PixelPasta
Smash Lord
- Joined
- Jul 27, 2013
- Messages
- 1,147
Alright, so I had an idea today - underwater battles (like the title said)!
Here is how it would work. Instead of having players simply drown and be KO'd when in the water, the fight should be able to continue completely under the water!
When underwater, the physics of the game would change a bit. With no input, players slowly sink to the bottom. If the jump button is held, players will swim upward. All tilts and smashes become just aerials (as those would logically function underwater), and of course, the specials remain unchanged (give or take some physics changes for some).
Some stages would have some water portions, and maybe some could be entirely aquatic. Some of my ideas are:
Mushroom Kingdom Sea (Super Mario Bros)
Dire Dire Docks (Super Mario 64)
Water Temple (The Legend of Zelda: Ocarina of Time)
Sector 4 (Metroid Fusion)
Sunny Beach (Wave Race)
Endless Ocean (Endless Ocean)
Every character would get a new stat: Aquatic Speed. This determines how fast and how smoothly they move when under the water. This is what I have so far, from highest Aquatic Speed to the lowest:
Squirtle
Wii Fit Trainer
Mario
Peach
Diddy Kong
Kirby
Luigi
Jigglypuff
Villager
Pit
Pikachu
Toon Link
Ness
Lucas
Donkey Kong
Yoshi
Meta Knight
Captain Falcon
Samus
Mr. Game & Watch
Link
Mega Man
Ice Climbers
Fox
Ivysaur
Olimar
Sonic
Lucario
Falco
Marth
Snake
Link
Ike
Wario
Mewtwo
King Dedede
Wolf
Ganondorf
R.O.B
Bowser
Charizard
Please feel free to post your own list, as mine is definitely not finalized.
Some other neat features of aquatic stages could be:
-Kirby would wear his scuba goggles upon entering water
-Olimar could only use Blue Pikmin
What do you think of this idea? Would you want this in the game?
Here is how it would work. Instead of having players simply drown and be KO'd when in the water, the fight should be able to continue completely under the water!
When underwater, the physics of the game would change a bit. With no input, players slowly sink to the bottom. If the jump button is held, players will swim upward. All tilts and smashes become just aerials (as those would logically function underwater), and of course, the specials remain unchanged (give or take some physics changes for some).
Some stages would have some water portions, and maybe some could be entirely aquatic. Some of my ideas are:
Mushroom Kingdom Sea (Super Mario Bros)
Dire Dire Docks (Super Mario 64)
Water Temple (The Legend of Zelda: Ocarina of Time)
Sector 4 (Metroid Fusion)
Sunny Beach (Wave Race)
Endless Ocean (Endless Ocean)
Every character would get a new stat: Aquatic Speed. This determines how fast and how smoothly they move when under the water. This is what I have so far, from highest Aquatic Speed to the lowest:
Squirtle
Wii Fit Trainer
Mario
Peach
Diddy Kong
Kirby
Luigi
Jigglypuff
Villager
Pit
Pikachu
Toon Link
Ness
Lucas
Donkey Kong
Yoshi
Meta Knight
Captain Falcon
Samus
Mr. Game & Watch
Link
Mega Man
Ice Climbers
Fox
Ivysaur
Olimar
Sonic
Lucario
Falco
Marth
Snake
Link
Ike
Wario
Mewtwo
King Dedede
Wolf
Ganondorf
R.O.B
Bowser
Charizard
Please feel free to post your own list, as mine is definitely not finalized.
Some other neat features of aquatic stages could be:
-Kirby would wear his scuba goggles upon entering water
-Olimar could only use Blue Pikmin
What do you think of this idea? Would you want this in the game?