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New Impact Launch feature

Rodriguez5

Smash Cadet
Joined
Jun 30, 2013
Messages
39
Well we have seen the pic of the day and it looks pretty neat. Does this remove the chances from being able to tech out of those launch situations? Just a thought...
 

Dr. James Rustles

Daxinator
Joined
Mar 24, 2008
Messages
4,019
I am not sure what you mean, you may have to clarify a little bit. Do you mean the picture in which Link and Samus are entering the blast line and by teching do you mean air dodging after you are hit to prevent the character from entering a reel? In this case, we aren't given enough information to deduce if they can't air dodge for this purpose.
 
Joined
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8,377
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I still feel like these effects are not only for visibility, but also indicators. Like the streaks are blaring indicators of a character in stun, and the streaks on attacks are merely visible hit boxes. Subtle hints for exposing newer players to the more intricate combat aspects of smash? Maybe. AM I possibly reading too much in this and just being a wishful thinker? Probably. Either way, i'm f*cking tired. Good night.
 

Chiroz

Tier Lists? Foolish...
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Oct 19, 2007
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Zykrex
I am not sure what you mean, you may have to clarify a little bit. Do you mean the picture in which Link and Samus are entering the blast line and by teching do you mean air dodging after you are hit to prevent the character from entering a reel? In this case, we aren't given enough information to deduce if they can't air dodge for this purpose.

They aren't actually entering the blast line just yet. The picture is showing new graphical effects for characters who are launched at a high speed (kind of like how in Melee characters would scream when launched at high percentages). This graphical effect is present in the match between Sakurai and Mario and it happens when any character is launched after about 70-80%.

Note: The colors also represent the player that launched them and not the character being launched. It was merely a coincidence that Link was launched by player 4 and Samus was launched by player 1. (or maybe the picture was purposely done like this)

I believe what the OP is asking is that if a player would be able to tech when launched towards the ground while this visual effect is active.

Well, assuming that, just as Sakurai said on Miiverse, this is only a visual effect and nothing else I believe that you are able to do everything you would be able to do from a normal low-percentage launch, including teching. So, yes, I believe teching would be do-able from this animation.

Maybe it is a possibility that once this visual effect comes into place, characters will also have a higher hitstun after being hit, but that is just my own speculation.
 

Rodriguez5

Smash Cadet
Joined
Jun 30, 2013
Messages
39
The reason behind the thought is that it would be kind if pointless to have that animation from being launch if you could still survive. Possibly at only high percentages, in the trailer we saw Link perform his Up B and wipped out two characters and that launch effect was present. We all know trailer magic though, its at high percentages but don't show the percentages.
 

Ulevo

Smash Master
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Dec 5, 2007
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4,496
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Unlimited Blade Works
If it did remove the chance to tech, it might open up the possibility of cave like stages being legal. That being said, I think this is only a visual effect.
 

Chiroz

Tier Lists? Foolish...
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Zykrex
The reason behind the thought is that it would be kind if pointless to have that animation from being launch if you could still survive. Possibly at only high percentages, in the trailer we saw Link perform his Up B and wipped out two characters and that launch effect was present. We all know trailer magic though, its at high percentages but don't show the percentages.
Watch the Gameplay video of Sakurai vs Mario, the effect starts showing after about 70% but it is almost not noticeable. It becomes more prominent and lasts longer the faster your opponent is launched (the higher his percentage is), but it is very obvious even before you die. Watch when Mario hits Megaman out of the stage, the effect is very obvious, yet Megaman doesn't die, so it isn't an indicator of death percentages, it is just high speed launches.

Sakurai says he added them so players could easily identify who hit who when there is a 4 player crazyness going on, but what I believe is more important is that this effect will allow new players to have an easier time grasping hitstun and DI, as this effect makes it much simpler to see and understand those concepts.
 

SmashChu

Banned via Warnings
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Maybe I'm missing something, but those effect only show which player did the impact. So if it's blue, it's 2P (unless colors change in the next game). If the character dies, 2P gets the KO. One issue in time is it may be hard to tell who got the KO and why. This makes a bit easier. This is not a technique or anything. Just an indicator.
 

Chiroz

Tier Lists? Foolish...
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Maybe I'm missing something, but those effect only show which player did the impact. So if it's blue, it's 2P (unless colors change in the next game). If the character dies, 2P gets the KO. One issue in time is it may be hard to tell who got the KO and why. This makes a bit easier. This is not a technique or anything. Just an indicator.

It is exactly that. Which is why it is almost certain that you can in fact tech out of this visual feature if you were to hit the ground/wall/ceiling.

It is now being debated though that this technique will also help newer players identify and analyze things like Hitstun and Directional Influence with greater ease because of its visual aid, which is a good thing. I believe the dev team is making better design decisions this time around. No doubt there is some Namco influence.
 

Rodriguez5

Smash Cadet
Joined
Jun 30, 2013
Messages
39
Thanks for the input Raykz, I completely forgot about that Mario vs Megaman gameplay footage.
 
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