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Nair wonder

groovy

Smash Rookie
Joined
Mar 13, 2014
Messages
8
Location
California
So I play Falcon here and there in friendlies and noticed if you get the first hit of the nair and fast fall L cancel, it'll lead for a guaranteed grab. I'm curious as to why people don't ever really use this method since it seems to work 97% of the time I play friendlies at tournaments and it helps to get combos started. (the 3% is foxes managing to shine out of it by the way)
 

Nicco

Smash Journeyman
Joined
Apr 17, 2009
Messages
328
I see people use it all the time, and I personally use it all the time. But the grab is never guaranteed. The move can easily be CC'd.

It's particularly good against jiggs, and more or less the only way to get a grab in neutral. It also combos into uair if you do the uair frame perfectish.
 

groovy

Smash Rookie
Joined
Mar 13, 2014
Messages
8
Location
California
I see people use it all the time, and I personally use it all the time. But the grab is never guaranteed. The move can easily be CC'd.

It's particularly good against jiggs, and more or less the only way to get a grab in neutral. It also combos into uair if you do the uair frame perfectish.
wow must not be watching enough falcon videos I guess hahah
 

ToxicReflection

Smash Rookie
Joined
Feb 19, 2013
Messages
7
Location
Norwalk, CA
one hit nair into grab isnt guaranteed and people use it a lot. hax/SS do it alot.
but downthrow>nair though. NO ONE uses this combo, not sure why. its so good to use against characters like marth at low percents. i generally see a lot of upthrow>nair but it doesnt always connect.
down throw>nair only connects if they dont DI away the downthrow, but if they do it just sets up for another follow up other than a nair if you react accordingly.
if you connect the nair it sets up for a HARD combo punish if you know how to combo low to the ground.
idk, downthrow>nair just sounds like a great option to me and has worked wonders for me. unless theres something im missing as to why it isnt a good option?
 

ShrieK1295

Smash Journeyman
Joined
Dec 26, 2009
Messages
371
The reason is because
one hit nair into grab isnt guaranteed and people use it a lot. hax/SS do it alot.
but downthrow>nair though. NO ONE uses this combo, not sure why. its so good to use against characters like marth at low percents. i generally see a lot of upthrow>nair but it doesnt always connect.
down throw>nair only connects if they dont DI away the downthrow, but if they do it just sets up for another follow up other than a nair if you react accordingly.
if you connect the nair it sets up for a HARD combo punish if you know how to combo low to the ground.
idk, downthrow>nair just sounds like a great option to me and has worked wonders for me. unless theres something im missing as to why it isnt a good option?
dthrow --> nair usually only works on a few uncommon DIs. For instance, Marth at 0% will almost always get regrabbed, except when he DIs up, which is when you should nair him. It's definitely something people use when it's possible.
 

ToxicReflection

Smash Rookie
Joined
Feb 19, 2013
Messages
7
Location
Norwalk, CA
it is DI dependent, and it can be SDI'd out of, but the combo potential it has is amazing. assuming you do connect the nair, you have a couple options.
if they dont DI, you can follow up with nair/uair at mid-low percents to continue the combo.
if they DI away, just knee or regrab.
its just a matter of understanding which aerials are best and reacting accordingly to your opponents DI.

a lot of falcon mains who ive talked to say downthrow>nair sucks because of smash DI, and its DI dependent, but most people arent looking out for a nair after a downthrow. they usually expect a knee. for example: at low percents downthrow>knee shouldnt work on marth til about 80% (i may be wrong, i dont pay too much attention to percents), at low percents marths dont DI away a downthrow. they DI up, or not at all to bait a knee and fair out. nair WILL connect before they can fair and can lead into a huge punish if not a 0-death combo. situations like those are why i value downthrow>nair so much.
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
So I play Falcon here and there in friendlies and noticed if you get the first hit of the nair and fast fall L cancel, it'll lead for a guaranteed grab. I'm curious as to why people don't ever really use this method since it seems to work 97% of the time I play friendlies at tournaments and it helps to get combos started. (the 3% is foxes managing to shine out of it by the way)
People can CC this into w.e, for example peach, sheik and samus dsmash, marth can probably CC a grab and chain grab (?), also I'm pretty sure spacies can CC a shine an start a big punish from there, so... unless your spacing and timing is ridiculously good this is not guaranteed.

On the other hand, people that don't know much about falcon tricks and stuff may fall for this a lot of times.
 
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