Hello everybody!, so I have been wondering if anyone else has noticed a particular technique which I use to increase my movement speed and approach/retreat options. I have been trying to share this for a while but every time I do I either get fired on on my or my post is simply deleted.
The Technique has temporarily been named Short dashing, the reason why I choose this name is because successful completion of the technique leads to your character completing a shortened, speed up and interruptible dash and flicking the control stick to do so feels similar to flicking an x or y button quickly to short hop.
So what exactly am I talking about? Well we all know about the PP and the mechanics of which is to complete opposing dash inputs to cancel the animation in both directions, and Foxtrotting/ J dashing is when you complete multiple dashes chained into each other at the end of each dashing animation, essential this technique combines the too techniques into an effective movement strategy. I realized after being in the lab for a while that all characters in the game have a crouch animation that is utilize-able to cancel the dash animation as well, by flicking your stick diagonally down and in the direction you want to move in a couple frame window, the crouch animation will cancel the dash ending animation allowing you to proceed with another dash starting animation, without the need to wait for the current dash animation to end. In turn you are rewarded with a much faster acceleration to top speed and decreased deceleration with no ending lag.
Why is this important? it gives you an almost lagless means of movement, offensively and defensively. No laggy end animation between dashes means less time to be punished and more time to punish with dash attacks or sliding upsmashes. A perfect pivot can eliminate you turn around animation when you need to switch directions, making this technique effective for getting in and out without the risk or fear associated with an easy punish while approaching.
What are your thoughts? does anyone already use this technique in their primary gameplay style? I have adopted it into my play and it works miracles from my experience. Let me know please.
The Technique has temporarily been named Short dashing, the reason why I choose this name is because successful completion of the technique leads to your character completing a shortened, speed up and interruptible dash and flicking the control stick to do so feels similar to flicking an x or y button quickly to short hop.
So what exactly am I talking about? Well we all know about the PP and the mechanics of which is to complete opposing dash inputs to cancel the animation in both directions, and Foxtrotting/ J dashing is when you complete multiple dashes chained into each other at the end of each dashing animation, essential this technique combines the too techniques into an effective movement strategy. I realized after being in the lab for a while that all characters in the game have a crouch animation that is utilize-able to cancel the dash animation as well, by flicking your stick diagonally down and in the direction you want to move in a couple frame window, the crouch animation will cancel the dash ending animation allowing you to proceed with another dash starting animation, without the need to wait for the current dash animation to end. In turn you are rewarded with a much faster acceleration to top speed and decreased deceleration with no ending lag.
Why is this important? it gives you an almost lagless means of movement, offensively and defensively. No laggy end animation between dashes means less time to be punished and more time to punish with dash attacks or sliding upsmashes. A perfect pivot can eliminate you turn around animation when you need to switch directions, making this technique effective for getting in and out without the risk or fear associated with an easy punish while approaching.
What are your thoughts? does anyone already use this technique in their primary gameplay style? I have adopted it into my play and it works miracles from my experience. Let me know please.