Masonry the Brick Lord
Smash Cadet
Intro:
Hey guys. I'm new to competitive play as a main. I want to focus on improving as fast as possible and playing as many people as I can with . I'm still a scrub who spends many hours studying and watching smash. I plan to go to events whenever I can, with a good grasp on technical skill, and I do well against most people I've played so far. I've lurked this board and the board plenty, never really commenting or making threads ever.
History: Not fully relevant to the post besides 2013 and some of 2011. Just some fun info on what got me into smash and how much it changed when it became competitive for me.
Present: The meat of this post.
What I need to work on: It's what I need to work on.
Future: Tournament plans and online with Smash 4.
HISTORY:
1999: Little me, picking up SSB64 as one of my first video games. Played due to my Pokemon obsession at the time.
2001: Little me, picking up Melee when the Gamecube first came out. Played for a long time, switching instantly to after the unlock because was a lot cooler to me. I thought was more powerful due to being a legendary, and sometimes played just because of the goggles.
2008: Teenage me, picked up Brawl. I would rent the game whenever I could. I started with just because I thought he was cool and then actually picked up FE in 2010.
2011: Teenage me, got really into Melee with a few people. I played and sometimes due to FE becoming my favorite series the year before. Friends played , , and . They didn't really know advanced techniques, but that was the year I picked up stuff like l-cancels, dash dancing, wavedashing, wavelands, pivots, etc. Melee became a whole new world to me after that.
2012: Paths split with friends who played Melee, and I picked up my own copy of Brawl, spending many hours playing many people online. I started with due to prior Melee experience, because of prior Brawl experience, and stuck with both because of Fire Emblem. I was really good with who I played, but truly only played other casual players.
2013: Project M 3.0 came out. I played Project M before that, but only because some friends wanted to play it online. Now I truly like it because of the diverse cast and being able to use a more viable in this new setting. This was also the year I finished all thirteen FE games, and I already finished the Hasha no Tsurugi manga and what was out for the Fire Emblem OVA the year before.
Present:
I've been getting back into the competitive world. The server shutdown for Wii has really bummed me out, so that's when I finally made a true effort to find locals.
I made a local Melee tourney and only three people showed up because Smash is nowhere near my area while it's next to the rest of Colorado a few hours away. At least the showing party was all locals. Two are now buddies who spar and travel with me. We play Project M together. One uses and the other uses . The player is somewhat of a veteran, I crushed in our little four person tournament with and had a nice confidence boost from it, especially with a low tier. But I already knew being good with buddies didn't make me good to the world.
I traveled to my first real tournament recently, Twin Titans Challenge, and placed 9th out of 25 in singles (sooooo close to at least 5th, was off by just 1 stock on the third game, then got knocked out by a good in loser's right after) and 5th out of 7th in doubles. I feel like my main problem was that I tried using too many characters instead of sticking to our boy. I used , , , , , and throughout my time there, testing the waters on matches, or feeling like I had to pick and in doubles just because I read about how good they are in it. Truth is, I feel like I would have better if I could have kept my head on straight and stuck to , and would feel more like myself, because while I enjoy playing many characters, I keep reading up on how people improve the fastest when sticking to one character in any smash, and I play Project M to represent our boy and did a poor job of that. So I'm fixing this in the future. While I feel like admitting that info is johnning, I also feel like it's needed to have and recite a clear goal from a mistake to improve.
What I need to work on:
Some of the players absolutely crushed me in friendlies and I never got to face them in tournament. One was a , another was a . When asking for advice, the answered and told me that I was too predictable. He would wait for me to make a mistake and act on it. He told me it seemed like I was on autopilot, so I read more into that and I found some anti-autopilot strategies that are working great so far. I'm surprised more players didn't do this to me, and that I managed to either be about even with or destroy everyone else I played. He also told me to simply play as many people as I could and experience with different players would shape most of it for me. The other thing I'll do is discipline myself to stick to one character per game.
All I think I need to do is just play more people. My schedule doesn't have me free for tournaments until November, but I'll be able to play as much Project M as I can, and Melee or Smash 4 whenever those are at a Project M event.
Future:
Smash 3DS and Wii U have me hyped. I may just stick to 's new gold and colors. I'll finally be able to play friends online again, which means I'll be able to shut up and play much more, it's really nice. I'll also be on the lookout for Project M events. I'm not sure if I should go to events for Melee and 4 if they don't have Project M. Only time can tell. It all comes down to trying not to spend too much money on gas and trying not to get too many shifts traded or covered.
Anyways, if you guys have any specific tips that really helped you improve, or if you'd like to share your stories from starting out to where you are now, I'd love to hear them.
Hey guys. I'm new to competitive play as a main. I want to focus on improving as fast as possible and playing as many people as I can with . I'm still a scrub who spends many hours studying and watching smash. I plan to go to events whenever I can, with a good grasp on technical skill, and I do well against most people I've played so far. I've lurked this board and the board plenty, never really commenting or making threads ever.
History: Not fully relevant to the post besides 2013 and some of 2011. Just some fun info on what got me into smash and how much it changed when it became competitive for me.
Present: The meat of this post.
What I need to work on: It's what I need to work on.
Future: Tournament plans and online with Smash 4.
HISTORY:
1999: Little me, picking up SSB64 as one of my first video games. Played due to my Pokemon obsession at the time.
2001: Little me, picking up Melee when the Gamecube first came out. Played for a long time, switching instantly to after the unlock because was a lot cooler to me. I thought was more powerful due to being a legendary, and sometimes played just because of the goggles.
2008: Teenage me, picked up Brawl. I would rent the game whenever I could. I started with just because I thought he was cool and then actually picked up FE in 2010.
2011: Teenage me, got really into Melee with a few people. I played and sometimes due to FE becoming my favorite series the year before. Friends played , , and . They didn't really know advanced techniques, but that was the year I picked up stuff like l-cancels, dash dancing, wavedashing, wavelands, pivots, etc. Melee became a whole new world to me after that.
2012: Paths split with friends who played Melee, and I picked up my own copy of Brawl, spending many hours playing many people online. I started with due to prior Melee experience, because of prior Brawl experience, and stuck with both because of Fire Emblem. I was really good with who I played, but truly only played other casual players.
2013: Project M 3.0 came out. I played Project M before that, but only because some friends wanted to play it online. Now I truly like it because of the diverse cast and being able to use a more viable in this new setting. This was also the year I finished all thirteen FE games, and I already finished the Hasha no Tsurugi manga and what was out for the Fire Emblem OVA the year before.
Present:
I've been getting back into the competitive world. The server shutdown for Wii has really bummed me out, so that's when I finally made a true effort to find locals.
I made a local Melee tourney and only three people showed up because Smash is nowhere near my area while it's next to the rest of Colorado a few hours away. At least the showing party was all locals. Two are now buddies who spar and travel with me. We play Project M together. One uses and the other uses . The player is somewhat of a veteran, I crushed in our little four person tournament with and had a nice confidence boost from it, especially with a low tier. But I already knew being good with buddies didn't make me good to the world.
I traveled to my first real tournament recently, Twin Titans Challenge, and placed 9th out of 25 in singles (sooooo close to at least 5th, was off by just 1 stock on the third game, then got knocked out by a good in loser's right after) and 5th out of 7th in doubles. I feel like my main problem was that I tried using too many characters instead of sticking to our boy. I used , , , , , and throughout my time there, testing the waters on matches, or feeling like I had to pick and in doubles just because I read about how good they are in it. Truth is, I feel like I would have better if I could have kept my head on straight and stuck to , and would feel more like myself, because while I enjoy playing many characters, I keep reading up on how people improve the fastest when sticking to one character in any smash, and I play Project M to represent our boy and did a poor job of that. So I'm fixing this in the future. While I feel like admitting that info is johnning, I also feel like it's needed to have and recite a clear goal from a mistake to improve.
What I need to work on:
Some of the players absolutely crushed me in friendlies and I never got to face them in tournament. One was a , another was a . When asking for advice, the answered and told me that I was too predictable. He would wait for me to make a mistake and act on it. He told me it seemed like I was on autopilot, so I read more into that and I found some anti-autopilot strategies that are working great so far. I'm surprised more players didn't do this to me, and that I managed to either be about even with or destroy everyone else I played. He also told me to simply play as many people as I could and experience with different players would shape most of it for me. The other thing I'll do is discipline myself to stick to one character per game.
All I think I need to do is just play more people. My schedule doesn't have me free for tournaments until November, but I'll be able to play as much Project M as I can, and Melee or Smash 4 whenever those are at a Project M event.
Future:
Smash 3DS and Wii U have me hyped. I may just stick to 's new gold and colors. I'll finally be able to play friends online again, which means I'll be able to shut up and play much more, it's really nice. I'll also be on the lookout for Project M events. I'm not sure if I should go to events for Melee and 4 if they don't have Project M. Only time can tell. It all comes down to trying not to spend too much money on gas and trying not to get too many shifts traded or covered.
Anyways, if you guys have any specific tips that really helped you improve, or if you'd like to share your stories from starting out to where you are now, I'd love to hear them.
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