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My [RMT] thread.

Eagle

Smash Lord
Joined
Aug 14, 2007
Messages
1,482
Location
Australia
Ok, this is my first real competitive pokemon team that I havn't started making yet.



Crobat @ Brightpowder
Nature: Jolly
Ability: Inner Focus
EVs: 252 Spd, 252 Atk, 6 Hp.
- U-Turn
- Aerial Ace
- Cross Poison
- Confuse Ray

My trapper.



Tangrowth @ Leftovers
Nature: Bold
Ability: Leafguard
EVs: 252 Hp, 252 Sp.Def, 6 Def
- HP [ Fire ]
- Leech Seed
- Power Whip
- Sleep Powder




Ursaring @ Toxic Orb
Nature: Adamant
Ability: Guts
EVs: 252 Atk, 252 Spd, 6 Hp
- Fire Punch
- Facade
- Crunch
- Earthquake

Basically Facade after getting poisoned.




Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 Hp, 252 Def, 6 Sp.Def
- Softboiled
- Thunderwave
- Aromatherapy
- Seismic Toss

My wall I guess. Yup.




Togekiss @ Wise Glasses
Nature: Modest
Ability: Serene Grace
EVs: 252 Sp. Atk, 252 Spd, 6 Hp
- Aura Sphere
- Shadow Ball
- Hidden Power [ Ice ]
- Nasty Plot

A special sweeper.




Lucario @ Focus Band
Nature: Adament
Ability: Inner Focus
EVs: 252 Atk, 252 Spd, 6 Hp
- Close Combat
- Extremespeed
- Crunch
- Sword Dance

A physical sweeper.







Ok, so this is my team.
 

TombStone

Smash Journeyman
Joined
Nov 5, 2006
Messages
260
Ok, this is my first real competitive pokemon team that I havn't started making yet.



Tangrowth @ Leftovers / Big Root
Nature: Bold
Ability: Leafguard
EVs: 252 Hp, 252 Def, 6 Sp.Def
- Ingrain
- Leech Seed
- Grass Knot / Giga Drain
- Sunny Day / Sleep Powder / Block

I've never seen or tried this but I just think it would be cool, getting 3/4 sources of healing. Except I don't think it will be alive by the time I use them all, but maybe. I really don't know which pokemon to start with though.

I would seriously suggest swapping the Defense and SpDefense EVs. Tangrowth's SpDefense is miserable. Depriving it of those EVs is asking to get owned, especially with Ingrain holding you down. Also, Substitute and Taunt (both very common in lead movesets) utterly **** this set. Leftovers > Big Root unless you're considering item clause.



Ursaring @ Flame Orb
Nature: Adamant
Ability: Guts
EVs: 252 Atk, 252 Spd, 6 Hp
- Protect
- Facade
- Crunch
- Yawn

Basically, Protect then Facade combo after getting brunt. I've seen people do this with Heracross, I was wondering why people do this with Heracross but not Ursaring? Wouldn't Usaring be better with STAB? Because I've never seen a single Ursaring yet.

...Why do you need to use Protect? It only wastes a turn in which you lose life to the burn. Speaking of which, Toxic Orb over Flame Orb. Toxic counter starts at 1/16 HP, while Burn is 1/8. Simply swap when they bring in the next Ursaring counter and the Toxic will reset. Now, I'm not to familiar with Ursaring's movepool, but I think there are better options that Yawn.


Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 Hp, 252 Sp. Def, 6 Def
- Softboiled
- Thunderwave
- Stealth Rock
- Toxic

My wall I guess. Yup.

O_O Swap SpDefense and Defense EVs NOW! This poor thing will be ***** by the slightest touch with such a horrible defense (ONLY 56!). Anyway...double status? If you Thunderwave someone, you can't do anything else to them. Replace Toxic with Seismic Toss or something.


Togekiss @ Leftovers (I couldn't think of anything. . .)
Nature: Modest
Ability: Serene Grace
EVs: 252 Sp. Atk, 252 Spd, 6 Hp
- Aura Sphere
- Air Slash
- Hidden Power [ Ice ]
- Nasty Plot

A special sweeper.

Shadow Ball and Aura Sphere together give really nice coverage. As for an Item, you could go Life Orb or Wise Glasses for boosted power. I'd recommend the Glasses.


Lucario @ Leftovers (I still couldn't think of anything. . .)
Nature: Modest
Ability: Inner Focus
EVs: 252 Sp. Atk, 252 Spd, 6 Hp
- Close Combat
- Extremespeed
- Earthquake
- Sword Dance

A physical sweeper.

Wrong nature for a Physical Sweeper. I think you meant Adamant. And the EVs go into Attack, not Special Attack. Again, Life Orb is a viable option for item replacement.


Crobat @ Blacksludge / Brightpowder
Nature: Jolly
Ability: Inner Focus
EVs: 252 Spd, and stuff. . .
- U-Turn
- Mean Look
- Poison Fang / Toxic
- Confuse Ray

I suppose this is my trapper. Use mean look then poison the enemy, confuse them then use U-turn.

Fill in the rest of the EVs for clarity please. Toxic > Poison Fang. Brightpowder because he dies easily if hit. Mean Look seems pointless on him. The point is to let them switch, then U-turn to a counter. This should be your starter btw.

Ok, so this is my team.
Ok, so that was my commentary. Hope it helps.
 

Eagle

Smash Lord
Joined
Aug 14, 2007
Messages
1,482
Location
Australia
Ok, I've corrected the mistakes. Thanks for the feedback.

But, I thought that with the Toxic and Flame Orbs that you get the effect after 1 turn. So the protect wastes that single turn.
 

TombStone

Smash Journeyman
Joined
Nov 5, 2006
Messages
260
Ok, I've corrected the mistakes. Thanks for the feedback.

But, I thought that with the Toxic and Flame Orbs that you get the effect after 1 turn. So the protect wastes that single turn.
The Orb's effect activates as soon as you switch in. So you don't need to stall off that turn.

EDIT: Btw, when you U-turn with Crobat, Mean Look's effect is discontinued. It doesn't work like Baton Pass.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
The Orb's effect activates as soon as you switch in. So you don't need to stall off that turn.
No, i'm pretty sure it takes 1 turn at first. Ive never seen a Toxic/Burn Orb do its work instantly. So keep the protect.
 

Kips

Smash Ace
Joined
Dec 20, 2007
Messages
904
Location
My Mothers Basement (Don't we all?)
Your Tangrowth seems strong but I would remove Ingrain for something that can take advantage of Sunny Day at least. Take Grass Knot over Giga Drain and consider Knock Off as a sub for Leech Seed if you need it more. Overall I like Tangrowth.

Darn, I was thinking about using this set as well! Ursaring I would stick with the Toxic Orb because Flame Orb will lower your attack 50%. In my experience Ursaring is not used as much due to his speed issues. If your Tangrowth has Sunny Day, take Fire Punch. If not, choose Earthquake.

Your Blissey looks fine after those fixes but consider Aromatherapy as an alternative to Stealth Rock, based on your preferences.

Togekiss looks excellent! Powerful coverage and Nasty Plot with Wise Glasses can put serious dents in a team.

Lucario looks good to me. Consider Expert Belt as an alternative to Life Orb, due to the fact you'll be taking hits while SD'ing.

All in all, good team! Best of luck creating it.
 

whiterob

Smash Journeyman
Joined
May 31, 2007
Messages
432
Location
Location: Location:
Ok, this is my first real competitive pokemon team that I havn't started making yet.



Crobat @ Wide Lens/Leftovers
Nature: Jolly
Ability: Inner Focus
EVs: 252 Spd, 126 Atk, 126 Sp. Def, 6 Hp.
-Hypnosis
- Aerial Ace
- Uturn
-Taunt
I suppose this is my trapper. Use mean look then poison the enemy, confuse them then use U-turn.


I like these moves alot better. You had U-turn and Mean look, which didn't work together. Also Aerial Ace helps your fighting weakness. Taunt shuts down walls and Dragon Dancers since you will be faster than both. Bright Powder is banned by most people.


Tangrowth @ Leftovers
Nature: Bold
Ability: Leafguard
EVs: 252 Hp, 252 Sp.Def, 6 Def
-HP Fire
- Leech Seed
-Power Whip
- Sleep Powder

I've never seen or tried this but I just think it would be cool, getting 3/4 sources of healing. Except I don't think it will be alive by the time I use them all, but maybe.


Ingrain is not good because it prevents you from switching. Your basically trapping yourself, allowing them to bring in their Infernape, Heatran, or Mixed Dragon to blow you away. HP Fire allows you hit steels like Forretress that would otherwise wall you. Sleep Powder will give you a free turn to leech seed. I like Power Whip, but do whatever you want.



Ursaring @ Flame Orb
Nature: Adamant
Ability: Guts
EVs: 252 Atk, 252 Spd, 6 Hp
- Protect
- Facade
- Crunch
- Earthquake/Close Combat

Basically, Protect then Facade combo after getting poisoned. I've seen people do this with Heracross, I was wondering why people do this with Heracross but not Ursaring? Wouldn't Usaring be better with STAB? Because I've never seen a single Ursaring yet.

Yes, in the case of Facade, it would be better used by Ursaring. However, people use Heracross more because it's faster, and has access to to Megahorn and a STABed Close Combat. This moveset is wall by a Skarmory, but I don't really know how to remedy that. Maybe replace EQ for Close Combat. IMO Flame Orb is better than Toxic Orb because Guts gives you the 1.5 boost, and ignores the burns attack decrease.Thus you get the same boost as you would from Toxic Orb, except you take less damage per turn in the long run.



Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 Hp, 252 Def, 6 Sp.Def
- Softboiled
- Thunderwave
- Stealth Rock
- Seismic Toss

My wall I guess. Yup.

If your going to invest 252 in Def, you might as well have a Bold nature to help further soften physical blows. Beware of ghosts.


Togekiss @ Wise Glasses
Nature: Modest
Ability: Serene Grace
EVs: 252 Sp. Atk, 252 Spd, 6 Hp
- Aura Sphere
- Shadow Ball
- Hidden Power [ Ice ]
- Nasty Plot

A special sweeper.

Cool, something different besides Flinchhax Togekiss or ScarfTogekiss. This isn't really taking advantage of it's ability, but it will catch alot of people off guard. Thumbs up.:)


Lucario @ Life Orb/Focus Sash
Nature: Adament
Ability: Inner Focus
EVs: 252 Atk, 252 Spd, 6 Hp
- Close Combat
- Extremespeed
- Crunch
- Sword Dance

A physical sweeper.


With that EV spread, he's pretty fragile, you might want to consider Focus Sash, that way you're guaranteed to get one Swords Dance out, and be able to use it. Crunch over EQ so that your not walled by a Gengar, or Cresselia.




Ok, so this is my team.

Changes in bold. Overall, the team is ok. Your going to have to play with an offensive mindset, because the team can't take hits too well. You have a big Fighting weakness, so your going to have to rely on Crobat to help take out things like Heracross.


On the matter of when Toxic/Flame orb activates, if you switch your poke in, it activates at the end of that turn (as in, you switch, they attack, then the orb activates). If you bring your poke as a revenge kill (they kill your poke, so then you bring in the Orb user) it activates at the end of that turn, meaning you have to either use protect, or go that turn without the boost.
 

Eagle

Smash Lord
Joined
Aug 14, 2007
Messages
1,482
Location
Australia
Thank you guys for the feedback.

Also, whiterob, what is this flinchhax and scarftogekiss?
 

whiterob

Smash Journeyman
Joined
May 31, 2007
Messages
432
Location
Location: Location:
Thank you guys for the feedback.

Also, whiterob, what is this flinchhax and scarftogekiss?
It's actually more like "ParaFlinch Hax". "ParaFlinch Hax"consists of using Thunderwave and Airslash to prevent the opponent from attacking. Thunderwave paralyzes the opponent, making Togekiss faster and sometimes preventing the opponent from attacking. Then you use Serene Grace and Air Slash to hopefully make the opponent flinch. It is either awesome, or annoying, depending on which side of the strategy your on.


ScarfTogekiss has just recently become more popular and is made to catch people off guard. Most people assume"ParaFlinch Hax" when the opponent brings in Togekiss, so they end up getting outsped due to it having Choice Scarf. The moveset usually has Air Slash for Stab and to flinch, and then three other moves for type coverage, usually Aura Sphere and HP Ice.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
I havent rated a team in a while ^^

Ok, this is my first real competitive pokemon team that I havn't started making yet.



Crobat @ Brightpowder
Nature: Jolly
Ability: Inner Focus
EVs: 252 Spd, 126 Atk, 126 Sp. Def, 6 Hp.
- U-Turn
- Mean Look
- Toxic
- Confuse Ray

I suppose this is my trapper. Use mean look then poison the enemy, confuse them then use U-turn.
...
COMPLETELY reliant on luck, but meh. Possibly change out for a CB set.




Tangrowth @ Leftovers
Nature: Bold
Ability: Leafguard
EVs: 252 Hp, 252 Sp.Def, 6 Def
- Ingrain
- Leech Seed
- Grass Knot / Giga Drain
- Sunny Day / Sleep Powder / Block

I've never seen or tried this but I just think it would be cool, getting 3/4 sources of healing. Except I don't think it will be alive by the time I use them all, but maybe.
Probably not very practical, but intresting nonetheless.


Ursaring @ Toxic Orb
Nature: Adamant
Ability: Guts
EVs: 252 Atk, 252 Spd, 6 Hp
- Protect
- Facade
- Crunch
- Earthquake

Basically, Protect then Facade combo after getting poisoned. I've seen people do this with Heracross, I was wondering why people do this with Heracross but not Ursaring? Wouldn't Usaring be better with STAB? Because I've never seen a single Ursaring yet.
First thing to actually look competative. Use Burn Orb w/ Guts, and Toxic Orb w/ Quick Feet. Don't use Protect unless this is your starter: go Fire Punch for floating steels.



Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 Hp, 252 Def, 6 Sp.Def
- Softboiled
- Thunderwave
- Stealth Rock
- Seismic Toss

My wall I guess. Yup.
Im not a fan on Blissey using SR, cause there are so many thing it could be doing better. If you HAVE to have it, please use Ice beam>T-Wave.




Togekiss @ Wise Glasses
Nature: Modest
Ability: Serene Grace
EVs: 252 Sp. Atk, 252 Spd, 6 Hp
- Aura Sphere
- Shadow Ball
- Hidden Power [ Ice ]
- Nasty Plot

A special sweeper.
Fine: realize Togekiss is a bit bulky, so it could take a LOT of hits with the proper EVs.




Lucario @ Life Orb
Nature: Adament
Ability: Inner Focus
EVs: 252 Atk, 252 Spd, 6 Hp
- Close Combat
- Extremespeed
- Earthquake
- Sword Dance

A physical sweeper.
Use Crunch/ Bullet Punch> EQ: you cant hit Gengar otherwise.







Ok, so this is my team.
 

Kips

Smash Ace
Joined
Dec 20, 2007
Messages
904
Location
My Mothers Basement (Don't we all?)
Could someone explain the rationality of using the Flame Orb instead of the Toxic Orb with Guts? Why would you lower your attack stat 50% when you can lower your defense stat 50% instead, and get a super-powerful Facade?
 

TSK

Smash Apprentice
Joined
Mar 3, 2006
Messages
123
Location
Pittsburgh
Could someone explain the rationality of using the Flame Orb instead of the Toxic Orb with Guts? Why would you lower your attack stat 50% when you can lower your defense stat 50% instead, and get a super-powerful Facade?
There is no attack loss when using flame orb + guts. Guts negates the attack loss completely then gives you the 1.5x boost.
 
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