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New Grab System

AceMoney

Smash Apprentice
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Jul 26, 2005
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Well, I searched and couldn't find anything about this...so here we go. If these ideas have already been posted then please redirect me to where I can discuss about this.

From the title you should know what this thread is about. If not, I'm talking about things like in the air grabs, smash grabs, and grab combos. Say you're donkey kong and you up smash someone into the air. Then you follow him up and grab him using the Z and A buttons and then spiral down with him in a super suplex. Or perhaps you use Snake to cut someone's neck from behind with a survial knife(sans blood of course).

Okay, now grab combos. You know the usual. You grab somebody, tap a and cause link to do a hilt strike. Now imagine pressing b during that combo and causing link to throw in a stoic knee to the crotch. Crazy right. And then you can alternate between the two moves causing a little bit of damage but flashy none the less.

And finally smash grabbing. I'm thinking you grab somebody with Z then you press a direction and Z to peform a smash grab that does far more damage but takes a bit of time to charge in which the opponent can escape. Like if mario grabs you and starts his forward smash grab. He takes about a second to charge before throwing you down and following it up with a flip kick that sends you flying to the other side of the arena. That's just an idea though.

So yeah, post up!
 

Mic_128

Wake up...
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They didn't want to give snake guns because that'd be too "real world" so I think giving snake the ability to slit throats isn't an option. ;) Maybe sticking C4 on their back in the air similar to Captain Falcon/Gannon's up-B?
 

AceMoney

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Yeah, I forgot about that fact. Hm, I think C4 would be pretty darn cool actually. And thanks for the kind words EPF. What exactly could be done to balance it? Or rather, I'm unsure what you mean by balancing options.
 

Malificent

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Apr 19, 2006
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I think it would be pretty cool to be able to grab people in the air.

Think about it. Grab some one in mid-air, throw them down on the ground, and into a spike. LMFAO thatd be a sick combo
 

Kirye

Smash Ace
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Nov 16, 2006
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San Diego, California.
I think it would be pretty cool to be able to grab people in the air.

Think about it. Grab some one in mid-air, throw them down on the ground, and into a spike. LMFAO thatd be a sick combo
Only problem with that is that they'd have to find some way to counter balance that. >.<

Imagine Marth, with all his range and speed, and now as well as having good air time, he has air grabs? Lmao..
 

fabianmo

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Oct 19, 2006
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134
Thats a pretty good idea =]
What I like about this is that it offers whole new ways to play
Although of course with some balance
And yes Snake could use C4
 

ChanseyMaster

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Dec 31, 2006
Messages
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It's a cool idea, but I personally don't think it would work. To edgeguard all you would do is jump off the stage, wait a bit, down throw them, and jump back to the level. The airgrabs would either have to be used really fast before the oppenent breaks out, or there would have to be a lot of lag after the throw.

[ChanseyMaster]
 

Endless Nightmares

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Maybe there would be a way to counter a throw with your own, very much like countering grapples in wrestling games.
 

killbeast301

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I can see this getting abused. Say you're link or samus on battlefeild. you jump from one of the platforms off the stage. you use the extended grab to grab your opponent. then you down throw, 2nd jump and ^b. kirbycide isn't just for kirby anymore, and its more effective. There would have to be lots of lag or a way to counter it. maybe you just can't grab from the air if he has his shield up? Hmm, this would be very hard to balance
 

Time/SpaceMage

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Maybe there would be a way to counter a throw with your own, very much like countering grapples in wrestling games.
I like the sound of this. Instead of grab combos being guaranteed, you'd have to stay on your toes to avoid getting comboed yourself.
 

Zink

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Geh. So many Street Fighter-ish new suggestions. I have never seen a viable method for air grabs that aren't either weaker than, less comboable than, or redundant with aerials. I think the whole point of Brawl is to make things less complex, not more.
 

rsc_390

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Oct 24, 2006
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It could work, but it seems kind of risky. The general rule of fighters (including smash) is that a grab is the one move that can go through a block. HOWEVER, the grab always has limited range.

If enemies can't defend in the air, what's actually the point of grabbing them (since every other move you have will likely have greater range).

I think that aerial grabs should stay character specific, and unique (like Ganondorf/Falcon's ^B and Bowser's >B. Of course, I do agree with you that an updated grab system could be fun :)
 

ChanseyMaster

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You can't throw down.
If you wanted to suplex, you'd die with the enemy, only they can escape it at low %s.
And what prevents this from being spammed hugely? Once you've got one more life than you're oppenent, you can knock them off the ledge, jump off, grab them, and commit suicide. Then you would just repeat that.

I like the idea of charge-grabbing, and grab-countering, but I just don't think air-grabbing would work.

[ChanseyMaster]
 

The 5th Police

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I love the idea of aerial grabing however, I hope they put a new system to counter that ,so people who abuse this can be safe still.
 

Eaode

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(Black indicates mild TP spoiler)

Grab combos and smash grabs sound really great. It'd be so awesome to see link jab the opponent with his shield, then jump off the opponent with a kick and follow up by
swinging that massive ball and chain
for a throw finisher.


But, when the subject of aerial grabs is at hand, it becomes wierd. Aerial grabs are pretty redundant with aerial attack in the first place. But throw in incredibly easy spikes and suicides, it becomes a hassle to balance out. I think it's better left out.
 

AceMoney

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The thing is, we have the air dodge. That's initially shielding in the air. If the aerial grab is implemented then it should be pretty obvious after a while as to what it looks like for each character(like the ground grabs), therefore allowing a window to dodge or counter attack it. I think there would have to be some huge *** lag and maybe a fall like Mario's up b from a failed aerial grab making the move not all powerful and risky at most. I'm sure an aerial grab would have the same amount of damage as a basic one. Also, a counter grab system would be sweet as well. I'm liking the responses so far, keep it up. Also, the Link with the mid tp spoiler move grab would be amazingly cool!
 

Tsukuyomi

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Well, air grabbing would be most interesting... It would speed up the fighting pace a lot... If there was some sort of 4 way throw with this air grab, it puts more thought to the player who uses it, because not only they have to figure out how to air grab someone who massively do aerials, but where to actually aim his/her throws towards... Also the fact that there is no way a person can stay in the air for a long time, so they have to think fast or they crash to the floor... As for countering the air-grabs, I think a basic random button mashing should be good enough... Though, I think the reverse throw should be based character-wise (Link throws the opponent downward, that way its a set up for his Dair, Snake uses CQC Counter in the air and temperary stuns, etc.)
 

Cisne

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air grabs sound sweet , but air down throw....chaingrab falco/fox from ground , then, when the % is over the cg limit u follow him and grab/throw him down.
grab pillar ? air grabs with only side/up throws sounds ok for me but its still sound like an extremely explotaible move
 

shadowmm151

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charge grabs i like as well as the combo grab however air grabs are just too "powerful" because they will have to be done so fast. gravity plays a role with air grabs and throwing them shouldn't take long thus countering them will probably be to hard. better to leave it out.

But what do you think of team-up throws? Like if 2 ppl grab 1 guy at the same time for more power? Now that would be sweet!
 

Zink

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Well, grabs are meant to counter sheilding. Air sheilding is the air dodge, but you are invincible while you do it. So air grabs could concievably be used to attack people after they air dodge- but in that case you would probably more likely want a ground juggler, like an nice uptilt or upsmash, followed by nair or fair to know them over the edge without a jump.
Let's go over air grab directions-
First, a few criteria. I'm operating under the assumption that grabs would make you go static or have long miss lag, to be like ground grabs and be less exploitable. Also, none of that pile driver stuff, a down throw would be a toss.
Anyway, let's begin with Up. Up is probably the most useful, because you could theoretically jump up, throw up, and repeat. But consider- throws to weak damage, and in the air you won't have much time to hit while holding. In addition, they send people farther than most attacks. So why on earth would you not use a uair, usmash, utilt, or other juggler? More damage, less distance so less enemy DI to fight, and less punishable- if you go up and wind up in stun by missing right over someone who just teched, you are getting juggled.
Now Down. For those who have any kind of decent spike or meteor, they don't need this. Which is a good deal of the cast. The rest have other reliable kill moves. Even if you did try to KO by downthrowing over a pit, throws can be meteorcancelled. And you wouldn't use it for any other use- throws do bad damage and trowing someone into the ground isn't very comboable.
Sides. Sides are treated the same becase they are functionally similar. In either case, you are putting the person away from you for low damage. Possibly useful at edges, until you remember that throws give you back all your jumps. And for combos, characters will already have moves for knocking people to the side.
:/
 

Ensee

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How about after an aerial grab, you let go of the person immediately except cause them damage. (Ex. Captain Falcon and Ganondorf UpB). But then, after the grab is executed, you become vulnerable until you land on a surface, like after an air dodge.
 

ImDaTroof

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May 23, 2006
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I thought it would be cool if you could do air grabs when your opponent is standing...

for example,

Your opponent does a dash attack and your facing away from him or her. you do a back flip over the attack and grab his or her back while your still in the air.

What results is you cling on to his or her back, you can't throw him or her, but you can repeatedley press "A" to rack up damage and he or she has to shake you off...

That would be interesting.
 

Red Exodus

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It should have little knockback to even it out, imagine people getting kills from people with 0% by grabbing and throwing them down. Also there should be a away to make it suicide less.
 
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