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new idea? Battle Stances

fr0st2k

Smash Journeyman
Joined
May 23, 2006
Messages
383
Location
PA - Philly - North East
We have both Zamus and Pit who already have weapons that change form

Zamus's whip changes into a pistol (this is obvious in the trailer)
Pit's bow turns into 2 swords (again ... in the trailer)

The question here is....do these weapons switch just by using different attacks, or is there a specific button you have to click to change them? Before all you <people who are blinded by melee with the inability to accept brawl as a different game> step in...let me remind you that currently, on the gamecube controller there are 3 jump buttons (up jumps) and 2 block buttons, meaning they could easily replace a button to change stances.

What would changing stances do?

The way i see it, if Zamus and Pit have different stances, and IF they changed through a button press, other characters would needs the button to do something as well.

If that was the case, it would open up a whole new realm for competitive play and uniqueness, as each character would essentially have and an entirely new set of moves.

Of course, you'll ask, what would marios stance be for instance? Let me first state that IT COULD BE ANYTHING....use youre imagination. Lets just say, that its eating a mushroom, and growing larger, stronger, but slower?

anyway the possibilities are endless, and also they could be very small, offering simply an extra gameplay mechanic.

I know alot of you are instantly going to say that you dont like it ... and it wouldnt work in brawl... but they did emphasize Zamus activating and deactivating her gun/whip, which means this idea will make its way into brawl in some form or another.
 

AxemRed

Smash Journeyman
Joined
May 19, 2006
Messages
257
It might not work for every character, but it's an interesting idea. Mario uses a hammer in pretty much all of his RPG games, but the hammer has only appeared as an item, and that was the hammer from donkey kong. I'd like to see a hammer-based moveset for Mario or Luigi, separate stance or no.
 

TaikaAli

Smash Apprentice
Joined
Nov 10, 2006
Messages
168
Location
Finland
First when i looked at this thread i thought that it might not work at all.
Then you said something about "changes could be really small".. I started thinking that it might actually work if like that stance changes small things like few B moves become ranged or something. Like that it could actually be possible to add this to brawl, if it would change everything on the character it would take long and some moves would be.. well stypid.. I mean it would be hard to make totally new move set to all characters.
Still like the idea of small changes.
 

Vampirekain

Smash Journeyman
Joined
Feb 15, 2007
Messages
235
Location
Greece,Athens
I really believe that Brawl would mix things up for the best! The N64 smash was very similar and very different at the same time with melee! So my guess is that this thing with the battle stances that Frost talked about is pretty cool and i think it could totally fit into the game :)
 

jbox

Smash Rookie
Joined
Mar 9, 2007
Messages
10
It would be cool if mario could change into Tanooki mario.
 

Feryx

Smash Apprentice
Joined
Aug 15, 2006
Messages
148
This could work, definatly. Some ideas:

Fox could take out and put away his blaster
Link could could switch between the master and biggoron swords
Samus could switch to a differant beam type, like wave, ice, or plasma
etc.

These would have to be fairly minor changes though, I think.
 

FreakoFreako

Smash Apprentice
Joined
Oct 19, 2006
Messages
143
Location
Cali
I don't think they'll give like two movesets for every char.. I think they'll give ZSS a B move that changes weapon or maybe taunt button changes it.. I don't know, but I can't see them working on two movesets per char.. Not saying it's a bad idea, just don't think we'll be seeing it.
 

dizzy

Smash Journeyman
Joined
Jun 25, 2005
Messages
219
I tend to think that things like stance changes and charge-up moves and transformations disrupt the flow of the match. If you're going to set aside a button just for the stance change, why not use that button for a new moveset instead? We already have A and B button attacks, but there's no reason why we shouldn't have X or Y button attacks as well.
 

LinkGadra

Smash Apprentice
Joined
Oct 19, 2006
Messages
176
Location
Tryan Valley
That's actually a pretty good idea. If implemented correctly, it would definately make Brawl : Melee as Melee : 64. I'd like to see it.
 

PrinnyFlute

Smash Journeyman
Joined
Mar 20, 2007
Messages
331
Could actually be a lot of fun to switch to a hammer mario moveset on the fly! I think it'd be a lot of fun, but I do think it's a layer of complexity that I'd still not prefer quite as much as a bigger batch of characters in the span of development time it'd take.
 

Pima

Smash Journeyman
Joined
Apr 10, 2006
Messages
221
Location
Mexico
I would love that, but then again I think it would just make the game more complicated and will probably be forgotten on serious competitive games (Lots of moves aren't used right now, it would probably happen with different stances)
 

Nietendodude

Smash Ace
Joined
Aug 24, 2006
Messages
825
Location
USA
Having some character with different move style (with Kirby it's endless). it would be cool to see our fav characters with different moves without getting rid of the original. Not bad but I don't think they will do it for Brawl right now but later on it can happen.
 

Banks

Smash Hero
Joined
Feb 17, 2005
Messages
5,861
Location
Maine (NSG)
thats actually a pretty cool idea that could work, but for some reason i cant see them doing that. idk why it just doesnt seem like they would concentrate on multiple movesets when they want to make so many characters. but maybe..
 

Razgriz

Smash Journeyman
Joined
Aug 6, 2006
Messages
223
Location
Charlottesville, Virginia
Awsome, awsome idea. Having two shield buttons can be useful for shield-wavedashing, so they should make the Y button into the "change stance" button. Kind of like Zelda's down-B.
 

zKillah

Smash Journeyman
Joined
Oct 22, 2006
Messages
208
Location
Atl, Ga.
I had this idea a while back, and I like the way you put it. I expect it would be difficult to give two completely different movesets for each character, but it would add depth to the game. Also, it could take care of some of the clone problems: a quick switch from Mario to Dr. Mario could increase his strength and hurt is speed (not my favorite, but an option) Some ideas: Mario/Luigi get FLUDD/Poltergust.
Link transforms to wolf/or gets a different weapon
Ganondorf/Ganon switch
A laguz character from Fire Emblem
 

AceMoney

Smash Apprentice
Joined
Jul 26, 2005
Messages
131
Location
Everywhere and nowhere
Yeah, I think this would work but with out changing the A-button moves. Since the A-button moves have tilt and smash and all of that, it would be fairly easy to change the B-button moves instead. Since there's only four B-button moves...it would be easier to have a switch involving b rather than A. As for performance wise, it would be a folly on nintendo's part to give, say, marth a way to increase his power and cut his already impressive speed to a slightly lower speed. Although I do love the idea of someone changing in battle, the changes will have to be quick or else not added at all. Otherwise, we would be at a disadvantage when changing our styles. For instance, if someone accidentally presses the change button and then their Ganondorf turns into Ganon in a long cut scene as someone's trying to recover...well...that would suck. And be a huge distraction. Kind of like pausing the game when your girlfriend calls when everyone but you is desperately trying to get back on the stage.

I was thinking something along the lines of ...Ike(wishful thinking) running forward in one way and if you hit the change button, his dash animation changes as he runs to show that you've activated the "style change". There has to be some obvious sign though. Such as Mario turning his hat backwards and saying "let's a go!" Or Marth saying something in japanese as he switches his sword stance to a two handed stlye. Subtle yet exquisite if you would. Other than that, I really like this idea.
 

Vampirekain

Smash Journeyman
Joined
Feb 15, 2007
Messages
235
Location
Greece,Athens
Yesterday i was playing against one of my friends...I had Peach and he had Zelda...I knock him out the stage and then my mobile rings and it was my girlfriend! And that's NOT a lie!!! And yes it would suck if you get a like 5 secs sequence to change battle styles or whatever they may implant to the characters! I would like them to make things quick if they are indeed going to make a big change in the gameplay like that.
 

LinkGadra

Smash Apprentice
Joined
Oct 19, 2006
Messages
176
Location
Tryan Valley
They could always make the style change look like the Zelda/Sheik transformation. That would take care of the problem of being too long.
 

Vampirekain

Smash Journeyman
Joined
Feb 15, 2007
Messages
235
Location
Greece,Athens
Yep i guess that would be for the best! Enough time for the opponent to have an edge in battle since you're changing you're whole style but not enough for you to lose a stock or something.
 

Livevil200

Smash Cadet
Joined
Apr 3, 2006
Messages
31
First off, this would be a good idea because it would close the gap between "clones". If you take out a clone you dont have to remove every aspect of them. Like someone said with mario and Dr. Mario. Maybe mario doesn't turn into Dr. Mario, but the stat changes could be identicle. Similarly, maybe fox can change into a tactical suit and he would suddenly behave much more like falco. This wouldn't make it so painful if falco was out.

However, i feel these changes should be fairly minor. Someone suggested Link to Wolf but i think thats tooo drastic. That works for some characters, like zelda, but too much and you remove that aspect of zelda which is special. I think Zelda to Shiek is a special thing about the character that no one else should have... they just have to give you a feasible reason to use both characters (and the ability to change quickly between them). For Link i like the idea of the biggorn sword MUCH more. Or even better...megaton hammer! Maybe the megaton hammer should be reserved for windwaker link...with skull hammer. And Ganon should be switching between the big sword in melee and the two katanas in Wind Waker.
 

Pomfrod

Smash Apprentice
Joined
Nov 5, 2006
Messages
161
Ultimately, I like your idea. Just like Melee added the B> and roll/dodge, another aspect could come with the Wii. We've already seen crawling, and I think giving the X (or Y) button a use is probable.

But using it to change "stances" is not the best idea, for the simple reason that most people do not play as both Zelda and Sheik. Since most people seem to prefer the advantage of knowing a few characters very well, why not provide the change option before the battle starts with various costumes?

Example: Green Yoshi is the same as before. Red Yoshi can't lay eggs, and instead spits the enemy out along with some fire. Blue Yoshi doesn't throw eggs, and instead gets an admirable flying recovery move. Yellow Yoshi trades the hip drop for a stomp that shoots clouds of dust. This would all be chosen at the character select screen. Like you said, minor changes.

As for adding an extra button, I think they could use it as a miscellaneous key to employ all sorts of random stuff. Like Mewtwo using Psych Up to increase his attack damage for a short time. Or Bowser whipping out a Chain Chomp.
 

Tsukuyomi

Smash Journeyman
Joined
Dec 16, 2006
Messages
279
Amazingly, why hasn't nobody ever thought of using the "control pad" (the four arrow thingy where UP is your taunt) as an alternative button instead of the X/Y buttons... I'm a X button user and if that were to be taken out because of something like this, I'll be mad...

Well, having this "fight stance" switch system, I think it's somewhat decent idea... Creates new strategic plan to gameplay, which of course have great replay value... The problem is that most characters doesn't seem to have a lot of movesets to probably complete this 2 fight style idea... Kirby can't probably change fight style since he steals them from other character... What can you basically do with MetaKnight with a change of fight style, turn him into Blue Kirby??? And what else does Snake have besides his basic two-punch, lunge kick, give him a gun???
 

fr0st2k

Smash Journeyman
Joined
May 23, 2006
Messages
383
Location
PA - Philly - North East
^ thats a good idea.

As another poster mentioned. I raelly think, that if this idea came into fruition, that it would be to change only 1 move. Possibly, ALL of your B moves...to give players 8 speical moves instead of 4.

ie. Mario

Mario has his

^B : coin uppercut
>B : cape
vB : spin
B : fireball

If you had a different button to press to change "stances," mario would pull out a hammer. Now he has

^B : Hammer uppercut
>B : Hammer Chuck
v B :Spinning Hammer
B : Hammer Smack

Nothing else would change except B moves.

OR .. they could just change one B move... Zamus's B would change from gun blast to sheik whip. Fox's blaster would change from rapid fire, to falco. ETC.

I really think this would open up alot more strategy. Espeically if you could change moves on the fly.

Maybe it would take a second to change a stance while standing stil, but an instant after teching off a wall. Giving you the ability to surprise someone who is combo-ing you. Making the attacker have to be ready for the change too.
 

Falling Whistness

Smash Apprentice
Joined
May 15, 2006
Messages
196
Interesting concept, but I think it adds too much difficulty to the battle system. Its more likely that different attacks require different forms of the weapon, and if youre in the wrong form, youre going to have some lag from the switch.
 
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