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Screw this, I'm releasing this setup as it is.
Flavor: My Hero Boku no (Mac)Academia
Basic Mafia rules, ya'll know the deal already
Night PMs are present but I may cut them if people want them out.
Closed Role Madness setup as per usual from the NZ.
Phase duration: Day phases last for 48 hours. No majority lynches. Night ohases last 24 hours with or without Night convos.
Phases will shift at 00:01 GMT -3 unless irl stuff gets in the way.
For those unfamiliar with the series
By default, they don't work any differently but certain abilities will interact differently with others depending on their classification.
The following are the sample Role PMs
"-" indicates an ability
"*" is a further explanation of the ability above it
Town Sample Role PM
Mafia Sample Role PM
*The balance of these Sample Roles does not represent the full balance of the game
Players:
Day 1: Starting Line!
Night 1: The Night Does Not Make It To The Night!
Day 2: Relaxing Days Off!
Night 2: He Stopped Twinkling!
Day 3: Do you understand the gravity of the situation?
Night 3: Sugar, Slice and Everything Scarlet
Day 4: Uni ain't nothing but a Hound Dog
Night 4: One Bird With Multiple Stones
Day 5: Dwayne Johnson Dies
Night 5: WinRar Has Been Permanently Deleted
Day 6: Everybody Hates Deku™
Flavor: My Hero Boku no (Mac)Academia
Basic Mafia rules, ya'll know the deal already
Night PMs are present but I may cut them if people want them out.
Closed Role Madness setup as per usual from the NZ.
Phase duration: Day phases last for 48 hours. No majority lynches. Night ohases last 24 hours with or without Night convos.
Phases will shift at 00:01 GMT -3 unless irl stuff gets in the way.
For those unfamiliar with the series
Now to explain the unique mechanic to this game, that being the two different types of actions: Normal Actions and Quirk Actions.TV Tropes said:Over the past century, the human race has been manifesting superpowers known as "Quirks". With 80% of humankind now possessing some kind of Quirk, crime has been amplified to superhuman levels; but in turn, those who seek to use their Quirk to save lives and uphold justice can train to become an officially-licensed hero.
Izuku "Deku" Midoriya is a young and idealistic boy who dreamed of becoming just like his favorite hero, All Might. But his hopes seemed to be shattered when he discovered at the age of four that he's Quirkless, the unlucky one-in-five that would never develop a Quirk. Despite this, he continued to hold onto his dream of becoming a hero some other way, filling countless notebooks with study notes on Quirks and fighting crime.
Yet a chance encounter with All Might himself changes everything when the veteran chooses Midoriya to inherit his Quirk: "One For All". Now Midoriya has a genuine chance to become the kind of hero he always dreamed of and attend U.A. High School, the most prestigious Superhero School in the world. He swears to train his hardest no matter what obstacles try and stop him, and follow in All Might's footsteps as the Symbol of Peace, inspiring all with the belief that everyone can be a hero if they help those in need and never give up.
By default, they don't work any differently but certain abilities will interact differently with others depending on their classification.
The following are the sample Role PMs
"-" indicates an ability
"*" is a further explanation of the ability above it
Town Sample Role PM
All Might
Quirk: One For All
"Never read tentacle hentai. Only villains do that."
You are All Might, the Hero Bulletproof. Your Quirk, One For All, stores energy and can be passed down to another, growing stronger with each generation.
Normal Abilities:
-Weakened Form: losing One For All will make you unable to act or be protected during Night.
Quirk Abilities:
-Muscle Form: You have a two-use bulletproof vest.
-Detroit Smash: Change the weather with a MIGHTY punch during Day, overruling the Day's lynch.
*Doing this will cause the second most voted player to be lynched instead.
*You may only use this ability if you still possess One For All
-Passing the Torch: Pass One For All to someone else, granting them use of all of your Quirk Abilities.
Quirk: One For All
"Never read tentacle hentai. Only villains do that."
You are All Might, the Hero Bulletproof. Your Quirk, One For All, stores energy and can be passed down to another, growing stronger with each generation.
Normal Abilities:
-Weakened Form: losing One For All will make you unable to act or be protected during Night.
Quirk Abilities:
-Muscle Form: You have a two-use bulletproof vest.
-Detroit Smash: Change the weather with a MIGHTY punch during Day, overruling the Day's lynch.
*Doing this will cause the second most voted player to be lynched instead.
*You may only use this ability if you still possess One For All
-Passing the Torch: Pass One For All to someone else, granting them use of all of your Quirk Abilities.
Mafia Sample Role PM
All For One
Quirk: All For One
"Tagged: Netorare, Tentacles, Mind Break."
You are All For One, the Villain Jack-of-all Trades. Your Quirk, All For One, allows you to steal others' Quirks and also give them to others.
Normal Abilities:
N/A
Quirk Abilities:
-All For One: Steal someone's Quirk Abilities for yourself, preventing them from using them for the remainder of the game.
-Stolen Quirk Abilities: all of the following are one-use only.
*Forcible Quirk Activation: Force someone to use their first Quirk Ability(if any) and choose their target.
*Air Cannon: Perform a kill during Night which cannot be blocked.
*Warping: Warp someone in front of you to be targeted this Night in your place.
*Shock Inversion: Reflect someone's action onto themselves.
*Infrared Ray: Find out who targetted you during Night.
*Air Walk: Fly away and become untargettable for the Night.
*Combine Quirks: Use two Quirk Abilities on the same Night(besides this one).
*Shock Absorption: Survive one kill attempt made on you.
Quirk: All For One
"Tagged: Netorare, Tentacles, Mind Break."
You are All For One, the Villain Jack-of-all Trades. Your Quirk, All For One, allows you to steal others' Quirks and also give them to others.
Normal Abilities:
N/A
Quirk Abilities:
-All For One: Steal someone's Quirk Abilities for yourself, preventing them from using them for the remainder of the game.
-Stolen Quirk Abilities: all of the following are one-use only.
*Forcible Quirk Activation: Force someone to use their first Quirk Ability(if any) and choose their target.
*Air Cannon: Perform a kill during Night which cannot be blocked.
*Warping: Warp someone in front of you to be targeted this Night in your place.
*Shock Inversion: Reflect someone's action onto themselves.
*Infrared Ray: Find out who targetted you during Night.
*Air Walk: Fly away and become untargettable for the Night.
*Combine Quirks: Use two Quirk Abilities on the same Night(besides this one).
*Shock Absorption: Survive one kill attempt made on you.
*The balance of these Sample Roles does not represent the full balance of the game
Players:
- Maven89
- Z25
- Pokechu
- Ura
- Werekill
- UtopianPoyzin
- GLG
- Dooplissity
- ToasterBrains
- Praline
- The Stoopid Unikorn
- Jojalole
- GoldenYuiitusin
- ShinyLegendary
Day 1: Starting Line!
Night 1: The Night Does Not Make It To The Night!
Day 2: Relaxing Days Off!
Night 2: He Stopped Twinkling!
Day 3: Do you understand the gravity of the situation?
Night 3: Sugar, Slice and Everything Scarlet
Day 4: Uni ain't nothing but a Hound Dog
Night 4: One Bird With Multiple Stones
Day 5: Dwayne Johnson Dies
Night 5: WinRar Has Been Permanently Deleted
Day 6: Everybody Hates Deku™
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