VA3TO
Smash Apprentice
- Joined
- Jun 25, 2013
- Messages
- 75
Thanks to Terrazi Terrajin for posting a thread previously giving me an idea for this. Sorry for jacking your thread idea but I thought it needed it's own one entirely.
All the Smash Bros games have had Team Fighting in one way or another: Multi Man Teams, Dream Teams with your friends and Competitive Doubles matches. Although each offered a different mentality it all came down to not hitting your partner (If Friendly Fire is turned on) and forming pseudo teamwork in order to prevail. An idea I thought recently was.
Team Attacks / Team Combo / Team Recover
Yes I'm sure we have all thought of ideas regarding this in the sense of Mario & Luigi Superstar Saga or even the infamous "Wombo Combo" but I think it's time it's treated as it's own mechanic. Here are some ideas I am proposing:
Team Attack off a Throw: If Team Attack (Not Friendly Fire) is turned on it allows your partner to be able to grab you with a unique animation and throws you in the direction they wish. Being the thrown partner you are able to determine which angle you veer off towards (Down Forward, Forward, Up Foward etc) and causes no damage to yourself. You can attack out of this as soon as you like but if you can time your attack you can perform a "Team Combo". Pressing A at the correct time a long with a direction (think teching but actually on your opponent during hitstun or if they have not hit you) to perform a unique attack. FOR EXAMPLE.
Mario back throws his partner Captain Falcon into an opponent who is trying to recover. Falcon aims his angle correctly and connects a LEFT A Team Hit which is a modified version of the Knee of Justice; inflicting more damage and increased knock back and K.O's the opponent.
The pay off is HOW AWESOME it was and the increased power behind your attack. Hopefully you are still reading this and are ready for...
Team Recovery: Allowing your partner to Footstool off your head to improve their recovery with an extra jump OR allow yourself to "Air Throw" your partner upwards without wasting your double jump. Adding this to doubles matches would also add a unique mechanic to characters with good stage presence but bad off stage manoeuvrability. Picking your Partner could take some tactical thinking as opposed to "Oh we will just use our best characters".
Thoughts?
All the Smash Bros games have had Team Fighting in one way or another: Multi Man Teams, Dream Teams with your friends and Competitive Doubles matches. Although each offered a different mentality it all came down to not hitting your partner (If Friendly Fire is turned on) and forming pseudo teamwork in order to prevail. An idea I thought recently was.
Team Attacks / Team Combo / Team Recover
Yes I'm sure we have all thought of ideas regarding this in the sense of Mario & Luigi Superstar Saga or even the infamous "Wombo Combo" but I think it's time it's treated as it's own mechanic. Here are some ideas I am proposing:
Team Attack off a Throw: If Team Attack (Not Friendly Fire) is turned on it allows your partner to be able to grab you with a unique animation and throws you in the direction they wish. Being the thrown partner you are able to determine which angle you veer off towards (Down Forward, Forward, Up Foward etc) and causes no damage to yourself. You can attack out of this as soon as you like but if you can time your attack you can perform a "Team Combo". Pressing A at the correct time a long with a direction (think teching but actually on your opponent during hitstun or if they have not hit you) to perform a unique attack. FOR EXAMPLE.
Mario back throws his partner Captain Falcon into an opponent who is trying to recover. Falcon aims his angle correctly and connects a LEFT A Team Hit which is a modified version of the Knee of Justice; inflicting more damage and increased knock back and K.O's the opponent.
The pay off is HOW AWESOME it was and the increased power behind your attack. Hopefully you are still reading this and are ready for...
Team Recovery: Allowing your partner to Footstool off your head to improve their recovery with an extra jump OR allow yourself to "Air Throw" your partner upwards without wasting your double jump. Adding this to doubles matches would also add a unique mechanic to characters with good stage presence but bad off stage manoeuvrability. Picking your Partner could take some tactical thinking as opposed to "Oh we will just use our best characters".
Thoughts?