BronzeGreekGod
Smash Lord
- Joined
- May 26, 2012
- Messages
- 1,638
Hey guys, I'm slowly getting into this new ganondorf project. I'm hoping things go relatively smoothly so i can bring my vision to life maybe by the end of summer (at least a beta version).
Thanks to Caporai we've discovered that Lucarios PSA can be used with ganondorfs model and motion files. This means we have a projectile to work with! He also managed to make the aura sphere yellow. This is fantastic and will open up the possibilities a lot!
Eventually I'll need help editing the projectile (the speed, wiggle, strength etc) so if anyone here is good with that type of stuff let me know whenever you can. I'm willing to work on this soon too, but its more in the back of my mind for now.
For now I am looking for help with doing some SFX and GFX replacement.
GFX:
For GFX I simply need help with replacing all of Lucarios GFX with Ganondorfs. I don't think this is too difficult, but I dont know how to do it. Again if someone can help, jump in and let me know
SFX:
Now the SFX are going to be more of a challenge and time consuming. I have no idea how to do this either so i really hope someone is willing to help. I'd like to have all of melee ganondorfs voice clips transferred over to lucarios PSA to replace all of lucarios voice clips. I'd also like to add a number of ganondorfs voice clips from OOT to replace some of lucarios SFX. Some of these may actually replace some of Melee ganons voice clips depending on if i feel they fit better. For this I've been provided with a link that gives us all the SFX we need:
http://noproblo.dayjo.org/ZeldaSounds/
If anyone decides to help with this, I'll talk in detail about what Voice clips id like to use.
Next, all/most of Brawl ganondorfs normal SFX are fine to replace lucarios SFX (punch kicks etc). One important on i need is the portal SFX with the entry animation. However, there are a few other sfx in the link above from OOT that I'd like to include as well. Mainly the orb charge, and shoot SFX. Also the float gfx would be good. Thats all i can think of off hand right now.
If anyone is up for helping with this, it would be greatly appreciated. I think the final outcome will be very worth it. I have a lot of plans for this mod!
Let me know guys. Thanks!
Thanks to Caporai we've discovered that Lucarios PSA can be used with ganondorfs model and motion files. This means we have a projectile to work with! He also managed to make the aura sphere yellow. This is fantastic and will open up the possibilities a lot!
Eventually I'll need help editing the projectile (the speed, wiggle, strength etc) so if anyone here is good with that type of stuff let me know whenever you can. I'm willing to work on this soon too, but its more in the back of my mind for now.
For now I am looking for help with doing some SFX and GFX replacement.
GFX:
For GFX I simply need help with replacing all of Lucarios GFX with Ganondorfs. I don't think this is too difficult, but I dont know how to do it. Again if someone can help, jump in and let me know
SFX:
Now the SFX are going to be more of a challenge and time consuming. I have no idea how to do this either so i really hope someone is willing to help. I'd like to have all of melee ganondorfs voice clips transferred over to lucarios PSA to replace all of lucarios voice clips. I'd also like to add a number of ganondorfs voice clips from OOT to replace some of lucarios SFX. Some of these may actually replace some of Melee ganons voice clips depending on if i feel they fit better. For this I've been provided with a link that gives us all the SFX we need:
http://noproblo.dayjo.org/ZeldaSounds/
If anyone decides to help with this, I'll talk in detail about what Voice clips id like to use.
Next, all/most of Brawl ganondorfs normal SFX are fine to replace lucarios SFX (punch kicks etc). One important on i need is the portal SFX with the entry animation. However, there are a few other sfx in the link above from OOT that I'd like to include as well. Mainly the orb charge, and shoot SFX. Also the float gfx would be good. Thats all i can think of off hand right now.
If anyone is up for helping with this, it would be greatly appreciated. I think the final outcome will be very worth it. I have a lot of plans for this mod!
Let me know guys. Thanks!