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New Option On The Ledge

Litt

Samus
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In PM 3.02 you can airdoge right off of a jump off the ledge (pressing up x or y) for perfect wave lands on stage for every character to retain invincibility, without an chance of an SD.

Note I did not discover this option, it was discovered by @Nannas
 

DrinkingFood

Smash Hero
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I don't think most characters retain any invincibility doing this. You'd keep more from just ledge grabbing into instant edgedash. Nor do I think most characters get a perfect waveland, that probably depends on what their environment collision boxes look like during their ledge jump.
But preventing SDs is nice, this would be great for avoiding disasters in high stress moments.
 
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Bellioes

Smash Lord
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Hylian already brought this up in one of his webinars stream sessions on his YouTube channel ( the 1st one I believe).
 

1FD

Smash Ace
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Pretty sure this is widely known by almost everyone.
It's even mentioned a lot in general tier discussions (where I lurk) way back in 2.1 days by a few people for being significant things for everyone that DJCs like Ness Lucas M2 Yoshi and Peach because they can DJC/FC aerials right off the ledge instantly which people like ness and m2 and especially peach given she's the only good character of that melee batch all never had many options from the ledge but now they do.
 

DrinkingFood

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This is godlike with Bowser btw, I'm pretty sure that under 100% its faster than a regular edgedash and has vulnerability extending into the air dodge landing lag
 

Litt

Samus
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Pretty sure this is widely known by almost everyone.
It's even mentioned a lot in general tier discussions (where I lurk) way back in 2.1 days by a few people for being significant things for everyone that DJCs like Ness Lucas M2 Yoshi and Peach because they can DJC/FC aerials right off the ledge instantly which people like ness and m2 and especially peach given she's the only good character of that melee batch all never had many options from the ledge but now they do.
Well in my region (New England) the vast majority of players did not and do not know about this, and I only started screwing around in PM since they released samus in 3.0, so I wouldn't know anything about the 2.1 days.
 

1FD

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This is godlike with Bowser btw, I'm pretty sure that under 100% its faster than a regular edgedash and has vulnerability extending into the air dodge landing lag
Yes indeed it does the best player i've played does this every time he plays bowser it's just this stupid ledge jump land into instant upb back to the ledge over and over repeatedly that I'm pretty sure is just a permanent whirling fortress hitbox on the ledge and invincible
SO FAST REALLY STUPID
 

Hinichii.ez.™

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hinichii
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In PM 3.02 you can airdoge right off of a jump off the ledge (pressing up x or y) for perfect wave lands on stage for every character to retain invincibility, without an chance of an SD.

Note I did not discover this option, it was discovered by @Nannas
This is not new, try again.
 

Litt

Samus
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This is not new, try again.
This actually is kinda new... literally no one uses or discusses this option.... despite a few people knowing about it before and it not being used... does not mean this shouldn't be discussed to make it more widespread.
 

Hinichii.ez.™

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hinichii
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This actually is kinda new... literally no one uses or discusses this option.... despite a few people knowing about it before and it not being used... does not mean this shouldn't be discussed to make it more widespread.
If it has been known since 2.1, it's not new. You know when 2.1 came out??
 

shairn

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It's not commonly used because the jump is kinda slow, easily reacted to and doesn't retain a lot of invincibility, if any. Plus ledgedash or even regular ledgehop waveland is pretty much always a better option.
 

Litt

Samus
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but for floaty characters like puff, samus and peach have trouble retaining ledge invincibility off normal wavelands, it can be useful and since its common knowledge pre 3.0 that its not very good, perhaps its more useful for some characters
 

1FD

Smash Ace
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Basically not very talked about because in general it's not very good
but for floaty characters like puff, samus and peach have trouble retaining ledge invincibility off normal wavelands, it can be useful and since its common knowledge pre 3.0 that its not very good, perhaps its more useful for some characters
significant for everyone that DJCs like Ness Lucas M2 Yoshi and Peach because they can DJC/FC aerials right off the ledge instantly which people like ness and m2 and especially peach given she's the only good character of that melee batch all never had many options from the ledge but now they do.
+ other situations with some niche moves that you can't really use your DJ to get out quick
Or special things like the previously mentioned Bowser fortress repeating wall
 

DrinkingFood

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Okay well if we're talking about ledge jumps in general then the OP should have been talking about ledge jumps instead of ledge jump waveland
But yeah I'm not saying ledge jump wavelands are never good. Just bad In general. No doubt lots of float characters have value for this, in fact now that It was mentioned I'm going to test it for ROB in frame advance vs his regular edge dash
 

1FD

Smash Ace
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I don't think ROB will benefit from that too much given he doesn't drop down before going up the way lots of DJCers and stuff do
But mayhaps
Mayhaps even for quick SideBs at a certain perfect height that dropping off the ledge and DJing to do could be too tight and or risky :/
But yeah as far as just for LJ Wavelands the only major benefits are those Ness, Peach peeps because they can't WL off the ledge any other way and if they were in melee being on the ledge basically was the worst spot to recover from lol
 
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