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Ness Up B Hitbox

TheMagistrate

Smash Apprentice
Joined
May 29, 2012
Messages
124
Location
Indiana
After a plethora of games with Ness, Ive become incredibly perplexed on how long the hitbox of his pk thunder stays "alive" or "active." The length that I seem to be able to hit my opponent seems to vary game to game. I mean, there is a median, but it surprises me a lot of times. Ive also been wondering if an opponent does an attack into his hitbox, does it extend the hitbox, or lengthen the attack? Sometimes ill up b at kirby and he'll fair when I think the power of the upb is for certain gone, and it will actually shock him.


---edit
Ive also been playing my buddy's kirby the most.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Well, hitlag will certainly increase the hitbox's duration. But I doubt that it will further in the animation than it should. In other words, suffering hitlag will only increase the duration by the time spent in hitlag.



It looks like Ness is invincible (green color) for ~2/3s for the length traveled, but has a hitbox (red box) for most of the way. That might be why it seems like it changes. Maybe sometimes you are hitting him out of the later part of his up-b, but sometimes you mess up and get hit yourself. So in the former case, if you didn't know that his hitbox duration =/= invincibility duration, it might seem like the hitbox ended because you managed to hit him out. But the hitbox didn't actually end, you just... hit him, when his invincibility is gone. So it may be the incorrect assumption that hitbox duration = invincibility duration that led you astray. That's my best guess. Dunno if I'm explaining this well.
 

King Omega

Smash Journeyman
Joined
Apr 15, 2009
Messages
388
Since his head hurtbox sticks out of the top of that hitbox, you're always safe spiking him once the invincibility's worn off? Huh. Never knew that.
 

banze

Smash Journeyman
Joined
Dec 10, 2008
Messages
315
Location
São Paulo - Brazil
Star King, that was a great explanation.

where do you get these hitbox's videos from? They are just incredible!! I always wanted to see that of some moves in particular but I didn't know there was such a thing, I've seen they doing it in melee a lot but never on 64!
We should do a thread showing moves Char by char!
 

TheMagistrate

Smash Apprentice
Joined
May 29, 2012
Messages
124
Location
Indiana
Well, hitlag will certainly increase the hitbox's duration. But I doubt that it will further in the animation than it should. In other words, suffering hitlag will only increase the duration by the time spent in hitlag.



It looks like Ness is invincible (green color) for ~2/3s for the length traveled, but has a hitbox (red box) for most of the way. That might be why it seems like it changes. Maybe sometimes you are hitting him out of the later part of his up-b, but sometimes you mess up and get hit yourself. So in the former case, if you didn't know that his hitbox duration =/= invincibility duration, it might seem like the hitbox ended because you managed to hit him out. But the hitbox didn't actually end, you just... hit him, when his invincibility is gone. So it may be the incorrect assumption that hitbox duration = invincibility duration that led you astray. That's my best guess. Dunno if I'm explaining this well.
Thank you for the lengthy and in depth explanation. It was confusing the first couple reads, but I understand now. Can you explain "hitlag" in depth as well? :)
 

jimmyjoe

Filthy Hori
Premium
Joined
Nov 21, 2005
Messages
741
Location
NYC and NJ-Hoboken/Ocean Twp.
Since his head hurtbox sticks out of the top of that hitbox, you're always safe spiking him once the invincibility's worn off? Huh. Never knew that.
I'm not sure, but I think ness' angle of head-hurtbox-poke-outwould change if he was doing the move at a different angle. I.e. the head might not always poke out of the top. His head might poke out left if he's recovering vertically from the left side of a say, high rule.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
Thank you for the lengthy and in depth explanation. It was confusing the first couple reads, but I understand now. Can you explain "hitlag" in depth as well? :)
I suggest you read this thread (section 4.5). In a nutshell, if you hit a character or a shield, the character freezes for some frames, that's why multiple hit attacks, such as Samus' UpB seem slower when hitting someone.
 

TheMagistrate

Smash Apprentice
Joined
May 29, 2012
Messages
124
Location
Indiana
I suggest you read this thread (section 4.5). In a nutshell, if you hit a character or a shield, the character freezes for some frames, that's why multiple hit attacks, such as Samus' UpB seem slower when hitting someone.
Thank you! Your thread is phenomenal and it answered many of my questions.
 
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