SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
Many people here who are familiar with Brawl may recall a nuance to Snake. In the middle of "combos" or chaingrabs, Snake was able to call a grenade between hits even if he couldn't escape, blowing both him and his opponent up. The reasoning behind this mechanic was that when Neutral B was pressed, the grenade itself was summoned within 1 frame. So in between mutli hit attacks or some combos/chaingrabs there were gaps in the hitstun that had at least 1 frame. Thats not enough to jump away, airdodge, or do an attack but it was enough time to summon a grenade.
Turns out there are MULTIPLE specials in Smash 4 that have this property. They revolve around summoning something that comes out within 1 frame. These specials can effectively break combos including some mutli-hit jabs. Many people will recall Megaman's Rush Cancel discovered fairly early which has this property where he summons Rush who knocks him out of the combos. This works a bit different than a 1 frame summon as he can actually do it during hitstun so technically it doesn't fall into this category. Recently another special was found with the same 1 frame property, Pikachu's Thunder. Some people were able to summon up to 3 thunders while getting hit by a jab combo. While watching Shofu's stream, they found that Bowser Jr may also have this property on his Up B (hasn't been tested yet). So its time to name this and explore the roster to find who else has this ability on their specials.
Unfortunately at this time I do not have the full game so I hope someone that does have it can test it out. Choose a good multi-hit jab that is escapable with Megaman and Pikachu (say, Little Mac's jab combo or something) and try out different specials with different characters.
EDIT: There is a new type of combo breaker. Literally hitstun canceling. It seems like some characters have the ability to cancel out of hitstun at any percent but further testing needs to be performed. A video of it can be found here. So far these CANNOT cancel electric hitstun and multihit attacks.
Combo Breaking Hitstun Canceling specials:
- Peach Turnip Summon (While Peach is already holding an item)
- Toon Link Bomb Summon (While Toon Link is holding an item)
- Link Bomb Summon (While Link is holding an item)
- Diddy's Peanut Popgun
Combo Breaking 1 Frame Summon type specials:
- Megaman Up B 1 (Rush) [*Additional possible unique property of breaking out of light hitstun]
- Pikachu's Thunder
----Specials to test by someone with the full game----
- Bowser Junior Up B, down B
- Sonic Up B
- King Dedede side B
- Samus Down B
- Robin's Side B, down B
- Duck hunt neutral B, side B, down B
- Pac-man up B
- Villager side B?
- Charizard down B?
- Game & Watch up B?
Others not included here
Combo Breaking 1 Frame Invincible Specials:
----All need testing to confirm----
- Marth's Up B?
- Lucina's up B?
- Mario's Up B?
- Game & Watch up B?
Others not included here
Combo Breaking 1 Frame Instant Hitbox Specials or NORMALS:
Unclear which specials/normals merit testing here or if there have been historically normals which have acted like this in the past. But the possibility is out there (likely just aerials not grounded normals). If they exist, then Frame 1 counters would fit into here.
Turns out there are MULTIPLE specials in Smash 4 that have this property. They revolve around summoning something that comes out within 1 frame. These specials can effectively break combos including some mutli-hit jabs. Many people will recall Megaman's Rush Cancel discovered fairly early which has this property where he summons Rush who knocks him out of the combos. This works a bit different than a 1 frame summon as he can actually do it during hitstun so technically it doesn't fall into this category. Recently another special was found with the same 1 frame property, Pikachu's Thunder. Some people were able to summon up to 3 thunders while getting hit by a jab combo. While watching Shofu's stream, they found that Bowser Jr may also have this property on his Up B (hasn't been tested yet). So its time to name this and explore the roster to find who else has this ability on their specials.
Unfortunately at this time I do not have the full game so I hope someone that does have it can test it out. Choose a good multi-hit jab that is escapable with Megaman and Pikachu (say, Little Mac's jab combo or something) and try out different specials with different characters.
EDIT: There is a new type of combo breaker. Literally hitstun canceling. It seems like some characters have the ability to cancel out of hitstun at any percent but further testing needs to be performed. A video of it can be found here. So far these CANNOT cancel electric hitstun and multihit attacks.
Combo Breaking Hitstun Canceling specials:
- Peach Turnip Summon (While Peach is already holding an item)
- Toon Link Bomb Summon (While Toon Link is holding an item)
- Link Bomb Summon (While Link is holding an item)
- Diddy's Peanut Popgun
Combo Breaking 1 Frame Summon type specials:
- Megaman Up B 1 (Rush) [*Additional possible unique property of breaking out of light hitstun]
- Pikachu's Thunder
----Specials to test by someone with the full game----
- Bowser Junior Up B, down B
- Sonic Up B
- King Dedede side B
- Samus Down B
- Robin's Side B, down B
- Duck hunt neutral B, side B, down B
- Pac-man up B
- Villager side B?
- Charizard down B?
- Game & Watch up B?
Others not included here
Combo Breaking 1 Frame Invincible Specials:
----All need testing to confirm----
- Marth's Up B?
- Lucina's up B?
- Mario's Up B?
- Game & Watch up B?
Others not included here
Combo Breaking 1 Frame Instant Hitbox Specials or NORMALS:
Unclear which specials/normals merit testing here or if there have been historically normals which have acted like this in the past. But the possibility is out there (likely just aerials not grounded normals). If they exist, then Frame 1 counters would fit into here.
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