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Need help on making Brawl & P:M Falco in one-slot.

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
Hi. I'm new to the Smashboards, to join in the smash community, and also make P.S.A. hacks for P:M if I'm not busy. :)

I've came up with a hack for Falco where Falco uses his Brawl moveset in Brawl costumes only, and uses most of Project M's Falco moveset only with couple of attacks from brawl in Melee costumes only, I did ran to a problem.

The problem is for the Melee costumes' moveset, When I tested it, I found out Falco's P:M Side Smash wasn't functioning correctly. What it did is It does the attack, but it slides you to the same position before doing the Side Smash.

I tried re-importing the animation it didn't work. Am I doing something wrong?

(I also tried posting it in Custom Smash on reddit, but due to it was very inactive I had to move this to here.)
 
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NintenNess

Smash Journeyman
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Aug 9, 2014
Messages
481
Location
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I'm sorry for double posting, but I guess no one had any answers? :c I was going to release this hack after this bug fixed. :ohwell:
 

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
Wish I had answer for you. All I know is that if you're trying to imitate Brawl's physics you're in store for some weird glitches.
It's not that, I'm using an Hack call Brawl Falco for P:M 3.02 V2 as an base. I tried doing this on P:M's Falco as my base, but It the animations are so broken, it freeze the Wii :laugh:. I can PM you to see if you can fix it as long you know P.S.A. and use BrawlBox 0.67b (because 0.67b uses P.S.A. moveset.)
 
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Sour Supreme

サイマグネット
Joined
Apr 9, 2014
Messages
2,704
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The Homebrew Channel
It's not that, I'm using an Hack call Brawl Falco for P:M 3.02 V2 as an base. I tried doing this on P:M's Falco as my base, but It the animations are so broken, it freeze the Wii :laugh:. I can PM you to see if you can fix it as long you know P.S.A. and use BrawlBox 0.67b (because 0.67b uses P.S.A. moveset.)
I use BrawlBox, but PSA is not my forte. Sorry.
 

Aunt Jemima

It's ya girl
Joined
Jul 2, 2014
Messages
3,619
You can't assign two different movesets on the same character/different costumes.
 

Narpas_sword

Moderator
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Wellington, New Zealand
he'd have to put an 'if' clause in each move to check the costume slot number. just like doc mario.
Then inside that clause hed have one moveset, with the other move outside it
 
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Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
Hi. I'm new to the Smashboards, to join in the smash community, and also make P.S.A. hacks for P:M if I'm not busy. :)

I've came up with a hack for Falco where Falco uses his Brawl moveset in Brawl costumes only, and uses most of Project M's Falco moveset only with couple of attacks from brawl in Melee costumes only, I did ran to a problem.

The problem is for the Melee costumes' moveset, When I tested it, I found out Falco's P:M Side Smash wasn't functioning correctly. What it did is It does the attack, but it slides you to the same position before doing the Side Smash.

I tried re-importing the animation it didn't work. Am I doing something wrong?

(I also tried posting it in Custom Smash on reddit, but due to it was very inactive I had to move this to here.)
If you can't fix it, then I would just suggest releasing it and noting the issue in some sort of description of the hack.
 

PM666

Smash Cadet
Joined
Feb 27, 2013
Messages
60
Dr mario doesn't have his own moveset though, they just changed the fireball cosmetics to pills and changed the sound.
 

Narpas_sword

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Dr mario doesn't have his own moveset though, they just changed the fireball cosmetics to pills and changed the sound.
That doesn't mean you can't do more with the same.

This is how Mario works :

Fsmash pressed
Subroutine checks if costume is doc.
If true.
offensive collision using a lightning effect
Else
Offensive collision with fire effect.

There's nothing stopping you altering the offensive collisions kb angle, hitstun or anything else.
 
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NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
Ugh.... :facepalm: I made this so I could find some good answers. The only good answers I find is "If you can't fix it, release it with noting the issue." The rest of the comments is nothing but an argument. Narpas_sword is right, It's possible to do this. Is there at least ANYONE who can fix this problem this technical?
 
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Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
Ugh.... :facepalm: I made this so I could find some good answers. The only good answers I find is "If you can't fix it, release it with noting the issue." The rest of the comments is nothing but an argument. Narpas_sword is right, It's possible to do this. Is there at least ANYONE who can fix this problem this technical?
If you wouldn't mind a collab effort, I could see what I can do.
 

Narpas_sword

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I have the knowledge to change movesets a little, but know nothing of falco.

You also have to be careful, each line of code you add gets the file bigger (obviously)
there is a limit on size though, and you may get it mostly done with problems due to space.

What does tyhe Fsmash look like in PSA compared to the normal?
 

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
I have the knowledge to change movesets a little, but know nothing of falco.

You also have to be careful, each line of code you add gets the file bigger (obviously)
there is a limit on size though, and you may get it mostly done with problems due to space.

What does tyhe Fsmash look like in PSA compared to the normal?
The normal P:M and the PSA F smash are the same, It's just the issue I'm having with an PSA F-Smash. Also, for some reason, When I added P:M's Aerial F and Aerial B, They don't have a landing lag for No reason. I'll PM you to test it and take a look at it. it's near to being Finished.
(Just to warn you, when I was testing it, I found an bug where It'll freeze the Wii. It'll happened If an P1 and an P2 choose an Falco with Brawl and an Melee costume two times. Also, the Creator of the Brawl Falco for P:M 3.02 I used as an base, FCN noted that his airspeed is increased due to "newly" restored attacks. I decreased the airspeed an bit.)

I'll also give Rage83 an chance to see what he can do as well.
 
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Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
The normal P:M and the PSA F smash are the same, It's just the issue I'm having with an PSA F-Smash. Also, for some reason, When I added P:M's Aerial F and Aerial B, They don't have a landing lag for No reason. I'll PM you to test it and take a look at it. it's near to being Finished.
(Just to warn you, when I was testing it, I found an bug where It'll freeze the Wii. It'll happened If an P1 and an P2 choose an Falco with Brawl and an Melee costume two times. Also, the Creator of the Brawl Falco for P:M 3.02 I used as an base, FCN noted that his airspeed is increased due to "newly" restored attacks. I decreased the airspeed an bit.)

I'll also give Rage83 an chance to see what he can do as well.
I found out how to fix a few issues with the dash attack and the other Melee-only moves. As for the freezing issues, I would recommend remaking the hack with my fixed edit as a base, because strange issues like that usually happen if you save in Brawlbox too many times when making a PSA. Anyways, here's the fix: https://www.dropbox.com/s/gsc97xq1jxs5zh7/Fixed Brawl & Project M's Falco Moveset.7z?dl=0

I actually found out the issues when I was trying to give the Melee Falco costumes the Melee running animation a little while back.
 

NintenNess

Smash Journeyman
Joined
Aug 9, 2014
Messages
481
Location
Washington State
I found out how to fix a few issues with the dash attack and the other Melee-only moves. As for the freezing issues, I would recommend remaking the hack with my fixed edit as a base, because strange issues like that usually happen if you save in Brawlbox too many times when making a PSA. Anyways, here's the fix: https://www.dropbox.com/s/gsc97xq1jxs5zh7/Fixed Brawl & Project M's Falco Moveset.7z?dl=0

I actually found out the issues when I was trying to give the Melee Falco costumes the Melee running animation a little while back.
Thanks! I'll credit you for bug fixing.
 
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Chompunish

Smash Rookie
Joined
Nov 30, 2014
Messages
5
@ NintenNess NintenNess You mentioned that you "added" Brawl Falco's Bair and Fair to the current moveset; could you give me a little more detail on how the moveswap (If there is one) is activated, i.e, use of a taunt.
If they do change because you taunted, they don't have any landing lag because you didn't tell it where to go once you land, so it defaults to "LandingHeavy". Try putting a RA-Bit variable in somewhere.
 
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