Reggie was one of the first Mii fighters showcased in that reveal I remember.
I still don't like these characters honestly, but I can get the idea behind them. They'd be amongst the first to go if I was in charge
For me it's tough because I love the Miis, but greatly dislike the direction they took with them in Smash. If I could rework any character on the roster from the ground up, it would be the Miis, no questions asked, even ahead of commonly requested reworks like Samus or Ganondorf.
I absolutely get the concept they were going for, that being a Create A Character with three selectable base movesets (one close range, one mid range, one long range) and a further customizable set of special moves (with three options for each input), ultimately symbolizing the base concept of the Miis, being creatable avatar characters.
The issue is that that approach strips them of any and all personality that they had in their own games.
Miis, contrary to the beliefs of their detractors, weren't literal husks devoid of personality, serving only as a blank slate for the player. They
did have consistent personality traits. They're quirky weirdos with numerous hobbies and pastimes. They have swordplay showdowns inside volcanoes and bonk each other with plastic swords. They are warriors with special powers based on their shirt colors. Their idea of surviving a zombie apocalypse is to beat the zombies up with Wii remotes and suitcases. They ride cows for fun. They'll dance around a Virtual Boy and proclaim it their savior. They squirm around like bugs if you pick them up by the head, and then march in an impromptu parade. They're
really bad at parking.
And pretty much
none of this appears in their Smash iterations. They didn't even have voices until Ultimate! How is there no Wii Sports Boxing alt for Brawler? Or the Wii Sports Resort Swordplay uniform for Swordfighter? For all intents and purposes, the Smash versions aren't characters. They're purely their weapon of choice, and this is reflected in their movesets. In an attempt to represent their flexibility and spontaneity, the Miis were cast into dull rigidity.
Some folks tend to groan at "grab bag" movesets, like the kinds Mr. Game & Watch and Villager have, and oftentimes it's for good reason. Cohesion is generally preferable. But if there were
any characters who 100% should have gone with the grab bag approach, it's the Miis. It's a core part of their identity. A single moveset for them that actually pulls from their games would, to me, be immensely preferable to what we have now. Between Wii Sports, Wii Play, Wii Sports Resort, Wii Music, Wii Party, StreetPass Mii Plaza, Tomodachi Life, Miitopia, and even Nintendoland, there's so much to pull from that would show the Miis off so much better. You could even keep the gimmick of customizable specials, coming from an assortment of these games instead, all while also consolidating the Miis into a single base moveset that actually fits them.
It's just a shame that Nintendo's insistent on putting everything Mii related behind them as of late, culminating in the horrible decision to replace them as the mascots of Switch Sports in favor of the soulless Sportsmates and relegating the Miis to the status of barely-advertised alternatives. For a long while they were as synonymous with Nintendo as Mario was, a core part of their brand identity. But because the Wii U was a monumentally disastrous flop, they decided to throw the baby out with the bath water.
So it just sucks that there's legitimately a higher chance of playable Miis being gone entirely in the next Smash than them being reworked to the extent I'd wish for them to be.