choknater
Smash Obsessed
I was watching KDJ's early Brawl sheik videos and read some of David Sirlin's overrated but still useful "Playing to Win."
Here's an enthusiastic and perhaps overly optomistic post I made about Sheik in my local region's thread, xD.
"Guys, I learned some deep insight with the game yesterday.
You know how people are freakishly into camping these days? Saying that reactive and safe play is the most effective.... Well, in essence, it is. Campy toon links can win matches all day, and I've just been trying to find ways to be aggressive.
WELL, normally in games you'd have to be safe before being too aggressive... Because usually, making a fluke would mean your own demise because the opponent had some crazy combo waiting for your mistake.
I realized something playing against a lvl 9 Marth... Despite my attempts at playing aggressively, he would still be scoring hits between my flawed combo attempts. So I tried to figure him out by spacing him and rolling, but silly me, CPU's are immune to that. I thought about it for a sec...
If this CPU is gonna score random hits on me just because he's attacking... then maybe I should just keep attacking.
"Safe rushdowns" are considered the ultimate style in combo-oriented fighting games. Most fighting games are combo-oriented. Since Brawl has basically no real combos, everyone's resorted to an evade-projectile-don't take damage play style.
Sure, I could do that, but it never fit me. Then, something just clicked.
Screw a "safe rushdown."
I've adapted my Sheik style into a RECKLESS rushdown. If I can't react fast enough to a computer's randomly thrown attacks... then people aren't gonna be able to react to mine. Simple as that.
Good luck to Modesto this weekend and I'm gonna polish my attack styles."
Discuss. Recklessness attacking is too good.
(But not quite "reckless." At least I'm still trying to be accurate. I just stopped rolling and dodging where it was punishable and replaced it with ftilts into an opponent's shield ROFL!)
Here's an enthusiastic and perhaps overly optomistic post I made about Sheik in my local region's thread, xD.
"Guys, I learned some deep insight with the game yesterday.
You know how people are freakishly into camping these days? Saying that reactive and safe play is the most effective.... Well, in essence, it is. Campy toon links can win matches all day, and I've just been trying to find ways to be aggressive.
WELL, normally in games you'd have to be safe before being too aggressive... Because usually, making a fluke would mean your own demise because the opponent had some crazy combo waiting for your mistake.
I realized something playing against a lvl 9 Marth... Despite my attempts at playing aggressively, he would still be scoring hits between my flawed combo attempts. So I tried to figure him out by spacing him and rolling, but silly me, CPU's are immune to that. I thought about it for a sec...
If this CPU is gonna score random hits on me just because he's attacking... then maybe I should just keep attacking.
"Safe rushdowns" are considered the ultimate style in combo-oriented fighting games. Most fighting games are combo-oriented. Since Brawl has basically no real combos, everyone's resorted to an evade-projectile-don't take damage play style.
Sure, I could do that, but it never fit me. Then, something just clicked.
Screw a "safe rushdown."
I've adapted my Sheik style into a RECKLESS rushdown. If I can't react fast enough to a computer's randomly thrown attacks... then people aren't gonna be able to react to mine. Simple as that.
Good luck to Modesto this weekend and I'm gonna polish my attack styles."
Discuss. Recklessness attacking is too good.
(But not quite "reckless." At least I'm still trying to be accurate. I just stopped rolling and dodging where it was punishable and replaced it with ftilts into an opponent's shield ROFL!)