inb4 "DSMASH LOLOLOL"
anyways, I'll help with what I can.
Fox - I have a tough time with Fox, even though you can D-Smash chain him to holy hell. His mobility is pretty on par with ZSS, which makes connecting with a D-Smash fairly difficult. Not to mention his primary KO move, U-Smash, targets your weakness, your light weight.
As for what you -should- be doing, focus on not getting hit by the U-Smash, that will help you severely. The best way to overcome a Fox is really to understand his movements, since he moves very unique compared to most (fastest faller, weird rising fair, shine delays, etc.). If you can properly predict his location and his attacks, it shouldn't be too hard to punish with ZSS's mobility and aerials. Also, if you can gimp him, that helps a lot. I'm not sure what's best for interrupting the Fox Illusion, but being able to predict when they are going for the edge (and running in for the edgehog) is a big help in getting KOs.
Falco - A royal pain in the ***. Although his mobility is much much worse than Fox, the D-Smash chain doesn't work nearly as well, which means no free kills. His chaingrab can be a pain when you're a low percent, but thankfully you don't really have to worry about low % spike kills (because when you cancel a spike with up-b you should immediately latch onto the edge).
However, approaching Falco is f%$@ing ridiculous. His DSHL are fairly constant, meaning you can't just powershield and dash in, because you'll be stuck in your shield the entire time he's calculating his approach. This means you should generally stick to the air. Just be careful of Falco's very fast jump, he can get up to you and bair you pretty fast, so be ready for it. Falco's uair isn't very scary, unless you're at really high percent, so being above him isn't that much of a weakness.
If you can get around the lasers and survive the chaingrab spikes, Falco doesn't have a lot going for him. His best KO move (F-Smash) is extremely telegraphed. U-Smash is pretty easy to predict, even with boostsmashing. And D-Smash isn't all that great, even though it's pretty fast.
As for getting KOs, same thing as with Fox, try to predict the illusions and hog. He really can't do anything other than illusion, since his firebird is god awful. If he does firebird, go for the tetherhog, you've got the time.
Wolf - I don't really know why people have so much trouble with Wolf, some saying he's a ZSS counter? His aerial game is meh at best since his best aerial (b-air) is quite obvious (lol he's facing away). He can be D-Smash chained up to 90%, and his mobility is terrible compared to Fox, so you should be able to do it pretty consistently (at least once a match).
Just focus on punishing his smashes, and avoiding his D-Smash when you are at high percents. His Up-B is easily tetherhogged, and his side-b is very punishable, just get used to the approximate distance.
Pikachu - Can't really help, haven't played one yet. ):
Diddy Kong - Same story as Pikachu. ):
Ice Climbers - Same story as Diddy Kong. ): (ban FD and counterpick Brinstar? d
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)