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New Traveling stages mechanic

Bruigi

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Watch the video on gamespots youtube channel titled "Super Smash Bros for Wii Greninja Gameplay-E3 2014" (yes they put wii instead of Wii-u) At around 1:32 watch Kirby. As the platform floats up and as he is about to be left behind he takes 24% damage and launches back upwards towards the platform. Has anyone else been talking about this anywhere else because this is the first time I've seen this happen? If so this seems like a great way to help anyone that may not know how to jump.
(p.s can't post a link until I have ten posts which is completely pointless so just find the video)
 
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Cap'nChreest

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:4greninja:'d^^^^^^ using the power to imbed videos against me now huh? :p


Thats a pretty good find.
 
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Hong

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Guess this is good for characters like Ike with a lot of laggy moves. Even more so when you look at someone like DK with poor vertical recovery.
 

Bruigi

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This could be implemented into the returning Halberd or other moving stages. Question is will you be launched back up is say you are meteor smashed into the ground as the platform is lifting off and if this stage could be banned because of it. From what I understand the Brinstar stage is banned in melee because the acid can assist recoveries and deal environmental damage which is what this right here is doing although only for a second
 
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Gameboi834

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This could be implemented into the returning Halberd or other moving stages. Question is will you be launched back up is say you are meteor smashed into the ground as the platform is lifting off and if this stage could be banned because of it. From what I understand the Brinstar stage is banned in melee because the acid can assist recoveries and deal environmental damage which is what this right here is doing although only for a second
I think the key difference though is that on Brinstar that meteor would KO the other person if not for the acid; in this case it wouldn't KO them in the first place, so the stage isn't robbing you of a KO.
 
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Nielicus

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Hey you were right! They did it again on Rainbow Road, nice find
 

menotyou135

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I don't mind this so much. It doesn't matter for people who can jump anyway because they wouldn't have been harmed either way.
 
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Canuckduck

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Guess this is good for characters like Ike with a lot of laggy moves. Even more so when you look at someone like DK with poor vertical recovery.
It's probably just so that players who are off the platform when it starts to elevate don't get left behind.
 
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Jellyfish4102

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Edgeguarding has been completely revamped. If an opponent tries to grab onto a ledge that you're on, he'll grab it, and you'll be forcebly pushed off the edge into the air.
No that's edge hogging. (Holding on to the ledge so others can't hold on to it). Edgeguarding is preventing opponents from reaching the ledge.
 

DakotaBonez

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I'm not sure.
This may just be similar to the F-Zero stages, whenver you fall off and hit the racetrack you bounce back up like in this video.

Ya never know what to expect with these stages.
I mean you could swim on the Pirate Ship stage but you sink in Hanenbow.
 
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Bruigi

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I'm not sure.
This may just be similar to the F-Zero stages, whenver you fall off and hit the racetrack you bounce back up like in this video.

Ya never know what to expect with these stages.
I mean you could swim on the Pirate Ship stage but you sink in Hanenbow.
That's a really good point but on Mute City and Port Town Aero Dive stages it makes sense because you are traveling down the road and the characters are facing off of it so if they just stood on the road as they traveled down it that would make no sense. But in Big Blue the characters are facing the road so when they land on the road they stay there until they are carried off screen and we also see this in the 3ds Spirit Train stage. Maybe Kirby bounced up because the platform began to twist in a different direction and instead of Kirby rotating in place to face the camera they just made the bridge into a hazard.
 
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Aunt Jemima

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This is actually confirmed to be a mechanic only available to characters from the Kirby and Kid Icarus franchises, as Sakurai stated he didn't enjoy seeing his characters lose. :4dedede::4kirby::4pit::4palutena:
 

Jellyfish4102

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This is actually confirmed to be a mechanic only available to characters from the Kirby and Kid Icarus franchises, as Sakurai stated he didn't enjoy seeing his characters lose. :4dedede::4kirby::4pit::4palutena:
Tell that to Kirby in Melee.
 

Aunt Jemima

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Tell that to Kirby in Melee.
Sakurai stated that he didn't keep Kirby buff in Smash Bros. Melee and 64 like in the first Kirby commercials because he thought that Kirby was challenging his manliness and decided that he should keep Kirby as a pink blob. :kirby64::kirbymelee::kirby2::4kirby:
 

bkslider

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Good find. As someone who plays with lots of casual players for fun, this will make stages like Skyloft much more popular. I know lots of beginners who aren't big fans of places like Delfino Plaza just because they get lost in the stage changes.
 

ECHOnce

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EDIT: I'm an idiot. Actually watched more than 5 seconds of the vid and saw Kirby charging Side-B for way longer...I had just assumed the Fire had some part in why he flew up aha >> Great find though aha, ignore the silly reasoning below

I'm not completely convinced that this is the case...with all the footage on Skyloft and other moving stages we have so far, I'm sure we would have other videos to reference this.

Rather...it could be part of Kirby's Side-B. Note how the hammer
(I think it's just the hammer, and not the rest of Kirby...hard to see on my phone) catches fire; it's probably just an added penalty for charging too long, like Diddy's Neutral B in Brawl. It's absurdly short if that's the case, but that could just be because it wasn't chargeable in previous games at all.
 
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Calibrate

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Casuals who don't know how to jump?

I agree, casuals are noobs, but they aren't ******** :p
 
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