XenoEmblems
Smash Rookie
Basically , , , and even (Dark). To an extent. I try to play defensively but they rush me really badly. Is there any advice that I can get?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Dark Pit, well I don't know. He's not really an issue imo. Just use buster, space.... and actually... just do what you'd normally do as Shulk. Use speed if you want or jump against his projectiles (You can n-air them). I'm not sure what to sayBasically , , , and even (Dark). To an extent. I try to play defensively but they rush me really badly. Is there any advice that I can get?
Mac is hard. It really depends on the skill of Mac, but if he's only okay, just stand in the corner with Jump art or no art and let him approach. Most Macs seem used to the fact that they can punch into your shield and avoid any counterattack, but if you're on the edge, a lot (not all) of these attacks will actually keep you in grab range. From there it's not too hard to bthrow and gimp him. Might take a few tries but it's doable.Basically , , , and even (Dark). To an extent. I try to play defensively but they rush me really badly. Is there any advice that I can get?
Dude. Try out not using any art. It feels dumb but it actually makes things a lot easier and less complicated because Mac can exploit any weaknesses of your arts.Mac is hard. It really depends on the skill of Mac, but if he's only okay, just stand in the corner with Jump art or no art and let him approach. Most Macs seem used to the fact that they can punch into your shield and avoid any counterattack, but if you're on the edge, a lot (not all) of these attacks will actually keep you in grab range. From there it's not too hard to bthrow and gimp him. Might take a few tries but it's doable.
If he catches on and starts grabbing, using safer attacks or just flat-out ignoring you then the game is on. This sucks because now you have to play. Do as you normally would but put more space between you and Mac than you would other characters, because he can react really fast and Shulk is as punishable as my damn dog who just peed in the corner. Use Jump Art as any time in the air is basically invulnerability to Mac and gives you the option to fastfall nair, but be careful not to abuse jumps as he'll be able to read you like Magic Treehouse in elementary school after a while.
I haven't tried Speed Art yet. It might work, it might not. My guess is that speed art with lots of pivot grabs and tilts could be strong. Also, screw the KO punch. Shulk has almost no defense against it. Just read better and be better. After a bit of this neutral game bull, tease your way back to the edge and see if you can bait him into a grab and an offstage throw. Just get that man offstage and everything is fine.
I feel so naked with no art. Like I'm betraying the core of the character.Dude. Try out not using any art. It feels dumb but it actually makes things a lot easier and less complicated because Mac can exploit any weaknesses of your arts.
Jump may work but the damage received is increase and that's a no-no against Mac. Good Mac players are really good with reading because that's one of the important things a Mac player needs. Ignore the derpy FG macs. Lol. The only time this is useful is when the KO punch is ready (You'd wanna jump around and go under FD a lot). No, don't even try using shield. Taking damage is bad. It's cool that you're not dead but you still took damage. Well, like around 65-70% of it but no.
Lastly, grab and n-air are pretty much the only things you'll be using for this match up. Oh and there's vision and well.... um... Yeah that's it. OH. F-air for edgeguarding. One f-air off stage and he's mostly finished. Oh yeah, pivot grab. Grab is your best friend here
It's dependent on the timing. I doubt it can go throughI feel so naked with no art. Like I'm betraying the core of the character.
But yeah, in this matchup it seems to make the most sense.
How do pivot grabs work against his lunging attacks, like this fsmash or forward b? Does the grab go through, or does it depend on the timing? If he's grabbable I might have to start working on my pivots.