Metal~Mario
Smash Lord
NEO SHADOWS!
This is a thread for the fans of the Shadow Pokemon series.
Come here and talk about stuff and whatnot concerning the epic Shadow Pokemon series. Such as future installments and favoritisms about the past ones.
However.....
Why speculate when you can make!
I am compiling a SWF-Dex of sorts for future Shadow Pokemon!
Submitting is simple:
1. Species, please.
2. Shadow moveset. Keep in mind that no Shadow pokes yet had 4 attacking shadow moves. In fact very few had 4 shadow moves to begin with. If you want to make up a shadow move, try not to make it too imba.
3. Purified moveset. Guidelines for the purified moveset:
1st move must always be supportive. Flavor rules here if the support move can't be learned by the pokemon naturally.
2nd is usually an attacking move but not the poke's best. This is usually an egg move of some sort.
3rd move is STABed and awesome. The real damage dealer. If the poke has only three shadow moves than this move is moved to slot four.
4th is a wild card, usually. Go crazy on this one.
List of current Shadow attacks:
Shadow Blitz: 40 Pwr, 100 Acc, physical.
Shadow Down: 100 Acc support, -2 Def to both opponents.
Shadow End: 120 pwr, 60 acc, physical: Half of your current HP is dealt as recoil.
Shadow Break: 75 pwr, 100 acc, physical.
Shadow Blast: 80 pwr, 100 acc, special, exclusive to Shadow Lugia.
Shadow Storm: 95 pwr, 100 acc, special, hits both opponents.
Shadow Wave: 50 pwr, 100 acc, special, hits both opponents.
Shadow Rave: 70 pwr, 100 acc, special, hits both opponents.
Shadow Panic: 100 acc, support, confuses both opponents.
Shadow Hold: 80 acc, support, traps both opponents.
Shadow Rush: 55 pwr 100 acc, physical.
Shadow Chill/Bolt/Flame: 75 pwr, 100 acc, special, exclusive to Shadow Articuno/Zapdos/Moltres
Shadow Sky: Calls forth Shadow Rain, which is extremely similar to Sandstorm or Hail-Shadows are immune but all others take 1/16 of their HP every turn for 5 turns.
Shadow Half: Halves the current HP of all pokes in play. User must recharge next turn.
Shadow Shed: Deactivates Screens and Safeguard for opponents.
Shadow Mist: 100 acc, -2 evasion for both opponents.
Tery's Shadow Arc: 85 pwr, 100 acc, 10% chance to confuse or lower opponent's Special Defense
My Shadow Crash: 95 pwr, 90 acc, 70% chance to lower opponents Defense by 1 stage.
One last thing:
Avoid using these species:
Legends (for now)
Previous Shadow pokes (I'll post a list later)
Have fun and free those hearts!
NEO SHADOWS:
Ulti's Koffing@lvl33
Shadow Rush
Shadow Mist
Shadow Wave
to
Recover
WoW
Sludge
Gyro Ball
Mewter's Sandslash@Lvl 25
-Shadow Rush
-Shadow Sky
-Shadow Break
to
-Brick Break
-Rapid Spin
-Swords Dance
-Rock Slide
My Garchomp@lvl45
Shadow Crash
Shadow End
Shadow Panic
To
Earthquake
Agility
Flamethrower
Dragon Rush
This is a thread for the fans of the Shadow Pokemon series.
Come here and talk about stuff and whatnot concerning the epic Shadow Pokemon series. Such as future installments and favoritisms about the past ones.
However.....
Why speculate when you can make!
I am compiling a SWF-Dex of sorts for future Shadow Pokemon!
Submitting is simple:
1. Species, please.
2. Shadow moveset. Keep in mind that no Shadow pokes yet had 4 attacking shadow moves. In fact very few had 4 shadow moves to begin with. If you want to make up a shadow move, try not to make it too imba.
3. Purified moveset. Guidelines for the purified moveset:
1st move must always be supportive. Flavor rules here if the support move can't be learned by the pokemon naturally.
2nd is usually an attacking move but not the poke's best. This is usually an egg move of some sort.
3rd move is STABed and awesome. The real damage dealer. If the poke has only three shadow moves than this move is moved to slot four.
4th is a wild card, usually. Go crazy on this one.
List of current Shadow attacks:
Shadow Blitz: 40 Pwr, 100 Acc, physical.
Shadow Down: 100 Acc support, -2 Def to both opponents.
Shadow End: 120 pwr, 60 acc, physical: Half of your current HP is dealt as recoil.
Shadow Break: 75 pwr, 100 acc, physical.
Shadow Blast: 80 pwr, 100 acc, special, exclusive to Shadow Lugia.
Shadow Storm: 95 pwr, 100 acc, special, hits both opponents.
Shadow Wave: 50 pwr, 100 acc, special, hits both opponents.
Shadow Rave: 70 pwr, 100 acc, special, hits both opponents.
Shadow Panic: 100 acc, support, confuses both opponents.
Shadow Hold: 80 acc, support, traps both opponents.
Shadow Rush: 55 pwr 100 acc, physical.
Shadow Chill/Bolt/Flame: 75 pwr, 100 acc, special, exclusive to Shadow Articuno/Zapdos/Moltres
Shadow Sky: Calls forth Shadow Rain, which is extremely similar to Sandstorm or Hail-Shadows are immune but all others take 1/16 of their HP every turn for 5 turns.
Shadow Half: Halves the current HP of all pokes in play. User must recharge next turn.
Shadow Shed: Deactivates Screens and Safeguard for opponents.
Shadow Mist: 100 acc, -2 evasion for both opponents.
Tery's Shadow Arc: 85 pwr, 100 acc, 10% chance to confuse or lower opponent's Special Defense
My Shadow Crash: 95 pwr, 90 acc, 70% chance to lower opponents Defense by 1 stage.
One last thing:
Avoid using these species:
Legends (for now)
Previous Shadow pokes (I'll post a list later)
Have fun and free those hearts!
/endreference
NEO SHADOWS:
Ulti's Koffing@lvl33
Shadow Rush
Shadow Mist
Shadow Wave
to
Recover
WoW
Sludge
Gyro Ball
Mewter's Sandslash@Lvl 25
-Shadow Rush
-Shadow Sky
-Shadow Break
to
-Brick Break
-Rapid Spin
-Swords Dance
-Rock Slide
My Garchomp@lvl45
Shadow Crash
Shadow End
Shadow Panic
To
Earthquake
Agility
Flamethrower
Dragon Rush