XIF
Smash Master
Jolteon (leftovers) (volt absorb) (timid)
(252 speed 252 spec attack 4 HP)
twave
tbolt
hpice
sub
Starmie (leftovers) (natural cure) (modest)
(252 speed 252 spec attack 4 HP)
surf
icebeam
tbolt
grassknot
Skarmory (leftovers) (sturdy) (impish)
(240 HP 74 attack 196 def)
roost
spikes
roar
brave bird
Garchomp (choice scarf) (sand veil) (jolly)
(252 attack 252 speed 4 hp)
earthquake
outrage
---------- i dunno what to put here.
fire blast
Scizor (life orb) (technician) (adamant)
(252 attack 232 HP 24 def)
quick attack
swords dance
roost
brick break
Cresselia (left overs) (levitate) (bold)
(204 HP 52 spec attack 252 spec def)
chargebeam
twave
icebeam
moonlight
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basic strat:
Basically jolteon to start and depending on what starter i'm up against i'll either sub or switch in skarmory or cresselia. with skarm i'll try to set up spikes if I can and start roaring. With cresselia i'll start with twave and then start spamming charge beam and try to get my special attack up as much as I can basically just wall the crap out of the team and get as much damage done as possible with ice beam or charge beam. After that basically its weakening down their team and then trying to get a proper switch in for my chomp or scizor and start an outrage sweep or get at least one swords dance with scizor and then quick attack. Starmie is just a miscellaneous special attacker, multi purpose, my starmie rarely sees action if my strategy works.
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i've been using this online with shoddy battle and so far i've actually been kicking alot of *** =) (garchomp with outrage is ********)
but I have a couple questions
should I consider taking out jolteon or starmie for someone like leafeon for baton pass? (to chomp or scizor with a swords dance)
if you're wondering about all the leftovers... shoddy doesnt have item clause, but regardless should I consider other items instead of leftovers for jolteon or starmie?
(252 speed 252 spec attack 4 HP)
twave
tbolt
hpice
sub
Starmie (leftovers) (natural cure) (modest)
(252 speed 252 spec attack 4 HP)
surf
icebeam
tbolt
grassknot
Skarmory (leftovers) (sturdy) (impish)
(240 HP 74 attack 196 def)
roost
spikes
roar
brave bird
Garchomp (choice scarf) (sand veil) (jolly)
(252 attack 252 speed 4 hp)
earthquake
outrage
---------- i dunno what to put here.
fire blast
Scizor (life orb) (technician) (adamant)
(252 attack 232 HP 24 def)
quick attack
swords dance
roost
brick break
Cresselia (left overs) (levitate) (bold)
(204 HP 52 spec attack 252 spec def)
chargebeam
twave
icebeam
moonlight
---------------------------------------
basic strat:
Basically jolteon to start and depending on what starter i'm up against i'll either sub or switch in skarmory or cresselia. with skarm i'll try to set up spikes if I can and start roaring. With cresselia i'll start with twave and then start spamming charge beam and try to get my special attack up as much as I can basically just wall the crap out of the team and get as much damage done as possible with ice beam or charge beam. After that basically its weakening down their team and then trying to get a proper switch in for my chomp or scizor and start an outrage sweep or get at least one swords dance with scizor and then quick attack. Starmie is just a miscellaneous special attacker, multi purpose, my starmie rarely sees action if my strategy works.
----------------------------------------
i've been using this online with shoddy battle and so far i've actually been kicking alot of *** =) (garchomp with outrage is ********)
but I have a couple questions
should I consider taking out jolteon or starmie for someone like leafeon for baton pass? (to chomp or scizor with a swords dance)
if you're wondering about all the leftovers... shoddy doesnt have item clause, but regardless should I consider other items instead of leftovers for jolteon or starmie?