iggyboy456
Smash Rookie
- Joined
- Sep 10, 2014
- Messages
- 17
I've been toying around in training mode for the last few days, forgive me if this is already known.
R.O.B can do some weird stuff with his gyro in conjunction with footstools to create some very damaging, very quick combos.
R.O.B's Gyro has some interesting properties. When hit by a gyro, the direction the opponent goes is determined by the direction R.O.B is facing when he throws the gyro. Using this fact allows for some interesting applications if an opponent is hit by a gyro that knocks the opponent towards R.O.B. When a gyro hits an oppenent and R.O.B immediately footstools the opponent, it counts as an airborne footstool, which causes an untechable knockdown. Because R.O.B's gyro bouces straight up after hitting an opponent, R.O.B can actually catch the gyro midair after he throws it before footstooling the opponent.
So, to recap, get right next to an opponent and face away(this is important) from them with a gyro in hand. Short hop and throw the gyro down. The next part can be done in a few different ways. When the gyro hits the opponent, footstool the opponent. You can catch the gyro before this step by pressing a grab button in midair, and then do the footstool. Alternatively, you can opt to not catch the Gyro, and instead after the footstool preform a down air. The down air will catch the gyro, as well as hit the opponent, due to the fact that they are currently being footstooled.
I think variations of this have a lot of potentential for some massively damaging combos. I think it could be potentially infinite if someone could find a way to land quickly after the footstool and dtilt to reset the opponent and set them up for another repetition, but I haven't found a way to halt R.O.Bs aerial momentum aside from down air, but that will make the opponent airborne. It could serve as a good way of ending the combo though.
Sorry if my descriptions weren't clear enough. I will try to get a video up to demonstrate this better as soon as I can.
R.O.B can do some weird stuff with his gyro in conjunction with footstools to create some very damaging, very quick combos.
R.O.B's Gyro has some interesting properties. When hit by a gyro, the direction the opponent goes is determined by the direction R.O.B is facing when he throws the gyro. Using this fact allows for some interesting applications if an opponent is hit by a gyro that knocks the opponent towards R.O.B. When a gyro hits an oppenent and R.O.B immediately footstools the opponent, it counts as an airborne footstool, which causes an untechable knockdown. Because R.O.B's gyro bouces straight up after hitting an opponent, R.O.B can actually catch the gyro midair after he throws it before footstooling the opponent.
So, to recap, get right next to an opponent and face away(this is important) from them with a gyro in hand. Short hop and throw the gyro down. The next part can be done in a few different ways. When the gyro hits the opponent, footstool the opponent. You can catch the gyro before this step by pressing a grab button in midair, and then do the footstool. Alternatively, you can opt to not catch the Gyro, and instead after the footstool preform a down air. The down air will catch the gyro, as well as hit the opponent, due to the fact that they are currently being footstooled.
I think variations of this have a lot of potentential for some massively damaging combos. I think it could be potentially infinite if someone could find a way to land quickly after the footstool and dtilt to reset the opponent and set them up for another repetition, but I haven't found a way to halt R.O.Bs aerial momentum aside from down air, but that will make the opponent airborne. It could serve as a good way of ending the combo though.
Sorry if my descriptions weren't clear enough. I will try to get a video up to demonstrate this better as soon as I can.
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