MetroidMaster1
Smash Apprentice
- Joined
- Jul 29, 2010
- Messages
- 78
Um okay, somebody ported ZSS over to marth for me. The throwing/grabbing did not work since there was an "extra" bone in the model with the index of 70 (Which as many of you know is Marths ThrownN bone index) So I renamed the ThrownN bone to Unused and the bone that had an index of 70 to the Thrown N bone,
It works now, but you can only grab someone for a few seconds, and I dont want to talk about what happens when you throw someone. thankfully though it just does something weird to some unknown polygons(They explode XD but it goes away after the match is over, weird huh :l ) and doesn't freeze the game. I can post a screenshot if it helps. XP
It has the tiny shield glitch, which I don't mind for now, all other glitches seem to be fixed though.
(Trans N and have N )
Before you say. "why didn't you just use Tabuu to make the thrown N bone's index 70?"
It's cause when I opened that model up in Tabuu, instead of ThrownN being the bone there. It shows up as "Extra Bone" and the thrown N bone is nowhere in sight :l
It works now, but you can only grab someone for a few seconds, and I dont want to talk about what happens when you throw someone. thankfully though it just does something weird to some unknown polygons(They explode XD but it goes away after the match is over, weird huh :l ) and doesn't freeze the game. I can post a screenshot if it helps. XP
It has the tiny shield glitch, which I don't mind for now, all other glitches seem to be fixed though.
Before you say. "why didn't you just use Tabuu to make the thrown N bone's index 70?"
It's cause when I opened that model up in Tabuu, instead of ThrownN being the bone there. It shows up as "Extra Bone" and the thrown N bone is nowhere in sight :l