brg
Smash Ace
- Joined
- Aug 9, 2007
- Messages
- 545
falcon was my secondary in melee, and i always had a blast playing him, wether I won or lost.
That being said I tried him in brawl of course, with some disappointment in the beginning, but after a few matches, I think I saw awesome untapped potential...
The main thing that ex falcon mainers have to bear in mind is that falcon can no longer use his air game on the ground as efficiently as in melee. I think you have to make a conscious effort to technically seperate the two. Bair and nair are decent at most, maybe a weak knee, but they wont even pop the enemy in the air so whats the point.
So what do we want? We want to build up some damage to be able to launch the enemy high enough (but not too high) in the air so the real beatdown can begin.
Useful attacks to build up damage:
Dash attack, imo has been buffed and is a great way to do easy damage, especially with falcons speed
Jab combo
Ftilt, utilt, dtilt
Throws
sh nair or fair
Attacks to launch enemy in the dair:
Uthrow, dthrow
side b
dtilt
usmash (hard to land, but efficient when hyphen smashed)
and when enemy is in the air (presumably at 40-50 %) the goal is pretty much to spam uairs and land a knee or spike with a dair
Im not a falcon pro, im just brainstorming on his new style, which I think is still in the works for most of us....and which I would personnaly very like to develop.
With his insane speed, I think falcon has so much potential its not even funny.
Its true the hitstun is aggravating in brawl, but its true for everyone, and falcons moves havent changed much, except for a slightly harder to land knee that cant really be spammed on the ground.
So the main thing im trying to say is, i think the first step into developping falcons new style is to really learn to use his ground moves to build up damage, using mainly his speed to keep up with the opponent.
That being said I tried him in brawl of course, with some disappointment in the beginning, but after a few matches, I think I saw awesome untapped potential...
The main thing that ex falcon mainers have to bear in mind is that falcon can no longer use his air game on the ground as efficiently as in melee. I think you have to make a conscious effort to technically seperate the two. Bair and nair are decent at most, maybe a weak knee, but they wont even pop the enemy in the air so whats the point.
So what do we want? We want to build up some damage to be able to launch the enemy high enough (but not too high) in the air so the real beatdown can begin.
Useful attacks to build up damage:
Dash attack, imo has been buffed and is a great way to do easy damage, especially with falcons speed
Jab combo
Ftilt, utilt, dtilt
Throws
sh nair or fair
Attacks to launch enemy in the dair:
Uthrow, dthrow
side b
dtilt
usmash (hard to land, but efficient when hyphen smashed)
and when enemy is in the air (presumably at 40-50 %) the goal is pretty much to spam uairs and land a knee or spike with a dair
Im not a falcon pro, im just brainstorming on his new style, which I think is still in the works for most of us....and which I would personnaly very like to develop.
With his insane speed, I think falcon has so much potential its not even funny.
Its true the hitstun is aggravating in brawl, but its true for everyone, and falcons moves havent changed much, except for a slightly harder to land knee that cant really be spammed on the ground.
So the main thing im trying to say is, i think the first step into developping falcons new style is to really learn to use his ground moves to build up damage, using mainly his speed to keep up with the opponent.