A17
Smash Ace
Been playing for 2 days.
It's alright for a Wii Title, but to be honest, i'm not impressed that one cannot customize controller schemes, change view when driving and the lack of some realism when turning. I've played racing games for a long time, arcade and simulators.
Yay it's pretty,... kinda.... car models are drawn pretty nice, but like most wii titles they seem to lack some finishing touches to it. I'm very picky with graphics, so maybe i'm just being too hard on the game. I mean if you look at Super Mario Galaxy, the graphics were pretty clean, given that it's not done in the same style, it still looks like it's got those finishing touches put on. Cool i can use GC's and classics so I don't have to use the wiimote, woo! Playing with the wiimote is kinda cool too, you can play it holding the wiimote like it was meant to be held, a tv remote. steering by tilting, A and B for the gas and brake, flicking the remote to boost, very standard for a wii game.
It's EA. They've been making racing games forever, I absolutely hate drifting in this game. If it's going to be an arcade game, make it fun, you tap the brake and turn and your car slows down significantly. I really wonder why they didn't just take on the physics base they used for previous titles, like burnout revenge or NFS Underground. I think back to revenge very often because I love pulling off drifts on that game. When I brake, turn and gas, the car will actually turn. In Nitro, if I initialized a drift early into the corner, the car barely slides into the corner, and by the time i'm in that turn, the car THEN actually is turning. So basically I'm yawing along a straight away and then suddenly steering in, even though the whole time I'm steering into the corner without pointing into another direction. If you've played games like Revenge, Most Wanted, or even Hot Pursuit 2, you'll know what I mean. Drifting on corners feel like they are directed by the turn itself, you have very little control over it. Like later NFS games, you gain boost by doing "stuff". I find it really dumb that you cannot earn boost while you boost, and when you boost, it ALL has to go unless u brake or come into contact with something. More to rant about, but I'm sure you won't care.
It's been like this forever, you need the analogs of the GC triggers to play it, I modded all my triggers for brawl, no fighting against the stiff springs. Personally I don't like accelerating and braking with the triggers, never played in this fashion, I always have been gas & braking with the 2 buttons closest to my right thumb, triggering for boost. It seems this scheme has been active since GC racing titles. whatever, i'll get used to it.
Not being able to change views is terrible. At times when you're going fast you can't see what is in front of you because they put the camera too low that your car blocks out the view. Not that i've hit a car from this yet, i haven't been able to tell when it was time to turn yet or not.
It's alright for a Wii Title, but to be honest, i'm not impressed that one cannot customize controller schemes, change view when driving and the lack of some realism when turning. I've played racing games for a long time, arcade and simulators.
Yay it's pretty,... kinda.... car models are drawn pretty nice, but like most wii titles they seem to lack some finishing touches to it. I'm very picky with graphics, so maybe i'm just being too hard on the game. I mean if you look at Super Mario Galaxy, the graphics were pretty clean, given that it's not done in the same style, it still looks like it's got those finishing touches put on. Cool i can use GC's and classics so I don't have to use the wiimote, woo! Playing with the wiimote is kinda cool too, you can play it holding the wiimote like it was meant to be held, a tv remote. steering by tilting, A and B for the gas and brake, flicking the remote to boost, very standard for a wii game.
It's EA. They've been making racing games forever, I absolutely hate drifting in this game. If it's going to be an arcade game, make it fun, you tap the brake and turn and your car slows down significantly. I really wonder why they didn't just take on the physics base they used for previous titles, like burnout revenge or NFS Underground. I think back to revenge very often because I love pulling off drifts on that game. When I brake, turn and gas, the car will actually turn. In Nitro, if I initialized a drift early into the corner, the car barely slides into the corner, and by the time i'm in that turn, the car THEN actually is turning. So basically I'm yawing along a straight away and then suddenly steering in, even though the whole time I'm steering into the corner without pointing into another direction. If you've played games like Revenge, Most Wanted, or even Hot Pursuit 2, you'll know what I mean. Drifting on corners feel like they are directed by the turn itself, you have very little control over it. Like later NFS games, you gain boost by doing "stuff". I find it really dumb that you cannot earn boost while you boost, and when you boost, it ALL has to go unless u brake or come into contact with something. More to rant about, but I'm sure you won't care.
It's been like this forever, you need the analogs of the GC triggers to play it, I modded all my triggers for brawl, no fighting against the stiff springs. Personally I don't like accelerating and braking with the triggers, never played in this fashion, I always have been gas & braking with the 2 buttons closest to my right thumb, triggering for boost. It seems this scheme has been active since GC racing titles. whatever, i'll get used to it.
Not being able to change views is terrible. At times when you're going fast you can't see what is in front of you because they put the camera too low that your car blocks out the view. Not that i've hit a car from this yet, i haven't been able to tell when it was time to turn yet or not.