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New Terms and Techniques for Brawl+

goodoldganon

Smash Champion
Joined
Mar 17, 2008
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When first trying out Brawl+ it is important to remember that even though you are playing an altered version of Brawl, there are still new terms and techniques to learn. What that means is that although the experience may seem familiar at first, in order to reach a higher level of play and take part actively in the community discussion newer players should become accustomed with differences in Brawl+. Read this topic for the most up to date list of all advanced techniques and terms in Brawl+.

TERMS

-vBrawl or Vanilla Brawl- This is the nickname given to the unaltered, original copy of Super Smash Bros. Brawl

-ASL- ASL stands for Auto-Snap Ledges. In vBrawl all characters would grab the edge during any point of their recovery moves. In order to strengthen the edgeguarding game all characters can only grab the edges at the apex of their jump or when on their way down. Side-b moves will still automatically snap to the ledges though.

-ALR- ALR stands for Auto-Lag Reduction. This is in reference to the lag on aerial attacks. In Smash 64 and Melee you were able to press the shield button as your character was hitting the ground to cut off a significant portion of the lag on an aerial move. Since there is no benefit to missing the lag reduction, Brawl+ has made this automatic. Most characters' aerials land with 50% of their original lag, but their are some exceptions.

-BKB- BKB stands for Base Knockback and this deals with the strength of attacks. In order to help balance Brawl+s roster, some moves have required modifications to their speed and knockback. Base Knockback refers to how far a move will send you BEFORE taking percentage into account.

-KBG- KBG stands for Knockback Growth. Like BKB this alters how far a move can send an opponent. KBG will affect how far someone will go AFTER taking percentage into account.

Hitstun- vBrawl is known for its low amount of hitstun. After connecting with an attack, the opponent is put into hitstun. When in hitstun the only thing you can do is DI in order to prevent the opponent from comboing you.

Hitlag- Hitlag is the amount of time you and your opponent are 'frozen' in place after a successful attack. When in hitlag you are supposed to do a majority of your DI'ing. vBrawl had a large amount of hitlag allowing for easier DI'ing. Brawl+ has half the amount of hitlag allowing for a faster paced game as well as making DI slightly more challenging.

Buffer System
- In vBrawl you are allowed 10 frames (1/6th of a second) of buffer. Meaning you can input a move 10 frames before your last move ends and it will still register and bring your move out at the first possible frame. While some people find this to be the smoothest control, it can also cause many SD's with heavier characters such as Ike.

Brawl+ allows you to choose exactly what buffer setting you want. So try out different settings and see which one you believe provides you with the smoothest gameplay. This buffer system is tied to the handicap system in Brawl. 0% = 0 buffer 10% = 1 buffer. and so on up till 100%. Anything at or above 100% is set to the vBrawl default 10 frame buffer.

TECHNIQUES

-Teching or Ukemi- Teching (or the rarely called Ukemi) is the act of hitting the shield button right before your character hits the ground. This technique allows you to get back onto your feet in the quickest means possible as well as protecting yourself from continued damage while lying on the ground. You can tech in place, left, or right depending on the direction you are holding the control stick when you press shield.

-Dash Canceling- Dash Canceling is a simple technique added to Brawl+ that allows for more varied approach options. While running you simply press down on the control stick to enter the crouched position. From their you can do any move, for example a running forward smash with Fox. The only thing you can not do form an immediate dash cancel is a down smash.

-Dash Dancing- Dash Dancing is simply running back and forth in place. Typically used as a mindgame tool, it can also be used to 'dance' in and out of the opponents range as you bait them for an attack. Captain Falcon and Marth have great dash dances if you are looking for an example.
 
D

Deleted member

Guest
as far as I know the terms were auto sweetspot ledges and aerial lag reduction, and teching was already in vBrawl.

otherwise good idea and well typed
 
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