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New Stage Trend for SSBB???

Primetime84

Smash Cadet
Joined
Jul 4, 2007
Messages
45
I am looking at all the boards and see one very similar thing. Alot of the new boards are just new versions of Capt. Falcon's from Melee. Meta Knights, Wario's, Fire Emblem's,Mario Sunshine's, Smashville, Link's, and even Pit's stage to an extent are all very simple Battle Field like boards that all contain ever changing background. There was a variety of platformed boards in Melee with very different landscapes. Of the stages i mentioned they are all very simple in terms of platforms.

I wonder if SSBB's stages will get caught up in the interactive backgrounds and forget about an original makeup for a new stage. I liked how in Melee Battlefield, and FD were the only stand alone boards deemed to be simple and not represent a character. Even The Flat Zone has more platforms than half of the new stages shown in SSBB. I hope we still get boards resembling hyrule temple, Dk's Melee Boards, and all of the Mario Boards.
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
Wario's isn't really a Mute City, since you interact with the games. When you win, you get something.

Though I agree on Delfino Plaza and Battleship Halberd. You move to a random position and go up.

About those others.. No? Castle Siege definitely isn't like Mute City, I'd say it's more like Princess Peach's Castle.

The Bridge of Eldin is more like a mix of Final Destination and Mushroom Kingdom. Only with explosions (I love this stage XD).

Smashville is pretty much a different Battlefield, with an extra added: K.K. Slider performing. Besides, what can you really do with an Animal Crossing stage?

Skyworld is awesome. You break the platforms and clouds come. It somewhat resembles Hyrule Temple, only not as big and breakable platforms.

Finally, Lylat Cruise. This one is a mix of Mute City and Sector Z/Corneria. It's still a ship, but now there are platforms, and you eventually get unto a planet. I agree there's a lot of background action, but Corneria had it's share too, if you took time to look.

I guess it's just how you look at it.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
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Char
NNID
PsychoIncarnate
3DS FC
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He's right though...the scenery is better...but the stages themselves are simplistic and boring...
 

BenB

Smash Cadet
Joined
Aug 29, 2007
Messages
25
Location
Massachusetts
While this may seem to be the case...the game isn't out yet, and we shouldn't judge it too harshly...yet. I mean...from a few screenshots, what can you really tell? :( Besides, in a few stages, a good example of which is the Fire Emblem stage, you will eventually go to a new area (the dungeon that sakurai mentioned?) Who really knows how good these stages will be? I can't wait to find out ;)
 

Space_Pirate_Fox_McCloud

Smash Apprentice
Joined
Sep 19, 2007
Messages
179
I see some similarities, but not very much.

Delfino Plaza does share a big of Mute City's basic concept, which is to take fighters from area to area via a main platform before landing in different areas. It's not a bad concept since it does break things up from time to time so the stage does have some changes without being too complex (the problem with Mute City is that it just happened so fast that it became difficult to tell what's going on).

Castle Siege is really unlike any of the previous stages in Melee. It starts off in one section before the stage falls apart, dropping the players into another area. Then later in the fight, the second section will crumble, causing the fight to fall into another area. I'm assuming this final area is where the rest of the battle will take place, though it might be possible for additional areas or somehow being moved back to the initial section.

Sky World again features a new concept in Smash Bros, which is destructable platforms. While in Castle Siege, the stage would fall apart, it would be due to some sort of timeline in the stage's programming. The destruction in Sky World is entirely dependant on the actions of the characters in the stage.

Rumble Falls is another stage that loosely follows a concept in Melee, which is a virtical scrolling stage. Obviously, this brings Icicle Mountain to mind, though any virtical scrolling stage will. Rumble Falls appears to only scroll in one direction, up, as opposed to the ever chaning scrolling of Icicle Mountain. What happens when the stage reaches the top is a mystery, it could either stop scrolling, scroll back downward, or somehow drop the fighters off at the bottom so they could begin scrolling back up.

Wario Ware is yet another unique concept. This stage incorperates the microgames from the series in its hazards. It seems most likely that these microgames will be determined at random, much like they are in Wario Ware, though whether there is a specific interval or if it's at any given time is unknown. Mr. Sakurai said that there will be a reward for those who complete the microgame's tasks, though he doesn't quite specify what. My guess is that it's either an item, some health recovery or the fact that they're not harmed by the microgame's hazards (such as falling arrows or an earthquake).

Pokemon Stadium 2, as it's expected, is similar to Melee's Pokemon Stadium. However, this time there are new transformations with some appearing to actually affect the physics of the game such as increased jumping abilities or slippery floors.

Battleship Halberd sounds like it takes a little cue from Mute City, though my guess is that the moving platform is simply a transition between the initial hangar area and finally landing on the Halberd. I could be wrong and it could take you from place to place on the ship.

Lylat Cruise is a dynamic space adventure on a space craft other than the Great Fox. As with other Star Fox stages, it appears that players can get blasted by flying ships in the armada sequence of the stage, and possibly affected by the rocks in the asteroid belt. Other than that, it looks like a fairly moderate stage.

Bridge of Eldin is big and flat, but that doesn't make it a Final Destination clone. For starters, the platform extends off the screen much like in Onett. The only pit will appear when a Bulblin drops a bomb and blasts a hole in the bridge, which will eventually be repaired as the fight goes on. It also appears that the King Bulblin will mow over fighters in his path, which may be tricky to dodge as there are no platforms to hide on.

Yoshi's Island is a generally serene stage with only one central platform above the main platform. The smaller platform is said to tilt though what causes it is unknown. The Support Ghost also appears in pits as a temporary platform, which may disrupt KOs and also provide an extra area to fight when it is in play.

Smashville is the most basic stage associated with a franchise, as it really has no outstanding design or hazards. It's claim to fame is that it will feature a dynamic background that incorperates characters from Animal Crossing as well as making use of the Wii's internal clock.

So far, Brawl appears to have several good stages with quite a few different concepts. Nothing is really known about Snake's stage or the Mario Kart one, so I wont go over those in detail, but since this is supposively larger than Melee, I expect to see many many more stages other than those shown on the site. It's looking good so far, and there certainly is a variety with pleanty more on the way.
 

Primetime84

Smash Cadet
Joined
Jul 4, 2007
Messages
45
He's right though...the scenery is better...but the stages themselves are simplistic and boring...


Woo it feels good to be right or have somebody agree wid ya for once lol. As for the next post below it i'm not directly bashing the stages, I use Mute City a ton on SSBM(Unlike Big Blue which i never fight on.) But idk what it is, I think I just picked up on the pattern of simplistic stages and believe Sakurai got cuaght up in the scenary and not the platforms themselves. But until the game releases......we can never tell I guess.
 

Spellman

Smash Ace
Joined
Sep 18, 2007
Messages
623
Location
Brickway
Even Though

Even though some of the levels aren't exactly like Mute City, I think the point he's trying to make is that they've made so many stages that change and mutate all the time that he fears that there won't be stationary stages that don't move or change very much.

I think Battle Field is pretty stationary though, but I'm still hoping for a Final Destination.

I agree that there should be a huge "Hyrule Temple-like" level and a few others, but we'll see.
 

blanko33

Smash Journeyman
Joined
May 25, 2007
Messages
219
Location
Aguada/Añasco P.R
I hope they bring back corneria,like the 64 one,BIG and it's cool.For the ice climbers I hope they put a normal Not moving stage,like a top of a mountain with snow,It will be very cool and all...
 

User33

Smash Journeyman
Joined
Aug 4, 2006
Messages
325
liked how in Melee Battlefield, and FD were the only stand alone boards deemed to be simple and not represent a character.

LOL! HAve you realized that Fountain of Dreams, Dreamland 64, Yoshi's Story and Battlefield are the EXACT same thing.

Check your facts before you troll
 

Spellman

Smash Ace
Joined
Sep 18, 2007
Messages
623
Location
Brickway
Not Precicely

liked how in Melee Battlefield, and FD were the only stand alone boards deemed to be simple and not represent a character.

LOL! HAve you realized that Fountain of Dreams, Dreamland 64, Yoshi's Story and Battlefield are the EXACT same thing.

Check your facts before you troll
Yeah but Yoshi's Story had Shy Guys flying around that dropped food and there was clouds that could potentially save a smashed victim; Dreamland 64 had annoying wind, and Fountain of Dreams wasn't even completely stationary, sometimes the platforms would disappear under the water. On top of all that, they represent the characters in their respective franchises.
 

Doggalina

Smash Lord
Joined
Jul 25, 2005
Messages
1,958
Location
Chicagoland (NW Indiana)/Purdue West Lafayette
liked how in Melee Battlefield, and FD were the only stand alone boards deemed to be simple and not represent a character.

LOL! HAve you realized that Fountain of Dreams, Dreamland 64, Yoshi's Story and Battlefield are the EXACT same thing.

Check your facts before you troll
Being a Falcon player, I can assure you that FoD is NOT the exact same thing as BF. Also, Dreamland and Yoshi's Story have different blast lines. They may look similar on paper, but they are different in important subtle ways.
 
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