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Need help against Hyper Aggressive foes.

Joined
Jun 8, 2009
Messages
18,990
Basically :4zss:, :4littlemac:, :4sheik:, and even :4pit:(Dark). To an extent. I try to play defensively but they rush me really badly. Is there any advice that I can get?
Dark Pit, well I don't know. He's not really an issue imo. Just use buster, space.... and actually... just do what you'd normally do as Shulk. Use speed if you want or jump against his projectiles (You can n-air them). I'm not sure what to say

Little Mac well, don't use any art. Grabbing is your best bet here. Throwing him of the edge and using Shulk's great edgeguarding will be great here

Sheik is a bit of a bugger like ZSS. U-tilt works against bouncing fish, jump and speed are probably the best way to approach her. Abuse your range as much as possible and play safe, space, don't counter her that much. Sheik's insane.

ZSS. Buster is fine or even best against her. Watch out for her up B. Don't vision counter it. Use your tilts very well (especially u-tilt). Space well and use your range against her. I've had some slight issues with her but it isn't that one sided at least. Just don't get up close against her unless you're trying to go for a pivot grab
 
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PolarisAegis

Smash Rookie
Joined
Oct 7, 2014
Messages
2
ZSS and Sheik are rather annoying at first, but I found smart guarding managed to make the matchup a good bit easier, since when they're being as aggressive as they are they leave themselves open for some easy hits.

Little Mac....I'm as lost as you are. I hate facing him. Trying to grab him is generally a good idea, but in my experience trying to shield-grab doesn't really work since he either ends up on the other side of me or his attacks on my shield push him out of range. Punishing feels really difficult too since he just guards that and can follow up with his super fast attacks.

Can't say much on Dark Pit, I haven't faced him very often at all.
 

MarioFireRed

Smash Journeyman
Joined
Oct 4, 2014
Messages
445
Location
Colony 9
NNID
MarioFireRed
3DS FC
5026-4457-8398
ZSS go for Buster or even Speed to keep momentum against her. Otherwise be patient and catch her once she slips (ex: missed grab).

Little Mac go Vanilla Shulk and get him off the edge. From there keep him from recovering with Jump and you should be set. While he's on the ground use grabs as your main source of damage and, if you're really up to it, try a vision counter or two when they don't expect it.

Can't say anything for Sheik or Dark Pit. I haven't met a single one online.
 

imnotdannyboy

Smash Cadet
Joined
Dec 11, 2013
Messages
52
Location
Bellingham, Washington
NNID
Ianjohn
3DS FC
2724-1003-3198
Basically :4zss:, :4littlemac:, :4sheik:, and even :4pit:(Dark). To an extent. I try to play defensively but they rush me really badly. Is there any advice that I can get?
Mac is hard. It really depends on the skill of Mac, but if he's only okay, just stand in the corner with Jump art or no art and let him approach. Most Macs seem used to the fact that they can punch into your shield and avoid any counterattack, but if you're on the edge, a lot (not all) of these attacks will actually keep you in grab range. From there it's not too hard to bthrow and gimp him. Might take a few tries but it's doable.

If he catches on and starts grabbing, using safer attacks or just flat-out ignoring you then the game is on. This sucks because now you have to play. Do as you normally would but put more space between you and Mac than you would other characters, because he can react really fast and Shulk is as punishable as my damn dog who just peed in the corner. Use Jump Art as any time in the air is basically invulnerability to Mac and gives you the option to fastfall nair, but be careful not to abuse jumps as he'll be able to read you like Magic Treehouse in elementary school after a while.

I haven't tried Speed Art yet. It might work, it might not. My guess is that speed art with lots of pivot grabs and tilts could be strong. Also, screw the KO punch. Shulk has almost no defense against it. Just read better and be better. After a bit of this neutral game bull, tease your way back to the edge and see if you can bait him into a grab and an offstage throw. Just get that man offstage and everything is fine.
 
Joined
Jun 8, 2009
Messages
18,990
Mac is hard. It really depends on the skill of Mac, but if he's only okay, just stand in the corner with Jump art or no art and let him approach. Most Macs seem used to the fact that they can punch into your shield and avoid any counterattack, but if you're on the edge, a lot (not all) of these attacks will actually keep you in grab range. From there it's not too hard to bthrow and gimp him. Might take a few tries but it's doable.

If he catches on and starts grabbing, using safer attacks or just flat-out ignoring you then the game is on. This sucks because now you have to play. Do as you normally would but put more space between you and Mac than you would other characters, because he can react really fast and Shulk is as punishable as my damn dog who just peed in the corner. Use Jump Art as any time in the air is basically invulnerability to Mac and gives you the option to fastfall nair, but be careful not to abuse jumps as he'll be able to read you like Magic Treehouse in elementary school after a while.

I haven't tried Speed Art yet. It might work, it might not. My guess is that speed art with lots of pivot grabs and tilts could be strong. Also, screw the KO punch. Shulk has almost no defense against it. Just read better and be better. After a bit of this neutral game bull, tease your way back to the edge and see if you can bait him into a grab and an offstage throw. Just get that man offstage and everything is fine.
Dude. Try out not using any art. It feels dumb but it actually makes things a lot easier and less complicated because Mac can exploit any weaknesses of your arts.

Jump may work but the damage received is increase and that's a no-no against Mac. Good Mac players are really good with reading because that's one of the important things a Mac player needs. Ignore the derpy FG macs. Lol. The only time this is useful is when the KO punch is ready (You'd wanna jump around and go under FD a lot). No, don't even try using shield. Taking damage is bad. It's cool that you're not dead but you still took damage. Well, like around 65-70% of it but no.

Lastly, grab and n-air are pretty much the only things you'll be using for this match up. Oh and there's vision and well.... um... Yeah that's it. OH. F-air for edgeguarding. One f-air off stage and he's mostly finished. Oh yeah, pivot grab. Grab is your best friend here
 
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imnotdannyboy

Smash Cadet
Joined
Dec 11, 2013
Messages
52
Location
Bellingham, Washington
NNID
Ianjohn
3DS FC
2724-1003-3198
Dude. Try out not using any art. It feels dumb but it actually makes things a lot easier and less complicated because Mac can exploit any weaknesses of your arts.

Jump may work but the damage received is increase and that's a no-no against Mac. Good Mac players are really good with reading because that's one of the important things a Mac player needs. Ignore the derpy FG macs. Lol. The only time this is useful is when the KO punch is ready (You'd wanna jump around and go under FD a lot). No, don't even try using shield. Taking damage is bad. It's cool that you're not dead but you still took damage. Well, like around 65-70% of it but no.

Lastly, grab and n-air are pretty much the only things you'll be using for this match up. Oh and there's vision and well.... um... Yeah that's it. OH. F-air for edgeguarding. One f-air off stage and he's mostly finished. Oh yeah, pivot grab. Grab is your best friend here
I feel so naked with no art. Like I'm betraying the core of the character.

But yeah, in this matchup it seems to make the most sense.

How do pivot grabs work against his lunging attacks, like this fsmash or forward b? Does the grab go through, or does it depend on the timing? If he's grabbable I might have to start working on my pivots.
 
Joined
Jun 8, 2009
Messages
18,990
I feel so naked with no art. Like I'm betraying the core of the character.

But yeah, in this matchup it seems to make the most sense.

How do pivot grabs work against his lunging attacks, like this fsmash or forward b? Does the grab go through, or does it depend on the timing? If he's grabbable I might have to start working on my pivots.
It's dependent on the timing. I doubt it can go through

Don't get any wrong ideas. It's not a great idea to instantly go for the grab unless you're feeling it. That's way too predictable. Just use n-air then attempt to grab or just be unpredictable with grabbing
 
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