TobiasXK
Smash Ace
well i haven't been here since forever ago. this placed has changed alot—and this game has changed alot—since 2008ish when i quit. and i don't know how alive this little Luigi corner is, but i've been playing again recently, shaking off that 5-year rust and trying to break through this very new (to me, at least) technical barrier to get back into it (and shoutouts to Tirno for really helping me feel like i can get back into this, even though i probably look hopeless from your end of the skill gap).
and i thought now, with EVO just behind us and a lot of other big sponsored and grassroots events on the horizon for this year and next, it might be a good time to really look at Luigi's metagame from an observational and theoretical standpoint—so not really a guide or anything, but more of a discussion on what Luigis are doing now that works/doesn't/shouldn't, what areas of his game have problems or are going to have more problems as the skill ceiling for the other characters rises, what kind of tech could really benefit us, where the playstyle should be trending, etc.
i'm obviously not really qualified to lead this kind of discussion, since my intuitions are pretty outdated at this point. and also because i've played Falcon almost exclusively since March when i came back. but Luigi's where my <3 is, so.
i've tried to watch a decent amount of vids/streams of EddyMexico, Abate, Vudujin and Vist, and i've gotten to see Houston's Obsoleet play live a bit. and i've tried to come up with some questions and discussion points that might spark some conversation (and feel free to call out any bad conclusions/opinions i might have):
1] first off, "technology". i am super stoked to see platform canceled nair/bair looking like a staple thing that Luigis can and do use. and i was really interested to see fireball being used to get momentum off of platform/stage edges—which was sparsely "known" way back in the day, but people were scared of being offstage back then. i'm hearing "Vududash" for that technique; i don't know if that's standard, so someone let me know!
but what other stuff do you guys think really needs to start trickling down into every Luigi main's repertoire?
me, i've been seeing players get really high utility out of Shield DI and Shielddropping. and Luigi's shield interactions in general always felt pretty weak and limited. Shield DI could get us grabs where normally Luigi's slipperyness would interfere, and be a good soft escape from shield pressure to earn enough distance to WD out. And Shielddropping, basically for every character will change the game because platform followups and traps are pretty significant right now.
2] movement. Wavedash precision control is miles ahead of where it was when i quit; it's amazing. but i've seen basically no dashdance or general initial dash use in most of the matches i've watched. and initial dash has the benefit of unlocking Pivots and not tying you up in LandFallSpecial lag, so i find it kind of weird that this seems to have been pruned out of alot of playstyles.
i've also noticed a sort of stop-motion playstyle in some matchups, where Luigi is just watching for an opening and then immediately rushing in with one really precise wavedash, with very little "wasted" motion at neutral to try and bait or force a read.
Melee has always been evolving toward a really movement-based neutral game, and movement is one of Luigi's natural strong points, so should that be a thing that we develop further?
3] the approach game. so WD d-smash has always been a little bit less common among really experienced Luigis because it's a pretty big commitment to connect. which means that we see alot of WD f-tilt poking or jab-dsmash or jab-grab. but on Shield or vs someone who CrouchCancels, those are still not quite non-commital—especially at low percents. and on-Shield mixups can work, but alot of what Luigi does to pressure a Shield doesn't seem like it's nearly safe enough in terms of frame +/-.
and alot of my question marks re: approach extend to Luigi getting up off the ledge, as well. i have a lot of uncertainties about how the ledge-stall/back-on-stage game is supposed to work. perfect ledgedash > buffered roll is kind of where i've stuck because a lot of aggressive options for turnaround/clearing are locked when your opponent understands/respects the range that Luigi ledge-dash can cover.
i don't actually know what this is supposed to be like. honestly, whenever i see Luigi earn a grab or other initiation or get off the ledge safely without amazing mindgames, i think to myself "that shouldn't have worked".
4] ...which brings me to that classic question of how much the general playerbase's ignorance of low-tier matchups is relied upon. for anyone that plays against people that really know what to do in Marth/Fox/Falco/Sheik/etc. vs Luigi, what are adaptations that you've had to make or "standard" stuff that just doesn't seem to work anymore? what do you do vs a Marth willing to CC every approach into D-tilt and punish spaced pokes with WD OOS? Falcons that know to bait your nair/dair out of juggles with an empty SH or staggered DJ and then punish rather than just going in and letting the combo break?
as a low tier main, i feel like you kind of hope that people don't understand your character very well but you also hope that the gimmick of being janky isn't the main reason you can win, because eventually people will understand the matchup, right.
so for the really experienced players with really experienced practice partners, what are some things that will work more consistently in Luigi play that all of us should start thinking about?
and, of course, anything else that you guys want to talk about, whether it's stuff you've observed, stuff you've been experimenting with, general Q&A for our fellow Luigi residents, etc.
Luigi fighting.
and i thought now, with EVO just behind us and a lot of other big sponsored and grassroots events on the horizon for this year and next, it might be a good time to really look at Luigi's metagame from an observational and theoretical standpoint—so not really a guide or anything, but more of a discussion on what Luigis are doing now that works/doesn't/shouldn't, what areas of his game have problems or are going to have more problems as the skill ceiling for the other characters rises, what kind of tech could really benefit us, where the playstyle should be trending, etc.
i'm obviously not really qualified to lead this kind of discussion, since my intuitions are pretty outdated at this point. and also because i've played Falcon almost exclusively since March when i came back. but Luigi's where my <3 is, so.
i've tried to watch a decent amount of vids/streams of EddyMexico, Abate, Vudujin and Vist, and i've gotten to see Houston's Obsoleet play live a bit. and i've tried to come up with some questions and discussion points that might spark some conversation (and feel free to call out any bad conclusions/opinions i might have):
1] first off, "technology". i am super stoked to see platform canceled nair/bair looking like a staple thing that Luigis can and do use. and i was really interested to see fireball being used to get momentum off of platform/stage edges—which was sparsely "known" way back in the day, but people were scared of being offstage back then. i'm hearing "Vududash" for that technique; i don't know if that's standard, so someone let me know!
but what other stuff do you guys think really needs to start trickling down into every Luigi main's repertoire?
me, i've been seeing players get really high utility out of Shield DI and Shielddropping. and Luigi's shield interactions in general always felt pretty weak and limited. Shield DI could get us grabs where normally Luigi's slipperyness would interfere, and be a good soft escape from shield pressure to earn enough distance to WD out. And Shielddropping, basically for every character will change the game because platform followups and traps are pretty significant right now.
2] movement. Wavedash precision control is miles ahead of where it was when i quit; it's amazing. but i've seen basically no dashdance or general initial dash use in most of the matches i've watched. and initial dash has the benefit of unlocking Pivots and not tying you up in LandFallSpecial lag, so i find it kind of weird that this seems to have been pruned out of alot of playstyles.
i've also noticed a sort of stop-motion playstyle in some matchups, where Luigi is just watching for an opening and then immediately rushing in with one really precise wavedash, with very little "wasted" motion at neutral to try and bait or force a read.
Melee has always been evolving toward a really movement-based neutral game, and movement is one of Luigi's natural strong points, so should that be a thing that we develop further?
3] the approach game. so WD d-smash has always been a little bit less common among really experienced Luigis because it's a pretty big commitment to connect. which means that we see alot of WD f-tilt poking or jab-dsmash or jab-grab. but on Shield or vs someone who CrouchCancels, those are still not quite non-commital—especially at low percents. and on-Shield mixups can work, but alot of what Luigi does to pressure a Shield doesn't seem like it's nearly safe enough in terms of frame +/-.
and alot of my question marks re: approach extend to Luigi getting up off the ledge, as well. i have a lot of uncertainties about how the ledge-stall/back-on-stage game is supposed to work. perfect ledgedash > buffered roll is kind of where i've stuck because a lot of aggressive options for turnaround/clearing are locked when your opponent understands/respects the range that Luigi ledge-dash can cover.
i don't actually know what this is supposed to be like. honestly, whenever i see Luigi earn a grab or other initiation or get off the ledge safely without amazing mindgames, i think to myself "that shouldn't have worked".
4] ...which brings me to that classic question of how much the general playerbase's ignorance of low-tier matchups is relied upon. for anyone that plays against people that really know what to do in Marth/Fox/Falco/Sheik/etc. vs Luigi, what are adaptations that you've had to make or "standard" stuff that just doesn't seem to work anymore? what do you do vs a Marth willing to CC every approach into D-tilt and punish spaced pokes with WD OOS? Falcons that know to bait your nair/dair out of juggles with an empty SH or staggered DJ and then punish rather than just going in and letting the combo break?
as a low tier main, i feel like you kind of hope that people don't understand your character very well but you also hope that the gimmick of being janky isn't the main reason you can win, because eventually people will understand the matchup, right.
so for the really experienced players with really experienced practice partners, what are some things that will work more consistently in Luigi play that all of us should start thinking about?
and, of course, anything else that you guys want to talk about, whether it's stuff you've observed, stuff you've been experimenting with, general Q&A for our fellow Luigi residents, etc.
Luigi fighting.