I'm not saying were not growing at an incredible, exponential rate. I'm not saying that this growth isn't good or impressive but i am saying this growth is not the result of the community reach out to a new player base. It is the result of a newly released smash game and Nintendo advocating the smash scene. People have to stumble upon us by chance and i'm not saying to shove something their face that they're not interested in, but rather let the general gaming community know that e-sports is an option. I think these numbers are incredible. I've seen them already and it wow'd me but i want smash to garner an even larger fan base then what it has. Complacency is a trap and despite things going miraculously good it should never be enough. I don't have an answer as to how to dramatically increase the amount of new players but i do know from my experience and a lot of newer players that smash is difficult to find. Fast enough for you. I want more from smash and e-sports in general.
The community growth is the result of primarily 3 key events; EVO tournaments, the documentary, and Nintendo/Smash4. Before they happened, Melee national tournament entry numbers stayed between 180 - 350. Big streamers like VGBC'S shouldn't be discredited, of course. There might be a few other, smaller things I'm not thinking of. Apex tournaments have done a lot too
EVO showed off Melee to the FGC (Fighting Game Community) which plays the same game genre that Melee is, are competitive gamers, and once relentlessly hated Smash Bros because it was cool to do so. Now their preception of Smash is pretry reversed. The documentary showed off the scene's competitive history to Smash fans active enough to be curious enough to watch it. Nintendo and Smash 4 refreshed a lot of old fans and created new fans of the Smash series. Some of them went competitive and some of them went to Melee. New games in a series can revive or significantly boost tournament scenes
Before EVO 2009, Street Fighter at EVO could only bring in 200 - 300 entrants. Once SF4 happened, the latest SF game at EVO was pulling in reliably more than 1000. Now it's at its record of 2200. That game also boosted the popularity of others series played by the FGC. Smash 4 is kind of doing the same thing for Melee
The general gaming community knows very well about esports and some of them aren't interested. A lot of gamers love to even make fun of MLG. Jokes like Mountain Dew and Doritos are really popular
Wait, didn't you previously comment that the only competitive Melee players you knew in person played because their friends introduced them to the scene? I sense a contradiction
If you just simply wait patiently, Smash will keep growing bigger. What's stopping it? If the growth rate ain't broke, dont fix it. Smash probably isn't difficult to find. Compared to other competitive games, Smash is cheap. Also, Smash is very popular. There is a large pool of players who may potentially be interested in the scene
It's also a casual fighting game series, unlike Street Fighter and Guilty Gear. A lot of its players will want to play casually. Other fighting games with active tournament scenes aren't popular, except Mortal Kombat, because fighting games (that aren't Smash (at a casual level)) are difficult to learn. They get higher prevalence rates of competitive players because they don't get many casual gamers. Popularity among casual gamers helps boost a games competitive popularity. Smash looks ready to usurp Street Fighter as the most played competitive Fighting Game (series)