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New possible combos with turnaround dtil/ftilt/...?

What do you think, could this give Kirby some more good options?


  • Total voters
    5

MrMFC

Smash Cadet
Joined
Apr 19, 2015
Messages
44
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iLFurkan
So I played around with that turnaround Kirby tech and I think there are some good possible combos/follow ups. If you don't know what I mean then here this video (also these things in the video aren't true combos lol I was just playing around with dilt, though the turnaround -> dtilt -> dtilt could be a possible true combo, this would be very good because then we'd have a higher chance to trip an opponent with it.). So now I'd like your help to test if there are any good new true combos with it and generally good uses for it. Also it would be nice if someone could test if turnaround dtilt -> dtilt is a true combo (in the video I was acting quite slowly and not reacting fast enough after seeing whether dtil tripped or not, should practice that. Also I suck at testing).

Here the video:

PS: This thread is only made to discuss this technique further, I know @Reserved said a lot about it but I think we all should try more things with it, it seems to be quite useful and needs more development imo.


Edit: So I don't really think anymore there are that many combos with this technique but I think finding more uses for it /having them in one thread makes it easier for people to find much information about it. Also if you don't know how to do it you just have to dash, turnaround and then when kirby's running animation starts again do the attack you want to do (I think all tilts/smashes not including fsmash slide).
 
Last edited:

Phan7om

ドリームランドの悪夢
Joined
Jun 12, 2013
Messages
1,615
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Yeah Dtilt has a lot of combo potential if it trips, which can be seen with other trip moves like Diddy's banana. The turnaround makes it so that you are closer to your opponent when it happens so its pretty useful.

With Ftilt, you can do this to knock the opponent over around 60-70% and Dtilt reset their missed tech when normally they would be too far away to do anything.
 
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