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New Challenger Approaching! Krystal (Kinda lol)

MetroidMaster1

Smash Apprentice
Joined
Jul 29, 2010
Messages
78
Yes, I'm making a Krystal PSA to go with Fireking220's Krystal Texture! Eventualy it will have three seperate modes, all with unique attacks and elements. All of which use her staff! The current version of the PSA/Model/Motion etc only includes two modes and isn't quite complete yet. (It just has the basic A button attacks and various changes) I'm currently looking to build a psa team. If anyone is interested (or even cares lol) pm me here or at KKMM.

Youtube Video
Download Link: Note: Includes a fox00 pac/pcs that has Fireking's current staff model

Controls:
Up Taunt: Enter Storm Mode, Cancel out fire mode if you're already in fire mode.
Down Taunt: Enter fire mode, cancel out storm mode if you're already in storm mode.
Side Taunt: Return to normal status.

Storm Mode: Lightning quick moves that do high damage but little knockback, meant to confuse the **** out of your opponents as to why they're still on stage with such high damage.

Up A: Storm Surge: Fox raises his staff into the air, sending a massive wave of electrical energy to zaaaaaaaaap your opponent up to 15 times with good range. Damge 2% each hit, Range: A little bit less than half of battlefield lol Also Inescapable. (It's also quite fun to spam <3 )

Side Up A: Storm Upercut: A quick swing of the staff upward, cuts your opponent while shocking them and sending them flying. Does 14% damage and has somewhat decent knockback, particularly after combo-ing with the up A. Range: A tiny bit past the edge of the staff.

Side A: Storm Slice: A quick sweep from left to right: Just a simple staff swing that zaps you and sends you flying straight outward. >_> does around 12% damage. Range: Same as side up A

Side Down A: Storm Tripper: A quick sweep of the staff below your feet. Zaps oponents and sends them flying quite decently, especially after combo-ing with the up A. Does around 14% damage and has the same range as the Side Up A.

Down A: nothing special lol I honestly don't remember if I changed anything or not >_>

Down A Air:, same move, but also Zaps your opponent and is inescapable.

Fire Mode: Low damage but high knockback to compensate, strategically used this mode can land quite a few Ko's in a short ammount of time.

Up A: Fire Burst: Fox will once again raise his staff in the air, this time only making opponents suddenly explode into flames. Has about the same range as Storm Mode's Up A but only hits once and does 8% damage.

Rest of Fire Mode: about the same as storm mode but with less damage and different animation for the a attacks. lol


ICE MODE: Still planning/comming up with ideas.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
I like the idea, but wouldn't it be better (and less ambitious) to just have the one moveset, rather than elemental modes?
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
The moveset, from what I've seen off of KC:MM, doesn't seem very Krystalish. It's probably harder to write one up for her considering her only real abilities in SF:A were staff bullets, a somersault and telepathy, but elemental blasts and elemental kicks seems just a bit stale at this point, no offense.
 

MetroidMaster1

Smash Apprentice
Joined
Jul 29, 2010
Messages
78
Well I am planning for the down smash to be the ground quake at some point if I can get someone to make the animation. Her up special would be the rocket boost, and face it, this is brawl we're talking about. I mean we never see zelda even fight in the games, now she shoots out fireballs and stuff like that.

Besides that, with my current skill level, this is about all I can do, even if I were to use tabuu >_>
I should note that I'm not planning to make it an OMFG AWESOME!! psa lol just something to use over a krystal texture until I can make something more krystal ish >_>

I plan on the final smash being super ground quake, neutral special being fire blast, and the side special being Ice blast.(Again I need animations for these :s ) The A moves would be staff swings and would change in hitbox element depending on the mode. I guess it would've been more canonically loyal to make it Fire and ice, but meh, I'm just a beginner, so you can't really expect to get the same awesomness you'd get from like Hollow or someone lol
 
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