:
http://www.youtube.com/watch?v=xidW2LmyW7g
[/collapse]

[collapse=Captain Falcon's Test Track]
Ride Type: Vehicular Ride
Age Range: Teen/Adult
Duration: 4:00
Speed: 65 mph
Description: Guests are seated in what is best described as a giant Slot Car. They climb into Blue Falcons (each seats four guests), and start whizzing around a giant track at thrilling speeds.
Music:
Big Blue
[/collapse]

[collapse=Arwing Simulator]
Ride Type: Simulator
Age Range: General
Duration: 3:00
Capacity: 2 per Arwing
Description: Guests are seated inside a large replica of the Arwing, from Star Fox. The Arwing is mounted on a series of pistons and motors that cause it to shake and move around in a thrilling fashion.
Inside the Arwing, there is a monitor that displays 'outer space', to make it appear as if guests are actually flying through space and shooting at enemies. Occaisionally, Falco, Slippy or Peppy will contact the rider in their usual fashion and will pipe in with some comments or advice.
Music:
Star Fox Theme
[/collapse]

[collapse=Earthbound: The Second War Against Giygas]
Ride Type: Inside Attraction Simulator
Age Range: General
Duration: 8:00
Capacity: 50 persons per ride.
Description: Guests ride a special simulator based on the story of Earthbound where Ness needs to gather all of his partners to defeat Porky and the recreated Giygas.
Music:
N/A
[/collapse]


[collapse=Rosalina's Comet Coaster]
Ride Type: Steel Roller Coaster
Age Range: Teen/Adult
Duration: 6:00
Speed: 70 mph
Drop Height: 210 ft
Description: A long roller coaster that travels throughout the Mario galaxy. It begins in a station designed to look like the Comet Observatory. Guests are seated in a ten-car coaster train travels along the track. It travels through scenery designed as the following galaxies: Good Egg, Beach Bowl, Honeyhive, Gusty Garden, Space Junk, Battlerock, Airship Armada, then back to the observatory. The track twists and turns around artificial 'planet' decorations - there are many loops, drops and upside down tracks.
Special Effects:
-Super Mario Galaxy themed scenery
Music:
Rosalina's Comet Observatory
Good Egg Galaxy
Beach Bowl Galaxy
Honeyhive Galaxy
Gusty Garden Galaxy
Space Junk Galaxy
Battlerock Galaxy
Bowser Jr's Airship Armada
[/collapse]
 
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