Same, though if we get another Western Character, Crash has some VERY tough competition with Jonesy. I wish that wasn't the case, but Fortnite is just that big.
Yeah, I know this is like 10 pages back but I do want to say some things about Crash and Fortnite's chances.
You're underestimating Crash and overestimating Jonesy I feel. Miinecraft is bigger and has more of a legacy but it still took 5 years and Banjo was seen as a better priority to be introduced first based on his legacy, amount of requests, and staple impact on the N64 and Nintendo. Crash himself would be in a similar boat. The most iconic mascot platformer character not in Smash. Long standing and respected fan request with critical acclaim. The other challenger of the 90s console wars as well as the original Sony PlayStation representative, it just makes more sense happening sooner than Fortnite if we go by precedent.
I have no cringeworthy hatred towards Fortnite, I'd be cool with them, but it doesn't seem like they were chosen exactly when this pass was decided. Not only that but a build focused character just got added for this pass so I doubt a fighter with such a similar mechanic would be chosen right next to it. It's like if we got Terry Bogard and some other traditional fighting game rep like Heihachi. Sure they could have many differences but I could easily see Jonesy just smacking at the ground of the stage in Smash just like Steve which is an integral part of both movesets. In the end, these packs seem to love brining in new ideas or extra flavor so I doubt that we're getting two characters with builder focused mechanics.
Sure, Fortnite would also be the probable unique gunner for the pass with building elements, but I would probably bet we'd get a more simple gunner with reloading first like Half-Life's Gordon Freeman or Grand Theft Auto's Franklin Clinton. GTA V especially is the second highest selling game of all time. Even before Minecraft got into Smash, GTA is the highest selling series overall not in Super Smash Bros. I think there's a small but clear distinction when something gets big and is free compared to when something is paid and gets just as big. GTA V was free on the Epic Games Store awhile back and it crashed the servers that usually handle Fortnite just fine.
I think we will see Fortnite in Fighter Pass 3 if that ever happens. I'd honestly be pretty happy for the series' fans at that point and would feel it was deserving. It just really doesn't feel right or likely with Steve already being a similar builder and with us still not getting a more practical gunner. I'd argue having Crash isn't what would discredit Fortnite's chances at all. I might was well say I could totally see us getting 3 non-Japanese characters as DLC especially since base game added Dark Samus and King K Rool, I know that's slightly different as Nintendo owned characters but still.
I'm gonna take advantage here and pitch a Crash moveset idea that'll make him feel more plausible for the 2nd Pass
Crash himself can have a nice moveset from his abilities in game but also also bring in new mechanics with the masks and truly feel apart of the more experimental extra feel the DLC has been having. Aku Aku could work like a unique mix between Luma and Arsene. An extra shield and range help for Crash that can disappear if Crash takes too much damage. While Aku Aku is active, throws, normals and aerials are powered up with Aku Aku assisting in some way like smacking his face or shooting a laser. The grab itself could also have more reach. Aku Aku would assist best during 0%-50% and after you reach 100% he'll be gone.
With Crash 4 out, we can even give him those new Quantum Masks into the moveset for a sort of more reliable Down Special. The first mask lets Crash phase in new platforms that could either be set on the top or edges of stages, the second mask has Dark Matter abilities so Crash's attacks could stay out longer and deal more damage, the third mask affects time so Crash could move way faster, and the fourth mask affects gravity so Crash is now heavier and it's easier to launch opponents. Some balance can be tied to taking these masks away from Crash after being hit certain percentage with a cooldown time to use them again. These are clearly both inspired by elements from Shulk and Hero.
Boom bang! Now Crash has the potential to be just as unique and experimental to fit in with the others as fighters in the pass.