This is great, thanks so much for the insight. I'm really trying to just absorb any information I can from experienced players and trying to learn what moves I should be trying to learn and potential combos are out there. Played more Glory matches last night and did better for sure than my first day (could have been because I played a bunch of kids with no hands or I'm getting better, not sure yet). One thing I'm having big issues with right now is my timing/spacing. I'm finding myself thinking I can land the Fsmash or grab or something and whiffing right in front of them (usually get punished). Another thing in this game I'm trying to figure out is the priority(I believe it would be called this). Seems like so many times we both go in for a hit and I'm very rarely the one who comes out actually getting the hit off, is there something I don't know about this as well? Again, really appreciate you taking the time to help, this is why I've always loved the smash community so much despite playing console shooters (with a much worse community for sure).
No problem! Fox has been my main for years, so I've spent a lot of time figuring him out, and what I love about him is how he relies on flexibility, and is only as good as not only your motor skill, but also your mental processing, and Fox has always been like this.
Timing and spacing is a skill you just learn with practice. Best way to learn would be to go to training, select an average size/speed character and keep them on stand still and practising perfect spacing on your moves, as in hitting with the tip of the active hitbox. The most important moves to learn the ranges on are Usmash, Ftilt, Dtilt, Nair, Fair, Bair, dash attack, Jab/Jab2 and Fsmash, but of course knowing all of them is necessary to playing him exceedingly well. Once you get the hang of it, set the CPU to walk and start trying the spacing and timing on them. Start with an average speed CPU like Mario (not slow) and then move to the fast walkers like Marth and Fox himself.
To really get the hang of it, pivoting Ftilts, SHFF Nair, RAR Bair and dashing Usmash are good techniques to practice (if you are confused on these ask me), as it involves you moving as well as them moving, making perfect spacing more picky. Once you start to learn the ranges and where the hitboxes are, it becomes second nature to perfect space these things.
Priority is a little strange in smash. Main reason I say that is because when we say a move has "high priority" it doesn't mean it wins against all "low priority" moves, it just means it wins the majority of the clashes. A good example is Fox's Dair in Brawl being able to go through Meta-Knight's high priority glide attack despite having a small hitbox with low priority.
In Fox's case, the majority of his moves have low priority because his attack speed is pretty much the fastest there is. Knowing this, you shouldn't be focused on winning trades by clashing, but winning trades because your hitbox came out first. Fox's Nair, however, is known for having high priority and his Dsmash is pretty solid too. His tilts don't often win many clashes but they come out incredibly fast and are good for safe poking on most character's shield when spaced well.
The Smash community is great! ^^
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Reetrider
Thanks for the compliments! Welcome to the boards! If you have any questions about Fox in terms of his general gameplay feel free to ask here. If you have something more specific you'd like discussed, you can bring the topic up in his Meta Game thread or make a new topic if necessary. Hope you enjoy your time here.